In this case they weren't even the first to analyze so much from so little.
This is only an hour long but this was posted only a couple of days after the announcement not a couple of weeks.
I was surprised at how little Poo knew about Mario Maker. It was like an hour of Kotaku asking Poo about something in the trailer and Poo not knowing what it was, heh.
My analysis got pretty much everything by the next morning, but it's not a video:
https://www.resetera.com/threads/su...-coming-june-2019.99497/page-17#post-17910161
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Okay, so anyway. Just finished watching the whole video. Good stuff. I have a few comments.
In 3D World, Ant troopers can serve the same function as spiketops.
I believe this will be a customization option for ant troopers via spiny helmets so there's no need for spiketops themselves in 3DW style.
The NSMB games have crates. Here's what happens when you slide into a stack of them as penguin Mario in NSMBU:
They are affected by gravity and can crush Mario.
Seesaws have been in Mario games before...
Technically they debuted in SMB3 as rotary lifts:
These could spin constantly, stop and go, or, like a seesaw, be affected by mario's weight. The main difference is they don't reset to center after Mario jumps off and can spin 360 degrees.
I don't get why people jump to "night theme". Night makes no sense as a standalone theme since night has nothing unique to it besides the background. It makes much more sense that there are options to make any theme day or night with the default being day. Possibly other background options as well. In NSMBU especially this would change the lighting of the foreground tiles.
This is definitely just jungle theme:
The ground and poison are jungle. The skulls are a random decorative element. In SMM ground could generate up to 3 different textures on a tile, including textures that were new to Mario Maker. For example:
Skulls make sense for jungle because of the poison water its associated with.
They've made day versions of NSMBU ice theme and SMW ghost house theme.
I think that starry background isn't just a night background though. That background in particular, unlike every other background in the game so far, doesn't feel like it belongs to the theme. It feels like a generic background that could be used in any theme. I think they picked it because it's the closest background they have so far that looks like Painted Swampland:
The normal day jungle background will probably be:
And the normal night jungle background will probably be:
We don't know if poison water is tied to Jungle Theme, but if it is, then the SMW and 3D World Jungle sections implies that you can get rid of it since it features water instead. 3DW had poison water. So hopefully we can get rid of lava in castles as well.