There's no detail there as to that part of it. All it says is "Due to confidentiality agreements, developers are not allowed to discuss the exact details of their PS Plus game deals, but it's understood that Sony typically pays a one-off fee to secure a title for the service."
He's not saying he thinks they would have sold 4 million if they weren't on plus.There's no way they would have gotten close to 4 million sales for that game at $49.99 each.
Was there that many more PS5's shipped during that period of time? I'm sure they could've calculated an increase in their deal, even if they didn't plan on delaying the gameI feel like the headline is far more dramatic and suggestive than what the words are actually saying here.
It reads to me like Lanning isn't saying that launching on PS+ was a disaster for them in itself, it's that they cut a specific deal based on 'there'll only be x amount of PS5s in the wild by our release date so this is a good reimbursment for x amount of sales' and then the release date slipped and, by the time it ended up hitting PS+, it was redeemed by a lot more people than they initially budgeted for. He thinks it was devestating how little they got for how many times it was downloaded. I think?
"The most we could sell is less than the money we're getting... we might sell 50,000 units at launch, maybe 100,000 units. It was pretty small numbers because there wasn't going to be a lot of PS5s."
(He) felt as though the company "did a pretty good deal" in the end.
"Soulstorm was initially slated to launch in January 2021, but ended up moving back to April. The delay meant that Soulstorm quickly became the most downloaded game on PS5.
"Because [Soulstorm] slipped to April, we had the highest downloaded game on PS5 and it was, I think, approaching... close to four million units or something like that for free because they were all subscriptions. So for us, it was devastating.""
Go read the other article that was posted. He negotiated a single lump sum payment for the PS+ inclusions. The problem was they estimated it to be January 2021 and they figured PS5s would be very limited so they only estimated the payment for maybe 50k-100k downloads. Because they delayed the game they had to release it for the April 2021 ps+ which blew their estimates out of the water but they didn't get any additional money. Basically they screwed themselves over because they had to delay.He didn't give specifics unless there is more in the podcast that the article doesn't list. He says it was downloaded 4M times, so we'd need to know how much they got paid per each download.
He admits they would've sold 100k exclusively on PS5 without plus, so it sounds like he wishes it has been multiplatform from the start.
Honestly I really wish someone would give us some hard data on $$ made from games on plus, gold, game pass and eventually plus premium, etc.
It's wild that, and idk what data he has obviously, that he thinks it would've been more profitable to sell much less, like 1/4th I imagine, instead of it being free for 4M ppl.
I think Soulstorm itself was the issue with sales, but thats just my experience with playing it.
I know, but he thinks they had a lot of potential sales lost due to their delay and that's not the case. The price they had set for non-PS+ people and after that was way too high for the game they made.He's not saying he thinks they would have sold 4 million if they weren't on plus.
It's niche. Without PS+ far fewer people would have played it and not many more would have bought it.
I think Lorne's politics (which I feel seep into the game's rather unwise character designs and narrative) might have turned off some people too.
didn't the game release on PS4 as well? not seeing the correlation with 3/4 months of PS5 sales
How many people bought a PS5 post April 2021 vs post January 2021? I guess it's directly post-launch but I find this unconvincing that they lost so many sales to this.I feel like the headline is far more dramatic and suggestive than what the words are actually saying here.
It reads to me like Lanning isn't saying that launching on PS+ was a disaster for them in itself, it's that they cut a specific deal based on 'there'll only be x amount of PS5s in the wild by our release date so this is a good reimbursment for x amount of sales' and then the release date slipped and, by the time it ended up hitting PS+, it was redeemed by a lot more people than they initially budgeted for. He thinks it was devestating how little they got for how many times it was downloaded. I think?
"The most we could sell is less than the money we're getting... we might sell 50,000 units at launch, maybe 100,000 units. It was pretty small numbers because there wasn't going to be a lot of PS5s."
(He) felt as though the company "did a pretty good deal" in the end.
"Soulstorm was initially slated to launch in January 2021, but ended up moving back to April. The delay meant that Soulstorm quickly became the most downloaded game on PS5.
"Because [Soulstorm] slipped to April, we had the highest downloaded game on PS5 and it was, I think, approaching... close to four million units or something like that for free because they were all subscriptions. So for us, it was devastating.""
Yep, I think your interpretation is right. The headline is more dramatic that what it actually is. And I'm sure the 4 millions are how many people redeemed the game on the store and not the ones who downloaded it and played it. Anyone with a PS+ subscription can redeem PS5 games without having a PS5 so it could have been redeemed by all subscribers on the service for all we know. Talking about the number of available PS5 at the time is misleading.I feel like the headline is far more dramatic and suggestive than what the words are actually saying here.
It reads to me like Lanning isn't saying that launching on PS+ was a disaster for them in itself, it's that they cut a specific deal based on 'there'll only be x amount of PS5s in the wild by our release date so this is a good reimbursment for x amount of sales' and then the release date slipped and, by the time it ended up hitting PS+, it was redeemed by a lot more people than they initially budgeted for. He thinks it was devestating how little they got for how many times it was downloaded. I think?
"The most we could sell is less than the money we're getting... we might sell 50,000 units at launch, maybe 100,000 units. It was pretty small numbers because there wasn't going to be a lot of PS5s."
(He) felt as though the company "did a pretty good deal" in the end.
"Soulstorm was initially slated to launch in January 2021, but ended up moving back to April. The delay meant that Soulstorm quickly became the most downloaded game on PS5.
"Because [Soulstorm] slipped to April, we had the highest downloaded game on PS5 and it was, I think, approaching... close to four million units or something like that for free because they were all subscriptions. So for us, it was devastating.""
O well that's a lil understandable I suppose I'd kick myself alil over that. Why everybody attacking the dude than he a dick?Go read the other article that was posted. He negotiated a single lump sum payment for the PS+ inclusions. The problem was they estimated it to be January 2021 and they figured PS5s would be very limited so they only estimated the payment for maybe 50k-100k downloads. Because they delayed the game they had to release it for the April 2021 ps+ which blew their estimates out of the water but they didn't get any additional money. Basically they screwed themselves over because they had to delay.
Hopefuly they won't do a retaliation move and remove it form the accounts who claimed it through PS+ cus they are so pissed.
They really need to chill, plan betetr deals in advance, or simply make betetr games in the future.
O well that's a lil understandable I suppose I'd kick myself alil over that. Why everybody attacking the dude than he a dick?
ah wellThe game released on PS4 day and date with the PS5 version, but only the PS5 version was offered on PS+.
Cant even buy this game on Steam. Its been more than a year since this game launched. Guess they dont like money.Yeah, I'm sure 4 million people were going to buy that game. 🙄
And a terrible unskippable 25 minutes intro.it had ancient gameplay, performance issues and reviewed bad as well.
Yeah, it is extremely, extremely rare for me not to redeem a PS+ game.These days, I redeem 98% of plus games without the intention of even playing them tbh
Ok so if the money itself wasn't enough even if they did launch in January, I suppose they thought that in February and beyond, people who didn't have a PS5 when it was available would then buy it.I think people are missing the point that (from what I understand, correct me if I'm wrong)
1. Devs are paid based on the expected sales/downloads of their game on PS Plus
2. This number seems to be fixed even if it sells way more (so I guess they don't get paid anything for additional downloads?)
3. Because of other games delays, Oddworld ended up performing way better than anticipated, based on what they projected, so they lost out on a lot of money