I just remembered Epic made a new physics engine for UE4 for destructabilityI should've quoted the user above me that suggested it, I know Frostbite was "made for" Battlefield, I was wondering if UE4 could even accomplish the same thing.
I just remembered Epic made a new physics engine for UE4 for destructabilityI should've quoted the user above me that suggested it, I know Frostbite was "made for" Battlefield, I was wondering if UE4 could even accomplish the same thing.
Ditch it please and get up to speed with UE4. Gears 5 is spectacular.
At least it's functional.
sunk cost fallacy is a bitchAt this point, I would guess that it would not make sense to move away from Frostbite. All the issues and development pains have surely lead to a lot of new tools, upgrades, knowledge, and experience that should pay off with each new game. I would be surprised if the new Mass Effect and Dragon Age games suffer from the same engine struggles that were cited for ME:A and DAI.
They took something clearly made for very specific tasks, and meant to be used by a very particular staff at DICE, and tried to apply it to everything because they just assumed the engine was magic, and they would never have to pay anyone else again.
I mean I get this. But like...DA:I was on Frostbite and it was fine, and the games only got worse from there.
So even if it's hard to deal with, the fact that two games later are still a programming and scripting nightmare doesn't make me feel sympathy, on top of the previous directors switching because they knew they'd have to eventually.
I get that it's not "made for" RPGs, but every game since DA:I has removed and deleted features and content, and I just can't feel sorry for a team getting worse in an engine they should be getting better with after 5+ years.
I feel sorry for the devs for having a difficult engine to work with, but this sounds like either Frostbite is terribly managed, Bioware is terribly managed, the resources all left the company, or a mixture of it all. And even that doesn't fix the problems with things like Anthem.
having one engine that can do everything only seems to work when it can't do everything at the best possible performance. hence why Unity and UE can made damn near every genre, but doesn't come close to bespoke engines out of the boxThey are not stupid. The idea of one engine that get improved by multiple studio with shared knowledge among all your dev is a very appealing concept even without thinking about money. It's every programmer wet dreams. Even ubisoft was thinking of doing the same at the time instead of having multiple engine that do very similar things. Turn's out having one super engine that does everything just isn't very practical after all, at least not the way they have done it
I wonder if DICE could benefit from less stress with the engine if they switched to something like UE4, to focus on content.
Nope, EA invested too much on Frostbite at this point, I remember the Need for Speed games being hell to put together till Ghost got a handle on it.Ditch it please and get up to speed with UE4. Gears 5 is spectacular.
Frostbite needs to die a fire. It's so obvious Bioware and ever other team has buckled under its inefficient weight. Speaking the truth about Frostbite (or any other subject for that matter) should not be met with resistance. I can't wait till they ditch the anathema to their development. I want to love an EA game again; look Jedi Fallen Order doesn't use Frostbite (though it needs its own optimizations and was rushed obviously but not at the fault of UE4).I think its a fair to phrase it while not throwing Frostbite (and by extension, a lot of the peeps he knows who still have to work with it daily) under a bus.
Any interview with any BioWare employee usually goes:
Question: So tell us about X. What was X like?
BioWare guy: "Yeah, X is really interesting! You know, and like, as you know, and of course, and about that, I'm very passionate, it was very hard, and a little easy and you know.
These last two years of Madden have been the worst in franchise history.
I still think the engine is a scapegoat for more systemic issues that they were always able to out-develop/out-crunch until they had to learn a new engine and make it do things that weren't first person shooters. From what I've read, they are essentially developing the entire game within a year of release because core gameplay elements, narrative, and everything else are in a flux until, oh shit, we have to get this thing out in a year. Now your buffer to fiddle around, learn, and get support for the engine is gone and everything hits the fan. Learning new tech is just part of being a developer but you need time to do it. Time you don't have if you spend 6 years deciding if you should add flying or not.
I thought EA had a central technology group that maintains Frostbite and supports the other EA devs using the engine? Perhaps EA needs to commission them to spend more time developing the engine toolchain before forcing the tech onto all their in-house devs (just to save a few bucks on Unreal royalties).
What's more valuable to you, EA? The future of your previously multi-million-selling IP like Mass Effect, or saving the cost of paying Epic to use UE4?
EA is always in it for the quick buck...What's more valuable to you, EA? The future of your previously multi-million-selling IP like Mass Effect, or saving the cost of paying Epic to use UE4?
Ha, no, that quote wasn't from him, but Flynn was very open about Frostbite's difficulties in my book.If Flynn is using the F1 car analogy, isn't this outing him as one of Schreier's sources on the Andromeda debacle, where the same analogy from a "source " was used?
Says it doesn't compare in any way.Pathetic post, it doesnt compare in any way
BF 1 - V absolutely are destroying anything Capcom ever did. V even more so, please call us when RE engine will support ray tracing at this scope
They would never use UE4, why give a chunk of their profits to Epic when they can keep it all to themselves.
It could. But you'd need a lot of expertise with that engine too.Can UE4 be used for the scope, dynamic gameplay and destructibility of Battlefield?
Isn't it mostly the toolset and the engine's original lack of modularity/rigidness that's the issue? It was meant for FPS games, and not designed for generalized use outside of that. I recall reading in one of these postmortems that EA set up a DICE team responsible for engine support within the company, but there's only so much you can do without creating a brand new engine outright to fix some of these issues and they're constantly busy so getting access to them isn't a givenFrostbite needs to die a fire. It's so obvious Bioware and ever other team has buckled under its inefficient weight. Speaking the truth about Frostbite (or any other subject for that matter) should not be met with resistance. I can't wait till they ditch the anathema to their development. I want to love an EA game again; look Jedi Fallen Order doesn't use Frostbite (though it needs its own optimizations and was rushed obviously but not at the fault of UE4).
Could you find the initial tweet? I'd love to read it.Manveer Heir (former Bioware) tore Frostbite a new asshole on twitter around the time of Kotaku's article on Anthem.
Ditch it please and get up to speed with UE4. Gears 5 is spectacular.
The Coalition worked very closely with Epic. much like Lionhead, their changes probably got rolled into the public buildI have heard, like 5th hand, that the Coalition rewrote large swaths of UE4 to get it to do what it does in Gears 5. It was no small feat.
Not that BioWare didn't have to write a bunch of core engine stuff for DAI (and Anthem), but UE4 isn't just a magic bullet.
The Coalition also has the benefit of being in XGS along with other studios using UE4 like Rare so im sure they share tech and technique with eachother on top of with Epic. A lot of those changes though also probably saw them get folded into UE4 properI have heard, like 5th hand, that the Coalition rewrote large swaths of UE4 to get it to do what it does in Gears 5. It was no small feat.
Not that BioWare didn't have to write a bunch of core engine stuff for DAI (and Anthem), but UE4 isn't just a magic bullet.
I think Bioware said that Frostbite works best for shooters and racing games (since vehicles are important for Battlefield), and Need for Speed hasn't really had any engine troubleIt does a great job in Battlefield but it has always felt off for everything else tbh
for shooters for sure but honestly even some of the vehicles in Battlefield are a little wonky. The jeeps/bikes have never felt that great imo (tanks and planes tho are always fun).I think Bioware said that Frostbite works best for shooters and racing games (since vehicles are important for Battlefield), and Need for Speed hasn't really had any engine trouble
The Coalition worked very closely with Epic. much like Lionhead, their changes probably got rolled into the public build
The Coalition also has the benefit of being in XGS along with other studios using UE4 like Rare so im sure they share tech and technique with eachother on top of with Epic. A lot of those changes though also probably saw them get folded into UE4 proper
well of course when you see games like Gears 5 or Sea of Thieves they have 100% been messed around with to fit the the studios need. That being said I think the value of having something more "standard" or easy to use at its base can help push a game and team forward much more easily (and they will of course make changes to fit them too)Did changes/improvements get rolled back into the engine? Almost undoubtedly, however, usually when you're seeing the best of something, it's due to specialization. ie- the improvements made to the engine to make Gears 5 perform like it does are things that are mostly just useful to make Gears 5 (or something exceptionally similar) perform like it does, rather than generalist improvements that would apply to many other games using the engine.
Basically, what I'm saying is: an off the shelf engine can make developing waaaaaaayyyy easier than going without one, but usually when you see best-in-class anything, it's specialized.
From my understanding the issue with Unity has always been optimization. Idk how much that has improved over the last few years though.Yeah I was going to mention this. I wish more developers would start using Unity it's not without its problems but the speed you can iterate content, and they are putting performance and visuals at the heart of it. Triple AAA devs could do some interesting things with it.
yea, that's what I touched on earlier in the thread. it's been the same with all third party engines. especially with Unity prior to 5. hell, it's the same with internal engines. who knows how Nintendo's stack evolved since EPD makes all sorts of gamesDid changes/improvements get rolled back into the engine? Almost undoubtedly, however, usually when you're seeing the best of something, it's due to specialization. ie- the improvements made to the engine to make Gears 5 perform like it does are things that are mostly just useful to make Gears 5 (or something exceptionally similar) perform like it does, rather than generalist improvements that would apply to many other games using the engine.
Basically, what I'm saying is: an off the shelf engine can make developing waaaaaaayyyy easier than going without one, but usually when you see best-in-class anything, it's specialized.
I've hardly heard of any really good dev experiences with CryEngine, aside from Crytek themselves (IE most studios I know that used to ship a game with it, would quickly change to something else for their next project). Not having any direct experience I only tidbits of experiences, but it certainly doesn't have the same resources behind it as other middleware these days and when visual quality is the number one marketing bullet point, it's easy to guess what pitfalls that may mean in terms of actual workflow.I'm wondering why Cry Engine is that much overlooked, Frostbite aside. Like, one of the early iterations literally handled a mmo, it should be able to do single player rpgs while delivering high quality everything
haven't all of the frostbite battlefield games had various bugs and issues that never really got fixed? maybe frostbite is just shit, even for DICE