1. Octopath Traveler. Tried 3 times with a different starting character. Each time put in around 30+ hours and then would lose interest, stop for a few months and try again later after forgetting where I was in the game. The game is so repetitive and predictable in how the stories play out and something about the combat bothers me (probably something about how when I played I delayed breaking enemies because their counterattack post-break might change the tides too quickly and or cause too many annoying status effects).
2. Also, from software games (namely, the ones I've played being original Demons's Souls and Bloodborne). The games are kind of obtuse, dying at bosses is painful specifically, due to load times, and having to backtrack through the level. My viewpoint on combat (most likely ignorant as I haven't put in all that much time in learning attack patterns of enemies/bosses in these games) pushes me away from wanting to continue to play them i.e. that I view combat as random alternating between fast/immediate enemy attacks requiring immediate response (e.g. rolling because you saw them twitch) and slow/delayed enemy attacks that beat the "fast response". Somehow, I perceive this pattern as unfair and too random/RPS-like.
With next gen utilizing SSD for quick load times, I think I'll be much more willing to accept death when playing from software games.
3. Horizon Zero Dawn. This doesn't really count as I've only tried once, but I played a few hours and the way items/crafting works seems uninteresting compared to Breath of the Wild. It's probably because I don't yet understand the items or have a sense of their value or the item user interface, but I feel nothing when I pick up one item vs another.