• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

crienne

Member
Oct 25, 2017
5,178
Yeah Fallout 4 and 76. If there's not a long draw distance the games can look nice and some very long draw distances look good too. It's in the middle where it looks bad with blurry LOD textures at medium range.

Looks alright:
vfdrf9H.jpg


Then the Capitol's LOD is a blurry mess.
zr72pQn.jpg

How the hell does your game look so sharp? 4 and 76 (mostly the latter) are blurry messes on my computer, even with DoF and Motion Blur disabled.
 

Moose

Prophet of Truth - Hero of Bowerstone
Member
Oct 25, 2017
10,180
How the hell does your game look so sharp? 4 and 76 (mostly the latter) are blurry messes on my computer, even with DoF and Motion Blur disabled.
I have DoF disabled and it's at 4K plus I also use Optimum ''NATURAL'' Reshade - Fallout 76
If you want the same color of the game Vanilla, it simply eliminates the washing effect and gives more definition to improve the appearance.
Your sight will thank you.
If you only look for definition.
 

Akauser

Member
Oct 28, 2017
833
London
FF7 is jarring in the least to the point you think they will patch it I mean the game is gorgeous but then you get a PS2 era door and eveb that is probably doing the PS2 a disservice.
 

JigglesBunny

Prophet of Truth
Avenger
Oct 27, 2017
31,146
Chicago
How the hell does your game look so sharp? 4 and 76 (mostly the latter) are blurry messes on my computer, even with DoF and Motion Blur disabled.
Dumb question but have you tested out different AA options? That's where blur really occurs. I usually turn AA off wholesale when I play on PC for the sharpest IQ but I know I'm in the minority there.
 

nelsonroyale

Member
Oct 28, 2017
12,130
Jesus Christ. I was thinking about finally getting this since I got my new tv to really appreciate the uh...good stuff. Have they devs addressed this? That's absurd.

Got to be said that FFVII R is still a great looking game, with really high quality presentation. But that makes the weaknesses stand out even more. The discrepancies leave you scratching your head. Like I can understand the 2D background for the plate in chapter 3. It is high res, looks stunning, and its complexity couldn't be rendered this gen. But then you have the crap 2d background for the slums when you are up high...and it is like...why? They absolutely could have rendered that in 3d...
 

astro

Member
Oct 25, 2017
56,988
Jesus Christ. I was thinking about finally getting this since I got my new tv to really appreciate the uh...good stuff. Have they devs addressed this? That's absurd.
The parts that look like this stand out for sure, but they are not as common as some people are suggesting. The majority of the game looks great, and a lot of the issues shown above will actually load in after a second or two (which is still annopying, of course).
 

Yerffej

Prophet of Regret
Member
Oct 25, 2017
23,575
The parts that look like this stand out for sure, but they are not as common as some people are suggesting. The majority of the game looks great, and a lot of the issues shown above will actually load in after a second or two (which is still annopying, of course).
Oh alright. I am looking forward to it.
 

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,914
These threads always run the risk of people saying PS! LOL or PS@ LOL ... sigh, everytime

For 7R, those screenshots look bad but I also never noticed them until I came to this thread. Beat the game last week and thought it was a thoroughly gorgeous. Im sure I could find those screenshot locations if I wanted to, but they seemed to be in areas that werent prominent. Even then, the reality is that making everything in your game be perfectly consistent is pretty much impossible, much better to focus most of your efforts on the areas the player will spend the most time in and do your best on filling up all the in between, otherwise youll never ship or youll add a legit extra year of dev time that could be better spent on something else.

Point of advice, at worst those textures look PS3 level (and even then its not so much the textures, the models are acting funky and looks like the shader isnt working properly), when you go hyperbole heavy with PS1/2 comparisons it feels like youre arguing in bad faith.
 

Phellps

Member
Oct 25, 2017
10,811
Yeah Fallout 4 and 76. If there's not a long draw distance the games can look nice and some very long draw distances look good too. It's in the middle where it looks bad with blurry LOD textures at medium range.

Looks alright:
vfdrf9H.jpg


Then the Capitol's LOD is a blurry mess.
zr72pQn.jpg
Fallout 76 was the first game that came to mind. There are plenty of pretty places outside. Inside buildings, though... Blergh. Plenty of ugly.
 

Zultima

Member
Mar 4, 2020
601
Another vote for FFVIIR. Just wtf at the inconsistent texture work.
It's FF7R for sure. The contrast between areas is insane in a weird way. The PS1-like backgrounds still baffles me to this day.

I mean

ff7a8jhh.png


How can this happen?
I convinced myself it was paying homage to ps1 there lol
 

AndrewDean84

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
11,595
Fontana, California
Final Fantasy VII Remake

Most of the game looks amazing, but there has been quite a few jaw dropping textures that just don't make sense, like the apartment doors. You use them quite a bit, and they're in some cutscenes too.

How was this missed?
 

SirNinja

One Winged Slayer
Member
The models in Lightning Returns have an immense range when it comes to both texture quality and polygon count.

VLFjfGQ.jpg


mjDZu5u.jpg


to be fair, the latter is A) a model used in one scene in the original FFXIII and meant only to be seen from afar, and B) still a good boi
 
Oct 27, 2017
17,973
Marvel's Spider-Man, going from the Spidey model to the boat people (that are supposed to be viewed only from afar, but there are a few places where you can zoom in close to see them).
 

Tyaren

Character Artist
Verified
Oct 25, 2017
24,801
Marvel's Spider-Man, going from the Spidey model to the boat people (that are supposed to be viewed only from afar, but there are a few places where you can zoom in close to see them).

All games have assets that are not supposed to be seen up close and for that reason are lower quality. Zooming in on those out of bounds assets in photo mode does not make Spider-Man visually inconsistent. For an open world game it is more like one of the visually most consistent games out there.
 

bell_hooks

Banned
Nov 23, 2019
275
Point of advice, at worst those textures look PS3 level (and even then its not so much the textures, the models are acting funky and looks like the shader isnt working properly), when you go hyperbole heavy with PS1/2 comparisons it feels like youre arguing in bad faith.

I never owned PS3, but those texture definetely remind me of playing linear third person shooter from late 2000s and looking where I shouldn't. I don't really think it was ever bad texture work or lack of processing power, it sort of looked like unholy combination of both of these things. And reason seems like something very hard for us to accept: video games are fucking expensive to make and finding solutions to every problem means increasing budget.
Not every texture can be that Perfect Dark Zero wall. Unfortunately.
 

Tatsu91

Banned
Apr 7, 2019
3,147
I think FF7 Remake is a great candidate for this. I love this game very dearly, but it would be asinine to claim that some of the textures look a generation behind. It doesn't bother me when I'm playing, but sometimes in screen shots it looks pretty wild.
I feel the issue is they may have needed last minute tweaks and they ran out of time as covid occured around the time of the original release and transistioning during the start of the pandemic may have reduced the last minute fixes they could do.
 

Acquiescence

Banned
Oct 26, 2017
10,257
Lake Titicaca
I got to the Shinra HQ lobby in VII Remake last night and was practically in awe of the environment. It was like an early glimpse into what next gen was going to offer.

And then you've got the door to Cloud's apartment, which looks like it belongs in a PS1 game.
 

Mathieran

Member
Oct 25, 2017
12,864
I feel the issue is they may have needed last minute tweaks and they ran out of time as covid occured around the time of the original release and transistioning during the start of the pandemic may have reduced the last minute fixes they could do.

yeah I think that's definitely a possibility. This is probably the longest any AAA game has gone without a launch patch of any sort this generation.

it doesn't really bother me though. I haven't had any frame drops, so if it's the price to pay for solid performance I will take it.
 

Tatsu91

Banned
Apr 7, 2019
3,147
yeah I think that's definitely a possibility. This is probably the longest any AAA game has gone without a launch patch of any sort this generation.

it doesn't really bother me though. I haven't had any frame drops, so if it's the price to pay for solid performance I will take it.
It has some warts but overall it looks nice enough to not bother me. I waited to see if their was a patch until recently as people made it sound worse than it is.
 

Baji Boxer

Chicken Chaser
Member
Oct 27, 2017
11,381
These threads always run the risk of people saying PS! LOL or PS@ LOL ... sigh, everytime

For 7R, those screenshots look bad but I also never noticed them until I came to this thread. Beat the game last week and thought it was a thoroughly gorgeous. Im sure I could find those screenshot locations if I wanted to, but they seemed to be in areas that werent prominent. Even then, the reality is that making everything in your game be perfectly consistent is pretty much impossible, much better to focus most of your efforts on the areas the player will spend the most time in and do your best on filling up all the in between, otherwise youll never ship or youll add a legit extra year of dev time that could be better spent on something else.

Point of advice, at worst those textures look PS3 level (and even then its not so much the textures, the models are acting funky and looks like the shader isnt working properly), when you go hyperbole heavy with PS1/2 comparisons it feels like youre arguing in bad faith.
The apartment doors looking like PS1 or PS2 textures aren't the least bit hyperbolic. 99.9% of the game will look fantastic, but then those doors... they're right in front of you numerous times, and really really stand out.
 

ss_lemonade

Member
Oct 27, 2017
6,663
FF 7 Remake was like a roller coaster of ups and downs. Starts out strong, then the middle parts have sections that look like this

Tv5qzAs.jpg


y4FTSwI.jpg


then the final chapters brings the quality back up significantly.
 

Ravelle

Member
Oct 31, 2017
17,806
Alright, let's have more FFVIIR fugly environments porn:

EU0YqxvU0AEvpip


EU0YsaEU0AYJzv0


ojosXlP.png


Xb4pq3y.jpg


EVPM3ktU0AEKFJ9.jpg:orig


EVQJlE7XgAcf21e.jpg:orig


shraFmz.jpg


ff7a8jhh.png

The worst I've come across was in that train graveyard when steering the trains. Gorgeous looking cloud interacting with train controls that were one big texture.

I usually don't care about texture stuff, Nier Automata didn't bother me as it others but I involentaryly obesses over those distracting textures in FF7.
 

N.47H.4N

Member
Oct 27, 2017
8,096
Final Fantasy VII Remake the Thread,and I remember a user here fighting with others users that this game would be the best looking game this gen a few months ago.Is just me or FFXV felt more ambitious than FFVIIR?
 

sn00zer

Member
Feb 28, 2018
6,096
Jesus Christ. I was thinking about finally getting this since I got my new tv to really appreciate the uh...good stuff. Have they devs addressed this? That's absurd.
This is like 1% of the game......it looks incredible most of the time....arguably the best looking game ever....it just has weird random dips some times.

People really blew this out of proportion given how good the game generally looks.
 

Dezzy

Member
Oct 25, 2017
3,435
USA
Those FF7R ones are interesting. Does the game have issues loading textures or LoDs or something? Or are some textures just that bad.
 

Tyaren

Character Artist
Verified
Oct 25, 2017
24,801
Sword and shield: the thread

Not really. If we are being honest Sword and Shield don't really have high highs. It is a pretty mediocre looking game at best and really low lows at worst.
If this thread is about any game it is Final Fantasy VII Remake. The game has very high highs, you sometimes think you are looking at an early PS5 game, and really low lows, you think they put some of the PS1 assets in there as a reference to the original. The extreme contrast is absolutely jarring and I honestly have never seen anything like this before. I wonder what the hell went wrong there.
 

Gamer @ Heart

Member
Oct 26, 2017
9,621
Fallout 76. It goes in HARD on the lighting and bloom caring the ugly ass textures and it absolutely works when you catch it right.
 

N.47H.4N

Member
Oct 27, 2017
8,096
These threads always run the risk of people saying PS! LOL or PS@ LOL ... sigh, everytime

For 7R, those screenshots look bad but I also never noticed them until I came to this thread. Beat the game last week and thought it was a thoroughly gorgeous. Im sure I could find those screenshot locations if I wanted to, but they seemed to be in areas that werent prominent. Even then, the reality is that making everything in your game be perfectly consistent is pretty much impossible, much better to focus most of your efforts on the areas the player will spend the most time in and do your best on filling up all the in between, otherwise youll never ship or youll add a legit extra year of dev time that could be better spent on something else.

Point of advice, at worst those textures look PS3 level (and even then its not so much the textures, the models are acting funky and looks like the shader isnt working properly), when you go hyperbole heavy with PS1/2 comparisons it feels like youre arguing in bad faith.
No,the last chapters when you are ascending to the city above,you can clearly see backgrounds to simulate the far away slums,city structures,similar of what we had in PSOne games,the original FFVII used a lot of those,but was acceptable and expected,here not at all.
You have to overlook a lot to not see all that discrepancy.
FFVIIR still looks great 90% of the time.
final-fantasy-7-remake-graphics-1.jpg

I couldn't find a better shoot.