What makes these needless or gratuitous? It seems to just be any games with violence against animals
I think if the sequel retains the whole survival aspect, the hunting will remain in the game, but I do hope they don't make it mandatory for any part of the game.Yep, you're right. It bothered me to have that deer hunting quest preventing me from getting 100% as a non-hunting player. Hopefully that sort of thing won't be in the sequel. Depending on how different the sequel is I'm wondering if it will have hunting at all. I was so surprised when that was included in BOTW.
What makes these needless or gratuitous? It seems to just be any games with violence against animals
I think the point is that for many, any violence against animals is distressing and unnecessary. No harm in making note of games with that, so those who are affected by something like this know what to avoid.What makes these needless or gratuitous? It seems to just be any games with violence against animals
Call me over sensitive but this is the reason why I stopped playing after a couple of hours.Out of curiosity, would Horizon: Zero Dawn count? The "animals" are robots, sure, but they act and behave pretty much exactly like the creatures they were based on. It bothered me attacking the deers, for example, since I remember them letting out pretty realistic cries. Been a while since I played it though.
Also I wouldn't call it needless, since it is very much intentional to set the dark tone of the game and it's pretty restrained, but Final Fantasy Type-0 opens with the death of a Chocobo and its rider.
Out of curiosity, would Horizon: Zero Dawn count? The "animals" are robots, sure, but they act and behave pretty much exactly like the creatures they were based on. It bothered me attacking the deers, for example, since I remember them letting out pretty realistic cries. Been a while since I played it though.
Also I wouldn't call it needless, since it is very much intentional to set the dark tone of the game and it's pretty restrained, but Final Fantasy Type-0 opens with the death of a Chocobo and its rider.
I think the point is that for many, any violence against animals is distressing and unnecessary. No harm in making note of games with that, so those who are affected by something like this know what to avoid.
Games now have you killing constantly to get the bit you need, like there is a wolf without certain bones or a pelt or whatever. A lot of games will give you one random part of the animal it doesn't make sense.
Hunting fits into the game world though I do feel there are maybe a bit too many animals roaming around simultaneously in some areas of the map
No problem at all! I hope this thread is helpfulThank you, you put it much better. That's exactly what I was trying to say. Off topic, but hope you are enjoying your Zelda series playthrough, BTW. If you get to play TFH it's a lot of fun with two other players.
Dont apply too much real life logic to games. Those things happens because of game mechanics. They aren't hunting simulations etc.
If you get pelt from every single wolf as example that quest becomes too easy. If you reduce amount of wolfes to make quest harder, it becomes more boring because now you are travelling and finding them, instead of taking action and killing them.
RDR2 hunting is pretty good actually. You need to track animals, use right baits and guns/ammo.
I'll put both in the second list. I suspect most of us significantly bothered by this will avoid games on both lists.
Edit: A New Beginning I don't think you're being over sensitive. If it affected you, it affected you. LMK if you think the game should be on the first list and I'll do so.
I understand what you're saying. I think it's in the eye of the beholder really. As laxu indicated in their post on page 1, some players feel that the game mechanics being set up based on hunting are problematic reasons to begin with.
If you came in this thread to make fun of the premise of this thread or its replies, or give a joke reply, please do not post.
Hollow Knight
You rescue all of the adorable grubs throughout the game and then once you've rescued all of them, they are eaten by the elder grub. The game sort of hints at this being a chrysalis stage for them but it's unclear and it's played as a gross joke.
Dont apply too much real life logic to games. Those things happens because of game mechanics. They aren't hunting simulations etc.
If you get pelt from every single wolf as example that quest becomes too easy. If you reduce amount of wolfes to make quest harder, it becomes more boring because now you are travelling and finding them, instead of taking action and killing them.
RDR2 hunting is pretty good actually. You need to track animals, use right baits and guns/ammo.
No problem at all! I hope this thread is helpful
For Zelda, I sort of stopped a few hours into Twilight Princess. Maybe it's because I played them all back to back so quickly or maybe TP is just really not that good, but j was burned out hard. I'll return to finish it, and then play Skyward Sword (and the handheld games) soon though.
Waking through games killing everything you see to get bits isn't fun though, it's boring as hell. Even taking away the ethics thing it's just poor design. If you can't do it properly leave it out.
Max, how do you feel about overtly "comical" violence? For example, in the sheep herding missions in Mario Odyssey:
You can punt or hit the sheep with your hat to send them flying in a very exaggerated, "cartoony" fashion.
does it have to be player violence?
In Sekiro thebull with the fire on it set against the player who has to kill it is a pretty horrible situation for an animal to be in.
Depends who plays it. I have no problem killing animals for quests, good, supplies etc in games.
I'm a huge animal lover and hate to see them abused in video games. But I think some of the inclusions in the original post seem a bit extreme.
Including a game like Super Mario Odyssey in a thread about animal violence seems a bit over the top.
I understand what you mean. I think SMO is a bit of a stretch but since it was mentioned in a post I included it. If you're curious about the reasons for the other games, please search the thread for the related posts. Some of the unlikely inclusions had legitimate reasons behind them also. (But I included the mild list for the most mild offenses.)
So...is this just going to be a list of games with animal deaths?
I don't see what's "needless" or "excessive" about RDR2 or Far Cry. Unless hunting animals for meat and crafting materials somehow fits those categories.
Take a peek at the related post. The animal(s) in Hog Wild being roasted on a spit with bugs flying around them is a bit grisly for Crash otherwise. It's a YMMV kinda situation I think.Crash Bandicoot!? That's less than Tom & Jerry- level of cartoony violence.
Out of curiosity, would Horizon: Zero Dawn count? The "animals" are robots, sure, but they act and behave pretty much exactly like the creatures they were based on. It bothered me attacking the deers, for example, since I remember them letting out pretty realistic cries. Been a while since I played it though.
Also I wouldn't call it needless, since it is very much intentional to set the dark tone of the game and it's pretty restrained, but Final Fantasy Type-0 opens with the death of a Chocobo and its rider.
I hated this about Life is Strange 2. Honestly pissed me off because it didn't really add anything to the story or characters.
While I don't think several of the games on the list have gratuitous or needless violence towards animals, that dog bullshit in Life is Strange 2 made me drop the game and not come back. Disgusting and cheap.