Yes which is why I'm side eyeing people who mention FFXV as a game w an amazing startI only played the first hour, but didn't the game start in a desert where you had to do a few collectable quests to move on?
Yes which is why I'm side eyeing people who mention FFXV as a game w an amazing startI only played the first hour, but didn't the game start in a desert where you had to do a few collectable quests to move on?
Final Fantasy VI.
A great first half building to a climax usurped with a devastating twist. Then the second half is aimless chores. Of course by then I was extremely tired of the mediocre combat, high random encounter rate, and a cast of characters I wasn't particularly attached to, so the second half probably never had a chance.
I YouTubed the final few dungeons to escape the encounter rate tedium.
Terraria.
Huge, RNG world. Promises of a unique experience noone else has experienced before. A lot of content to sift through.
However, as cool as those first 3-5 hours are, the systems begin to get repetitive over time and then, I usually just drop the game before hitting endgame.
Haha wow. That was the 'nail in the coffin' for MMORPG's for me, the final straw in a long line of being bamboozled into an experience that lasts a week or two. Such potential though!
I'm guessing you first played this in modern times? World of Ruin is all about exploration rather than linear story, so some people vastly prefer it over World of Balance depending on taste. As a kid I loved both worlds, but for very different reasons. I can see how the combat would feel like a drag in modern times - I guess when you're a kid that gets two games a year a lot of random battles doesn't phase you =)
Control is an example of this. The game starts promising and mysterious, but ends up doing nothing in the final hours of the game. The last chapter is the biggest anticlimax I've experienced in gaming. The game ended whilst it felt like the story still had 30% to go.
The side content was great. It's weird that most of the bosses were in the side content instead of the main story which lacked good boss fights.Control is weird because I think outside of the Ashtray Maze all the interesting parts of the game are side content. I mean hell 90% of the boss fights in the game are in optional side quests while the main quest ends in a horde mode!
Interesting, I feel it's the exact opposite. Xenoblade 2 has a somewhat slow start that takes a while to ramp up, especially compared to how quickly Xenoblade 1 hooks the player with some early dramatic story moments. But the final third of Xenoblade 2 is where it really starts firing on all cylinders in terms of plot, character arcs, and gameplay and I think the ending is the strongest component of the game.
Interesting, I feel it's the exact opposite. Xenoblade 2 has a somewhat slow start that takes a while to ramp up, especially compared to how quickly Xenoblade 1 hooks the player with some early dramatic story moments. But the final third of Xenoblade 2 is where it really starts firing on all cylinders in terms of plot, character arcs, and gameplay and I think the ending is the strongest component of the game.
.MGS V.
Started with a bang, but the story got very dull and boring after that, I dropped completely after a while.
You got that backwards. TLOU for me went from average zombie game to fucking amazing. The game after Wyoming is incredible.
Come on. The game was fan fiction wet dream since the beginning lol. It was consistent with bizarre it was. I still would love another game like that.Metal Gear Solid 4 - The story
Starts off with a great premise then completely shits the bed in the last act and just turns into fan fiction wet dreams come to fruition.
Come on. The game was fan fiction wet dream since the beginning lol. It was consistent with bizarre it was. I still would love another game like that.
It's all pretty subjective, and I don't really have an issue with it myself, more just going off criticism I've seen before. The combat is a lot more limited in the early game and opens up gradually. Chapter 4 is generally seen as the game's "low point" but even that's subjective, as it's when the game focuses more on humor and plot set up for a while before really going in for the second half.As someone who just started Xenoblade 2, I think the start has plenty of dramatic moments to hook you, lol.
Everything from getting on the ancient ship to Nia getting captured which is where I'm at has been almost nonstop plot movement
You could say the Mass Effect trilogy as a whole, though 2 is my favorite of the 3.Not sure why some people mention Mass Effect 3. It really did not have a strong start. The first Earth mission is just horrible to go through everytime and people just love to make fun of the stupid kid that somehow traumatized Shepard enough to have nightmares despite meeting him for like 30 seconds. Thankfully it got better once you reach Mars.
.
The game does have a pretty strong middle though.
You could say the Mass Effect trilogy as a whole, though 2 is my favorite of the 3.
The Outer Worlds, the first planet and such is great. But it just falls off after that.
I was going to mention these two, but y'all summed it up well. It's a shame because I really enjoyed these two. My contribution will be Alan Wake (hello Remedy Games!). I adore the game and would put it in my personal top 10, but feel the game loses the well done haunted atmosphere after the concert in favor of an action-horror title.Control is an example of this. The game starts promising and mysterious, but ends up doing nothing in the final hours of the game. The last chapter is the biggest anticlimax I've experienced in gaming. The game ended whilst it felt like the story still had 30% to go.
I wouldn't even call it controversial. Start out with the bombing mission, and then the plot immediately comes to a squealing halt as you're made to run around doing mindless tasks that make absolutely no sense within the story (gets to truly absurd levels in Chapter 8 with the flower picking) and suffer bloated, filler-padded renditions of what was (originally) few minute sequences.
I think there are a lot of people who would disagree and call it their GOTY. I feel pretty much how you summed it up myself, so at least there are a few who agree it seems.I wouldn't even call it controversial. Start out with the bombing mission, and then the plot immediately comes to a squealing halt as you're made to run around doing mindless tasks that make absolutely no sense within the story (gets to truly absurd levels in Chapter 8 with the flower picking) and suffer bloated, filler-padded renditions of what was (originally) few minute sequences.
And this is the theme of the entire game.
Weird, pointless ghost story? Bizarre Deep Ground reference (that no one wanted) that lasts hours? Chasing around sewer animals (in the same sewers you already spent hours in) for a key? Yet another dungeon invented whole-cloth that is worse and less effective than the empty corridor crawl it replaced? The entire last seven or so hours of the game is essentially a very obnoxious boss rush that you're praying will finally end. The only thing I enjoyed about VIIR was the combat, and it got worn so thin by filler that even that got annoying. Does not help that the story takes a running leap off a cliff.
Can you elaborate on this without spoiling anything? This is next on my to-play list.The first half of the original Bravely Default is amazing. Once you enter chapter 5, you can consider to stop playing it.
Basically you need to repeat everything you did on the first half again, again, and again.Can you elaborate on this without spoiling anything? This is next on my to-play list.
So true. Painfully true even.The Outer Worlds, the first planet and such is great. But it just falls off after that.
So it just becomes repetition? Does it serve the story or is it just some bullshit?Basically you need to repeat everything you did on the first half again, again, and again.
Sorry if you consider this a spoiler, but I couldn't think about any other way to elaborate it.