MLB The Show, Road to the Show.
Back like... I dunno 8 years ago I used to have a sense of pride in playing almost all sports games on the hardest difficulties, but MLB The Show was the game that put me over a chair and made me humble every year. I took a haitus from the series and started playing again on Xbox, and I was going to go with the "Variable difficulty" mode, which at first I was like, ahh, yeah, this is pretty good...
And then like 21 games into my RTTS career, I'm batting a steady .303, doing pretty well with hits and RBIs, still struggling at the plate fairly often...... and I'm getting the notifications every game that I'm being adjusted up ... and up ... and up ... and then I'm a freakin 50 ovr shitty ass AA 3rd baseman with an unkept beard hitting on Hall of Fame Legend difficulty. I'm still thinking "well lemme keep up with it..... the game probably knows best...... " And 2 weeks later I'm on a 1 for 30 hitting slump, the only time I was on base was on an intentional pitch out, and I'm like fuck this. So I bump it back down to the 2/5 difficulty, and even then my brain was still fucked and I'd take all of these 3rd strikes looking just assuming the CPU super-genius Pedro Martinez' son Pablo Martinez pitching in AA Trash Pandas is going to throw 40 pitches out of the zone trying to make me chase, and he's sitting me down 1-2-3....
Finally after about 10 more games I adjusted to the easier difficulty and got back into a decent performance.
Outside of The Show, I actually think a case can be made that Madden is harder on Pro or All Pro difficulty than it is on All Madden difficulty. Madden play-calling from the AI is all based on the user's playcalling. Basically, you pick a play, and then the AI seems to have 4 or 5 plays that they cycle between to counter the play that you picked, but the difficulty you're playing on prescribes if they're more likely to pick a *good* defense against your play or a *bad* defense. I don't have any actual source code evidence to back this up except for about 25 years of playing Madden videogames, but I thoroughly believe it (and on All Madden in certain game scenarios like short yardage in the red zone you can just prove it's the case). So, on Rookie or Pro difficulty (The easiest ones), the CPU AI will more often than not pick *the wrong defense* to counter the play that you choose. On All Pro difficulty, the AI will pick the *right defense* about 50-60% of the time or something. But then on All Madden, the hardest difficulty, the CPU will pick *the perfect counter defense* like 80% of the time. This, arguably, should make All Madden difficulty *harder* but it's the opposite, it makes it stupid easy because as the player you fundamentally know what the defense is going to be from the AI, which makes exploiting the defense stupid easy by going to your second or third read first. This is one reason why there's an ongoing phenomenon with Madden where often your 3rd sting WR is your most productive WR on the field if you play on harder difficulties, while your first look WR is often an interception risk if you throw near him. The prescribed nature of CPU playcalling breaks the difficulty, and you end up having an unstoppable offense unless you implement house rules (like some people say "users cannot control players after the snap" and shit, which like... I get hwy they make those house rules, but that sucks, or you can't throw to TE's under man coverage or something, again, that sucks).
So in a weird way, Madden's Pro difficulty ends up being the most balanced and, at times, difficult setting to play on because the CPU's likelihood for "picking the wrong defense" means you actually have to make normal reads. A lot of people who play on All Madden and are used to blowing out the CPU 80 - 20 in every game, throwing for 700 yards in a game and being unstoppable, when they switch to Pro difficulty end up having WAY more trouble getting first downs and moving the ball, they throw more INTs, make more mistakes, take more sacks, because all of a sudden you go from knowing where to put the ball on every play to actually having to make reads even though this is supposedly an *easier* difficulty. If you read Slider and setting forums there's this debate every year, and like 2 or 3 months after release you always have some slider guy come in and say "Ok, so bare with me.... set the difficulty to Rookie ... I klnow this sounds crazy but for some reason rookie plays the most realistic defensive AI!" when, my theory is it's just because the CPU intentionally picks the wrong play against you which actually makes it harder, kinda like the madman theory in international relations.