While playing the Spiderman PS5 remaster, I noticed a strange thing where the doors seemed far bigger than Peter's model. This was more noticeable whenever Peter enters his lab, as it's one of the few moments where you play Peter Parker and not Spiderman, and there's an animation that always happens of Peter scanning his card and entering the lab. Below is a screenshot from a video of the PS4 version that shows the size difference as he's entering the lab area:
This reminded me of the infamous asset quality of Castlevania: Lords of Shadow 2, where the asset creation was outsourced to a different company and resulted in many objects being overly big compared to the protagonist:
Did this disturb anyone else when playing the game? And are there any other games were you felt the assets were either too big or too small compared to what they were supposed to be?
This reminded me of the infamous asset quality of Castlevania: Lords of Shadow 2, where the asset creation was outsourced to a different company and resulted in many objects being overly big compared to the protagonist:
Did this disturb anyone else when playing the game? And are there any other games were you felt the assets were either too big or too small compared to what they were supposed to be?