What happened to the sense of mystery and discovery?
I'm talking about extraneous visual clutter in games. Stuff like objective markers, oxygen meters, and worst of all, health bars that float over the heads of enemies.
I guess the thought is that all this information is vital, but in practice it just clutters up the screen and takes away from the artwork and animation.
I'm now at the point where I'll jump into any new game and instantly disable as many HUD items as I can, but sadly so many games still don't offer these options. Recent example was the Respawn Star Wars game. No option to remove the floating health bars above the characters' heads. Not a big deal to a lot of people but it bugged me so much I put the game down.
I'm fine if devs wanna cram every conceivable HUD element into a game, but at least gimme the option to disable them. Without these elements the games are more immersive, cinematic and fun, imo.
worst part is that a lot of the time the marketing for games has 'clean' screenshots or videos with the HUD disabled. Then I buy the game and it turns out the real thing is an overly-cluttered mess with no option to make it look like it did in the trailer that made me wanna buy it.
And it also peeves me when the game has a photo mode. A mode built in where you can remove all HUD elements, but just to take a static screenshot. No option to play that way. Why?
hot take: all games should have extensive HUD options. It's fine to bury them in the options menu, crazy people like me will find them.
even better would be if all games had a one-button HUD toggle. Make everyone happy. Let me play my immersive mode, and then if I need to see an objective marker or minimap or whatever I hit a button and there ya go. Best recent example of this is God of War 2018. One button brings up all the HUD elements, simple as hell. Everyone's happy.
Any devs reading this- how hard are HUD options to program? I mean I know everything that takes time costs money, but I assume if a game already has a photo mode in it, most of the work must be done.
okay rant over.
I'm talking about extraneous visual clutter in games. Stuff like objective markers, oxygen meters, and worst of all, health bars that float over the heads of enemies.
I guess the thought is that all this information is vital, but in practice it just clutters up the screen and takes away from the artwork and animation.
I'm now at the point where I'll jump into any new game and instantly disable as many HUD items as I can, but sadly so many games still don't offer these options. Recent example was the Respawn Star Wars game. No option to remove the floating health bars above the characters' heads. Not a big deal to a lot of people but it bugged me so much I put the game down.
I'm fine if devs wanna cram every conceivable HUD element into a game, but at least gimme the option to disable them. Without these elements the games are more immersive, cinematic and fun, imo.
worst part is that a lot of the time the marketing for games has 'clean' screenshots or videos with the HUD disabled. Then I buy the game and it turns out the real thing is an overly-cluttered mess with no option to make it look like it did in the trailer that made me wanna buy it.
And it also peeves me when the game has a photo mode. A mode built in where you can remove all HUD elements, but just to take a static screenshot. No option to play that way. Why?
hot take: all games should have extensive HUD options. It's fine to bury them in the options menu, crazy people like me will find them.
even better would be if all games had a one-button HUD toggle. Make everyone happy. Let me play my immersive mode, and then if I need to see an objective marker or minimap or whatever I hit a button and there ya go. Best recent example of this is God of War 2018. One button brings up all the HUD elements, simple as hell. Everyone's happy.
Any devs reading this- how hard are HUD options to program? I mean I know everything that takes time costs money, but I assume if a game already has a photo mode in it, most of the work must be done.
okay rant over.