Katamari is the best answer for this thread. When you fail an objective your father tells you "it's not your fault, but ours for trusting you." or something like that.
It has to balance out the misery so it makes sense.To continue the dark souls thing, the game celebrates every victory with "great soul defeated!" and lots of audiovisual fanfare. It's still pets your ego in important ways.
Don't Starve is a good one. Whenever I play that game I feel completely on the back foot because it feels like almost everything is stacked against me.
Spec ops: the line actively goes out of its way to let you know you aren't and have never been the hero.
The game puts you in your place really quickly and it usually by a peon around the corner.
Henry from Kingdom Come. He sucks at absolutely everything for the most part of the game and he's just this random dude that happened to get mixed up in ugly business.
That's a good one. Lots of mocking and belittling from the inner voices
That's a good pick too.
Eeeeeehhhhhhh, totally debatable. "The chosen one" is a very loose mantle that shifts from plane to plane, more often than not, failing to succeed at doing anything other than dying or becoming a simple tool of dead gods and their forces.
"Hmmm, what was that noise?! Looks like it wasnt anything" - MC from K:CD probably.
Hell yeah, love Dragon Age 2.This is kinda what I like about Dragon Age 2, especially compared to Inquisition: for the most part, you're just a mercenary piece of shit who's caught up in and dragged along by events.
Uh, marketing and game contents are usually very different. Also, marketing is kind of besides the point about gameplay yeah?The souls series is like the primary example of games that DO stroke your ego. The entire marketing campaign is built around it even. "Prepare to die, ooh its so tough and hard, only a real cool gamer could handle this game!"
To be clear, I like the souls games. I played through demons souls when I was a kid and was really excited for Dark Souls, got it day 1. Even as a kid who liked the first game, I was rolling my eyes at that marketing.
I mean, in order to git gud you have to be beaten mercilessly by enemies that seem impossible.if you don't think Souls games stroke people's egos, explain what happens whenever someone suggests an easy mode
Dying doesn't really mean anything though. You're an unstoppable force, if some random mook kills you it's about as much of a hindrance as getting scratched. In a meta-game level, sure, you are being punished for being careless, but your infinite retries are part of the game's narrative, and the guy who just keeps getting better with each death is absolutely a power fantasy. Not to mention that as you level up, you get defenses so powerful that you can literally ignore multiple enemies whaling at you to little effect.The game puts you in your place really quickly and it usually by a peon around the corner.
the marketing is egregious enough that bringing up dark souls as an example of not stroking ego is wild, even if the games didn't (which they do).Uh, marketing and game contents are usually very different. Also, marketing is kind of besides the point about gameplay yeah?
I mean, in order to git gud you have to be beaten mercilessly by enemies that seem impossible.
when you want to talk about souls games stroking egos, why don't you take a look at Let's Plays of the Glock Saint or Orphan of Kos or Sister Freide or Lady Maria or The Nameless Storm King or Manus or Kalameet or Capra Demon or Demon of Hatred or hell any of the mini bosses from Sekiro with full health, maybe some Undead Ape action for true player flattening..
Hell, watch a blind playthrough of Sens Fortress if you must. The games are not stroking the hollow's ego LMAO.
This.
But it usually ends up like this:I don't know ... Being these guys certainly feels awesome and badass.
That's... not ego stroking thoughThe entire souls franchise is based around setting up situations that seem insurmountable but are actually extremely doable once you put your head down and learn the attack animations of the various enemies.
I feel like you cherry picked my post here Morrigan to quote that line and none of the explanation.
Nowhere Prophet is one of the most brutal deckbuilding roguelites I've played, both by it's atmoshpere/setting and difficulty. Sure, your followers think you're the tech prophet leading them to greatness, but nobody told that to the rest of the hostile world.
Yeah but I still disagree. Games that "reward" you for persevering != games that are "stroking the player's ego", as defined per the OP:I feel like you cherry picked my post here Morrigan to quote that line and none of the explanation.
The entire gameplay loop is about making you feel like you are constantly accomplishing things by playing the game. A gameplay loop designed to make you feel like you are constantly accomplishing a great feat, that you are doing the impossible, is the clearest example of stroking the players ego I can think of. There's nothing wrong with acknowledging what the game is. I'm a big fan of them too.
That said my personal example is more Disco Elysium or TLoU2 than Souls, but I really don't think Souls games "stroke the player's ego" either.Games that don't tell the player that they're the most awesome most badass person in the universe. Games that are mean to the player.
name them.
One side of me wants to say yes, I know, I tell people to git gud all the time, they git gud, they find out Souls games are very fun and not as hard as people say, it's true! The other side of me wants to say what you just typed is basic risk reward game structure...The entire souls franchise is based around setting up situations that seem insurmountable but are actually extremely doable once you put your head down and learn the attack animations of the various enemies. Things that are challenging at first and become easy pretty quickly. Than when you beat the challenge it gives you huge fan fare.
Yeah but I still disagree. Games that "reward" you for persevering != games that are "stroking the player's ego", as defined per the OP:
That said my personal example is more Disco Elysium or TLoU2 than Souls, but I really don't think Souls games "stroke the player's ego" either.
Binding of Isaac takes an almost perverse joy in being an absolute dick to you mechanically speaking
Being awesome and being told you are awesome are different things. Though I want to say in some of these games they say "oh great hunter" or something like that.I don't know ... Being these guys certainly feels awesome and badass.
What? V3 is nothing but ego stroking for like 75% of the game as most of the cast over-credits the protagonist for doing the most barebones amount of thinking during trials.