Yeah this is inspired by that other thread. Most games can't really do a harder difficulty justice. It's either turning enemies into bullet sponges while you turn into tissue paper, or AI just becomes way too unfair.
But what about the games that incentivize you to play on a hard difficulty, that actually feel good to "git gud"
To me, character action games can do that.
Devil May Cry being a popular example with Hard changing enemy layout and Dante Must Die giving enemies Devil Trigger.
Bayonetta and The Wonderful 101 also provide similar methods of difficulty. Hard changing enemy layout, and Nonstop Infinite Climax/101% Hard removing a time slowing feature (Witch Time for Bayo, Liner slowdown for 101)
What games do you feel do "hard mode" justice?
But what about the games that incentivize you to play on a hard difficulty, that actually feel good to "git gud"
To me, character action games can do that.
Devil May Cry being a popular example with Hard changing enemy layout and Dante Must Die giving enemies Devil Trigger.
Bayonetta and The Wonderful 101 also provide similar methods of difficulty. Hard changing enemy layout, and Nonstop Infinite Climax/101% Hard removing a time slowing feature (Witch Time for Bayo, Liner slowdown for 101)
What games do you feel do "hard mode" justice?