This feels like cheating almost.
My answer is Ff13 if you consider everything leading up to stealing a plane to be the first level. That crystal cavern and city are beautiful. Then you go straight to a junkyard.
This feels like cheating almost.
Yeah the fact that they re-use the boring troll fight like 8 times and the death animations are exactly the same was mindblowing. Good game but not without its flawsI don't really get the 2018 GoW comments. None of the boss fights were particularly mind-blowing, that's one of the few disappointments I had with the game tbh. I wouldn't consider any of them "a wad". Imo, the wad was exploring, uncovering the world, and bonding with Atreus. Nothing that would've been blown in the first level.
GoW3 though, 100% agree with that. The titan/Poseidon fight is certainly memorable.
I wouldn't have called Gormott great, but it's better than most of the rest of what follows. It's a long slog with little in the way of development for the vast majority of it. Enjoy those maps.Oh, fo real?
I guess I'm in for a bad time as I just ledt Gormott for the first time.
Strong disagree, the Landsmeet section blows the rest out of the water in Origins.The original Dragon Age was best when you were still in the intro content for your chosen race. The rest was very good, but I don't think it measured up.
Similar for Star Wars: The Old republic. Everything after your class stories was lacking, because it stripped out all of the personalization such that the plot didn't really make sense for certain classes. I'd also go so far as to say the class stories themselves also got worse as they went along, at least until the very end.
I think City Escape is the most iconic stage of the game for good reason which is why everyone remembers it. I don't think it's the best stage in the game though. I think it could be argued the best stage in the game but those other stages I mentioned stand up to it in my opinion.I like those levels, but City Escape is probably the most fun and replayable and the one everybody remembers the most. Metal Harbor and Radical Highway are close seconds tho.
You could use that description of City Escape to describe Metal Harbor.Sonic Adventure 2 hero story opens with city escape, which has a fun upbeat song, fairly competent level design and an interesting climax to the stage.
And then there is the rest of the game
That's a very fair take. It was a strong game either way, I just had the most fun when it was really tailored to my initial choices.Strong disagree, the Landsmeet section blows the rest out of the water in Origins.
Agreed with TOR though.
Spring Yard Zone is fire, take that back.Sonic the Hedgehog 1 has Green Hill Zone, which is fantastic... And the rest of the game, which is not.
The container ship opening in Modern Warfare 2 hit so many highs that no other level in the game even came close. That excitement did manage to carry me through the entire campaign though.
Gah, I've been replaying the game on Dolphin and I am convinced that is fucking impossible. Sonic isn't good at making the 90 degree turns to get through that section smoothly.I still get stressed out about thinking about getting to the top of that rocket. God, A-ranking that stage was fuckin' miserable.
Well done.
Are you referring to the Forest level? That was one of my least favorite levels, it was slightly open but I did the bases in the "wrong" order and it reset the enemies. Terrible.
What
Strongly agree. The finest act of that game had them onto a masterpiece. Then the rest of the game happened. Such a shame.Going to go with Mafia III. The lengthy intro/early part of the game is amazing with good action, narrative, and characters. When the game proper starts and you start open world, it nose dives. HARD.
Strongly disagree. The game gets so much better after Midgar in my opinion. I'm actually replaying it now and was bored by the end of Midgar.I'd argue FF7.
Midgar is when the pacing, story, world-building, etc are at their most focused. Even further, I still consider the opening bombing mission the most memorable part of the game.
which first level? the dinosaur kingdom maybe, but the hat kingdom?
MGS2 has one of the best closing stretches in gaming history come on folks
Gormotts the least interesting level in that game and not at all the only place they put in budget, this is a borderline shit post
Man the first Xenoblade was the opposite.
Oh yeah, this is a good one. GOW 2018 peaks at the beginning of the game and nothing afterwards surpasses it.Holy crap. The 2018 GoW was made for this thread. Nothing matches the dangerous spectacle of the first Stranger fight.
ITs a drive by xb2 hate post, same with the person calling it a slog. Not liking something doesn't make it badWhat
How could you say that lol, gonna need to explain more than that.
Oh, fo real?
I guess I'm in for a bad time as I just ledt Gormott for the first time.
Gormott and Uraya are essentially what people loved about the first and second games, wide open expanses that were quite pretty. but once you hit Mor Ardain, they become linear and uninteresting. they're still somewhat wide, but compared to the first two, it kinda felt like they started to run out of gas. Leftherian Archipelago was interesting, if it was in Xenoblade X. otherwise it was an annoyance with all that negative space. Tantal was too big for its own good when you remember how vertical it was. trying to do both wasn't interesting with the lack of interesting geography. Tempermantia was them trying to be wide and open like Gormott or Uraya, but with none of the interesting features. sure it made thematic sense, but it was still bland from an aesthetic standpoint. the other two areas (the spoiler ones) are just long-ass dungeons that suffered the same thing Mechonis did in the first gameWhat
How could you say that lol, gonna need to explain more than that.
I mean, counter point, those areas were not annoying, aesthetically pleasing and fun to play in. Especially the floating islands...Opinions I guess. Tantal and the last areas were the most engaging because of the story stakes so id hardly say gormott is the only good areaGormott and Uraya are essentially what people loved about the first and second games, wide open expanses that were quite pretty. but once you hit Mor Ardain, they become linear and uninteresting. they're still somewhat wide, but compared to the first two, it kinda felt like they started to run out of gas. Leftherian Archipelago was interesting, if it was in Xenoblade X. otherwise it was an annoyance with all that negative space. Tantal was too big for its own good when you remember how vertical it was. trying to do both wasn't interesting with the lack of interesting geography. Tempermantia was them trying to be wide and open like Gormott or Uraya, but with none of the interesting features. sure it made thematic sense, but it was still bland from an aesthetic standpoint. the other two areas (the spoiler ones) are just long-ass dungeons that suffered the same thing Mechonis did in the first game
The forest mission was not without flaws, but it seemed to be the most "next gen" level in the game, at least in my eyes. It was open and, graphically speaking, looked great. I do recall the respawning enemies. Not great, like the game itself.Are you referring to the Forest level? That was one of my least favorite levels, it was slightly open but I did the bases in the "wrong" order and it reset the enemies. Terrible.
Thought the best stretch was 3-5 (The derelict spaceship mission, the city center one and then the beginning of the infiltration of the Helghan area).
all the hubbub about only 40 MS staff being on the game was something that I could feel with XC2. I just wasn't interested in the world they designed. Mor Ardain was just annoying to explore when I tried to fill out the cliffside factory part. Leftheria made me wish Skells from XCX was in the game. the snow area had some interesting gimmicks to it that made it memorable, like the slopes and the night time version with all the glowing rocks.I mean, counter point, those areas were not annoying, aesthetically pleasing and fun to play in. Especially the floating islands...Opinions I guess. Tantal and the last areas were the most engaging because of the story stakes so id hardly say gormott is the only good area
This a good one. After the opening, it went from being a game I was excited about to a game I was forcing myself to play.I think Brutal Legend would be one of my picks, was hoping the rest of the game would be more like that.
Yeah the grappling hook was a bad idea the way that it was designed and every single one of the special zombies/humans is abysmal. I did like the 2nd half though because it meant your weapons lasted more than 5 minutes. The stuff with infinite stamina at the end of the skill trees was bad as wellI think Dying Light is a game where the RPG progression only serves to simplify the mechanics, and that the slums area is much better than the affluent section of the city. Also a lot of the later special zombies just suck to fight.
For me, nothing beat the frantic feeling of when I was grabbing scrap wood to defend myself and kicking downed zombies to death. Crowds of zombies were to be avoided, not cut through. Getting neon battle-axes and shotguns out of every trunk later on is tiresome. A couple of the move upgrades are nice (drop kick is a big one), but things like zombie camouflage and instant kill neck snaps/curb stomps just made the game feel less exciting. The retractable grappling hook is fun for a while, but ultimately dumbs down the thinking you have to do to scale obstacles.
I hope Dying Light 2 is better in all that regard.
I thought it was actually pretty ugly at the time compared to the later stuff. The trees and shadow dithering was distracting.The forest mission was not without flaws, but it seemed to be the most "next gen" level in the game, at least in my eyes. It was open and, graphically speaking, looked great. I do recall the respawning enemies. Not great, like the game itself.
... yes D:Do you mean Crew Expendable in CoD4?
MW2's opening levels (beyond the tutorial) are Team Player and Cliffhanger, the former of which is pretty bog standard and serves mostly as an extended tutorial, but the latter of which is one of the early highlights of the game.