This is...incredibly ignorant on the history of cinema and music as a whole. Cinema alone has had such a wider distribution compared to games, chiefly from eastern Europe, Arab countries, various African nations, plenty of locations on which gaming as a whole flat out ignores or doesn't want to touch.
But also, no, video games is really not as international as one might think. It is HUGELY US centric, and there's been a push from a lot of devs to change that because it's become such a problem:
- While you can point to Japan/Asia, a lot of those big games have shifted a lot to accomodate western audiences as well, both mechanically and culturally. There has been a constant shift to centralize more and more things to the US as well business wide. And a lot of the games that are made for an actual Asian audience get buried by the (mostly western) press
- The vast majority of events surrounding games still happen in the US. Hell, the biggest ones still happen in only a few specific parts of the US (ie coastal cities or tech cities). A large portion of the world cannot even participate in these events due to either distance, or even being from countries the US is hostile towards (try asking any devs from the African continent to South America how easy it is to attend something like GDC, or PAX).
- The quasi totality of big budget games are American, or designed for American audiences. They all fall in the same type of presentation, narration or themes that will follow a mostly American/Western bias. It doesn't really matter how diverse your team is if at the end of the day you still go by tropes that are mostly reflected by American culture (see: Ghost of Tsushima's interpretation of the samurai myth, Horizon's interpretation of Native culture, etc.. etc..). Games being about other counties does not mean these game represent those countries. Mostly it would even be the opposite.
There has been progress, but games are from being as international as we'd think. For the most part, 80% of the world is not being represented accurately by games as it is, even on indie standards
Well, we have movies for more than 100 years, games, only 40. And is more simple to produce a movie than a game. And yes, most countries has culturally relevant movies, but I think the point we discuss here is about "successful" games, not niche, Norway may have great movies, but few people watch, instead, most people watch Marvel movies, and that's the point, the big hits of movie industry are from US (Hollywood, streaming platforms).
-How is more games shifted to accommodate "western audience" what is a western audience ? US, France, Italy ? Because I see a lot of differences in this category, in US, call of duty is the king, in Europe, FIFA. God of war changed its perspective and narrative to please european audiences. Anyway, compared to movies, games are not US centered in the west market.
-Asia has a lot of events, but most are not for consoles games, that's why you think there's no events outside US, but yeah, is very US centered because its the single biggest market for console publishers. But we still have a lot of events in Europe, like the biggest one (gamescon). In Brazil, where I live, we have the BGS, a huge event with 100k+ people, with a lot of big publishers, I think that's not too bad.
-correction, Horizon Zero Dawn's Studio, Guerrila, is from Netherlands. But I think I see your point, Rockstar from Scotland make games about America culture, Kojima from Japan make games with an american culture focus, Ubisoft from Montreal make games with an american culture focus. I think that's a effect of the american culture dominance after WW2, a lot of people knows about US history and culture, so it's more easy to utilize american culture, and a lot of developers grow up with american culture influences.
-So no, gaming it's not Hugely US centered, maybe in consoles AAA games, but that's is just a fraction of the whole industry. Europe and Asia has a huge part of the gaming industry, much more than our western console bubble can see