There's also supply shortage, at 2025 almost everything will have silicon in them, there needs to have some kind of revolution in the industry before we have some kind of worldwide crisis because there's not enough silicon to everyone at the same time.
I know, I did not forget that, I had those realities in mind when making and editing that post. Just so many things I wanted to pack into several short paragraphs that I did not mention everything I had in mind. I'm aware of the semi-severe (pun intended) shortage of silicon wafers, the difficulty and costs of each step/node (or name given to a manufacturing process) by TSMC and Samsung. Yet also keeping in mind that over the next 3-5 years,the big for-business Foundries are each spending billions on new and old chip factories, and doing so on more than one continent.Capacity will constantly be tight, yet it will also expand, even more so from ever increasing demand for more more more chips for current and upcoming products. The need is also greater than before due to massively increasing need to support a work from home/remote work world we are just getting into at scale.
Expections? More physical chip factories.
More performance for nearly equal total power spending but chips themselves must become more power efficient and since more tremendous shrinks in transistor size can no longer be counted on for the only way to increase compute/graphics performance like we had been seeing, even in the early to mid 2010s, there has obviously been much thought into, some R&D dollars spent, manpower dedicated to, finding another (and needed in some cases) way of putting together products that need a high and higher level of CPU/GPU/Bandwidth/RAM performance even if "just to keep up with previous increases and previous gen-on-gen product cycles, Products for GPC, industries and eventually consumer products.
PC Gaming is up there, always in need of more, on the consumer side.
Once that moves down from the high-end of PCs for gaming into the more mainstream $200-$300 graphics cards, performance mainstream laptops, desktops, and now higher performance mobile devices, a new console generation should follow several years down the road (probably 3 years, maybe 1.5 years, or even 4-5 years later if current gen 6-8 year cycle products like game consoles only released 2–3 years before a significant shift occurs with technology in mainstream/midrange PC products, new gens of higher-end consumer tablet/mobile devices and now and especially in the future more and more, mobile classes of CPUs GPUs, etc,Along with a given set of upgrades, etc