despite my snark earlier, i really loved the last of us when it first launched. my opinion on it has waned, especially after i gave additional consideration to how crummy the representation of women and poc was in the game (which seemed to have been an ongoing issue since at least uncharted 2 but also maybe uncharted 1?). the dramatic beats are pretty strong, and i looooooove that it actually makes an effort to connect the players to the characters and the story to the game world. intimate is maybe not the exact word i'd use, but i can definitely agree that naughty dog accomplishes what they set out to do, very unlike what they did with uncharted 2 - which is kind of a dumb mess with neat setpieces i guess (my opinion on this has waned from kinda liking it to thinking it's a cleaned-up david cage style experience).
it was good and i liked it a lot and i still like it a lot.
if we're talking storytelling, and specifically storytelling in video games, then gone home did it better that year. if we want to discuss intimacy, that's a story that fits the description to a t. if we're talking innovation, i'd sooner point to 999 (the ds version), which had to use gaming hardware in unexpected ways to deliver its final plot twist with a very direct and clever metaphor in a way that could only really happen in a video game. undertale (the pc version), in addition to being incredibly well-written, used traditional rpg gameplay to tell its story, and considered the hardware itself and the player's experience with it and video games could also be part of the story. the two latter examples here actually do what the last of us can't do. you could very well get the same general feeling out of a miniseries version of the last of us, detroit, metroid other m, or any other story-focused game where a cutscene interrupts the player and the gameplay kinda-sorta reinforces what's going on in the cutscene. 999 and undertale are examples where the storytelling is wholly unique to the medium, and excel at it.
i suppose we could agree that if we have to look at the various kinds of storytelling in games, that the last of us is at least one of the best of its kind, of the cinematic-driven, cutscene-focused form of storytelling.