You are being incredibly obtuse like holy shit. You're just throwing shit arguments on the wall to see what sticks without properly taking context into account.
The reason people complained about XY's difficulty was because the base game was already easy without Exp Share, add Exp Share and all of a sudden, you'll find yourself 20 levels above the E4 (I tried this myself) and consistently overleveled for the entire campaign with zero grinding and only engaging in trainer battles. Sun and Moon fixed this but they opened another can of worms by reverting to Gen V's Exp System, which meant that grinding was a must at certain periods of the game since Exp scales with your level (the higher your level, the less Exp you yield. The lower your level, the greater the Exp you yield).
The thing about mentioning standard RPGs, is that they balance their game around what they're going to do with Exp yields. Pokemon has not shown good balance for a very long time (gym leaders with little Pokemon, underdeveloped movepools, poor IVs, no EVs, etc), which makes it rather strange how people are accepting this as the norm when Gen VI and VII had such varying problems with Exp yields and overall balance of the game. Furthermore, mentioning Digimon: Cyber Sleuth/Hacker's Memory is especially hilarious because you fail to account that the whole point of levels being so accessible, is the fact that there are digivolution requirements that will have you consistently devolving and digivolving in order to access and boost certain stats, which makes leveling less of an issue than in a regular RPG like Pokemon.