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Kcannon

Member
Oct 30, 2017
5,661
Nah. I'm in the industry, I've crunched, I'll play Cyberpunk. Jason doesn't speak for all devs, as much as he'd like to think he does.

It's not as black and white as some of you think it is.

Too late. You've already been brainwashed without knowing it.

ContentWarmDikdik-small.gif
 

PaperSparrow

Community Resettler
Member
Oct 25, 2017
1,020
I work in software development and the only crunch we have is "stay late this one night" every few months (often caused by mistake in management) so watching "happy crunchers" defend the practice as necessary and unavoidable makes me wonder what alternate reality I am lucky enough to live in.
 

KingK

Member
Oct 27, 2017
4,847
Crunch sucks and happens across tons of industries, not just games.

I kind of dislike how this is sometimes narrowly viewed/portayed as a "gaming industry" issue around here though, rather than a basic worker's rights issue that spans across the economy/industries.

I mean this is a game forum, so I get that, but some people talk about it as if this is completely unheard of in other industries.

It's a huge problem that requires government intervention, imo. But if COVID wasn't enough to convince people we need a renewed push for worker's rights, I'm not very hopeful for the future :(

I guess just applying pressure to companies when we can is the best we can do for now.

I'm sure some employees at CDPR were happy to crunch, it's not uncommon in the industry. But I'm sure their internal employees and external partners who don't want to crunch love that decision, since they are all now being forced to crunch as well.

That's the problem with crunch, workaholics don't see the problem while everyone else sacrifices because they lose their jobs or they lose future contracts if they don't crunch. In crunch culture, employees choosing to crunch literally peer pressure other employees into sacrificing their marriage, time with kids, time with family and/or mental health.

By choosing to crunch and support ineffective project management methods, you are hurting your entire team.
Yup yup. Great post.
 
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Lunchbox

ƃuoɹʍ ʇᴉ ƃuᴉop ǝɹ,noʎ 'ʇɥƃᴉɹ sᴉɥʇ pɐǝɹ noʎ ɟI
Banned
Oct 27, 2017
7,548
Rip City
Yea, I'm passing on GI forever now, they don't have my trust & confidence anymore or ever really.
 

vodalus

Banned
Oct 27, 2017
1,220
CT
Id be pretty pissed off if Jason accused me publically on twitter of saying his report was incorrect when, literally if you watch the podcast, there is NOTHING said by her that contradicts Jasons report.

Can someone for the love of god please give me this magical evidence of Liana saying Jasons reporting was incorrect?

Jason realized she was talking about him when she mentioned "clickbait" that came out during the previews. She accused him of timing his negative reports about CDPR with positive news about the game.

He understood she was talking about him, she understood she was talking about him, so that's what everyone is talking about in this thread.
 

Conkerkid11

Avenger
Oct 25, 2017
13,947
I'm sure some employees at CDPR were happy to crunch, it's not uncommon in the industry. But I'm sure their internal employees and external partners who don't want to crunch love that decision, since they are all now being forced to crunch as well.

That's the problem with crunch, workaholics don't see the problem while everyone else sacrifices because they lose their jobs or they lose future contracts if they don't crunch. In crunch culture, employees choosing to crunch literally peer pressure other employees into sacrificing their marriage, time with kids, time with family and/or mental health.

By choosing to crunch and support ineffective project management methods, you are hurting your entire team.
Wow, hard to believe this came from the 2nd page of this thread based on how many of those workaholics voluntarily came into this thread defending crunch.
 

Bruceleeroy

Banned
Oct 26, 2017
5,381
Orange County
DICE and Valve don't crunch, so there are definitely solutions. The companies need to get pressured into implementing them.

Valve doesn't even need to make games. They're like the GOOGLE of ehh maybe we will make this maybe not so I don't think they're a standard that can be emulated by others. Are you sure about DICE though I could have sworn they were famously known for hard crunch times.
 

Lausebub

Member
Nov 4, 2017
3,151
what...? DICE has famously crunched A LOOOOT over the years?
Valve doesn't even need to make games. They're like the GOOGLE of ehh maybe we will make this maybe not so I don't think they're a standard that can be emulated by others. Are you sure about DICE though I could have sworn they were famously known for hard crunch times.


Didn't want to include Valve at first, since they are unlike most developers, but I still think other companies who make tons of money could orient themselves at their model.

I only could find this Era thread about DICE, but I am sure I red an article about them, but can't find it anymore.
 

M.Bluth

Member
Oct 25, 2017
4,245
You know, Jason isn't perfect, but he does great work—much needed work. The idea that hypemen and influencers, and game media outlets that literally do nothing but do poor rewrites of PR statements dunk on him and accuse him of toxicity is hilarious and pathetic, but completely expected.
 

ze_

Member
Oct 28, 2017
5,934
It is impossible to take Parris and Liana seriously in their handwringing about "context" or Schreier being a "bully." In both cases, they are the one who initiated the argument, and then they are frustrated that Schreier has the bare nerve to respond to accusations that his reporting is misleading or controlled by an agenda (something Parris is continuing to repeat now).

Like, even setting aside whether you think Schreier produces valuable work and whether this story of CDPR crunch must be treated with a certain graviity, it is dishonest to frame this as Schreier stirring at random and tearing down his fellow journalists.
I mean, Sakurai is exhibit A that not even Nintendo is immune to this.
I agree that is unlikely that Nintendo does not crunch. Hell, the pictures of Eiji Aonuma over his first couple of runs as director of a Zelda game show a progression similar to that meme of CDPR's director. But... Sakurai is a special case. He has been adamant for many years in maintaining his obsessive work style. He was offered a more relaxed position and workload by Nintendo, and he refused it.
 
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AntiMacro

Member
Oct 27, 2017
3,136
Alberta
My point about all of that is this. There is no solution to crunch. It's just not possible in a capitalistic society.
There absolutely is - but it's on the management side of things. Goals need to be achievable. Expectations need to be realistic. If management decides - 18 months into the development of a project that's supposed to launch in another 8 months - that they need to add multiplayer/co-op/change engines/add [FEATURE X] that's cool now...great, but that means the project deadline needs to be in 18 months, not 8 months.

They don't do that. They just turn 8 months into 18 months by working longer hours and adding extra days.

8 months of 5 days a week at 8 hours a day is 1,280 hours per person.
18 months of 5 days a week at 8 hours a day is 2,880 hours per person.

8 months of 6 days a week at 12 hours a day is 2,304 hours per person. Probably still short some dev time there... Well, no way around it. I guess 'the team' is going to have to do some seven-day weeks there in the last month or two, to really crunch to get it done. People expect that though so it's ok.

I mean they can also try adding people. After all, throwing people into a project that's already well over halfway done and trying to integrate them into the teams has never, historically speaking, caused any issues at all.

Or they could deadline properly, feature lock early, and put out the game they intend when intend...which is - on the whole - what Nintendo does. They don't feature chase after locking the game's design/feature goals.
 

Darryl M R

The Spectacular PlayStation-Man
Member
Oct 25, 2017
9,721
All I'm saying is... shouting that someone has an agenda without defining what the agenda is, and doubling down on your PR-availability by ecstatically posting repeatedly a gaming chair and next gen console does not make you look unbiased.
 

Risev

Member
Oct 27, 2017
3,407
All I'm saying is... shouting that someone has an agenda without defining what the agenda is, and doubling down on your PR-availability by ecstatically posting repeatedly a gaming chair and next gen console does not make you look unbiased.
It's much, much easier to bring suspicion over Shrier by saying: "Jason has an Agenda!" rather than saying "Jason has an agenda, which is to ensure that game developers are not unknowingly abused by higher ups".

Yes, Jason 100% has an agenda. Remind me again why that is a bad thing, Gameinformer?
 

Deleted member 5491

User requested account closure
Banned
Oct 25, 2017
5,249
My point about all of that is this. There is no solution to crunch. It's just not possible in a capitalistic society.
Strict labour laws and the given right to organize, unionize and strike when neccessary. Look up the ITCU reports and rankings.
And speaking from experience, here in Germany (like in scandinavia) have strict laws that protect labour rights in all kinds of matters.
 
Oct 30, 2017
2,206
Both can be true. Many ppl at CD project red can be unhappy about Jason's story thinking its exaggerated, while the almost dozen of ppl he interviewed can still share their side of it. There are hundreds of people working there.

If the argument is that their doing crunch when they said they wouldn't then, there's no argument. Their obviously doing crunch. But, what is it that these people from cd project red are unhappy about in terms of Jason's reporting? assuming their normal employees outside of those that benefit from the crunch thats happening at the studio.
 

Saicho

Member
Oct 27, 2017
669
"I'm not advocating crunch. However, devs I talked to agreed to crunch and were compensated nicely so it is not really an issue."

I wonder if she heard herself talking and understand what she is talking about.
 

Bruceleeroy

Banned
Oct 26, 2017
5,381
Orange County
There absolutely is - but it's on the management side of things. Goals need to be achievable. Expectations need to be realistic. If management decides - 18 months into the development of a project that's supposed to launch in another 8 months - that they need to add multiplayer/co-op/change engines/add [FEATURE X] that's cool now...great, but that means the project deadline needs to be in 18 months, not 8 months.

They don't do that. They just turn 8 months into 18 months by working longer hours and adding extra days.

8 months of 5 days a week at 8 hours a day is 1,280 hours per person.
18 months of 5 days a week at 8 hours a day is 2,880 hours per person.

8 months of 6 days a week at 12 hours a day is 2,304 hours per person. Probably still short some dev time there... Well, no way around it. I guess 'the team' is going to have to do some seven-day weeks there in the last month or two, to really crunch to get it done. People expect that though so it's ok.

I mean they can also try adding people. After all, throwing people into a project that's already well over halfway done and trying to integrate them into the teams has never, historically speaking, caused any issues at all.

Or they could deadline properly, feature lock early, and put out the game they intend when intend...which is - on the whole - what Nintendo does. They don't feature chase after locking the game's design/feature goals.

This is an excellent post and you can definitely see things being more manageable if strict guidelines were adhered to but how do you propose they stop the publisher from demanding it? So many entertainment industries have shifting goals I mean just watch any directors commentary on any movie ever and they are constantly evolving. I think you're right thought that if everyone could follow a production schedule like George Miller does it would be a much different world for everyone but this change can only come from inside the industry not from the outside. Unless we all voted with our wallets which isn't likely. I also think people give Nintendo credit when they don't deserve it. Just cause we have no information that they crunch doesn't mean they don't crunch. We don't know anything about their production schedules but we do know that as a Japanese company it would be within the realm of normalcy for them to have crunch like everyone else.
 

swnny

Member
Oct 27, 2017
270
Maybe I'm young and naïve, or just a sociopathic workaholic, as I'm crunching this month, every saturday till the 31st included. Definitely not the best feeling in the world, but I'm trying to look at it positively - its more relaxed and calm, less people to bother you, and as with every other EU country - its completely voluntary (you can always decline and they can't really force you unless they want the working committee to tear them to pieces), its paid double (or depending on local regulations it can be 175% for weekends and up to 300% on holidays), its a 6 hours workday and you get additional dayoffs/paid leaves for after the chrunching ends. I for one, already have my 10 dayoffs approved for 19th of November, just in time for the PS5 launch(fingers crossed its gonna get delivered) and a spa-vacation(crossing the remaining fingers there wont be any more lockdowns).
So, unless i've missed some info, we dont really know how the CDPR employees are threated in terms of all the available compensations according to EU and local laws and regulations. If all the compensations are due, then I'd say to each, their own, but if it's more like the Nougaty Dogs situation with all the reports and sources, I'd be surprised if things dont escalate, especially after all the bad press around this.

As for the email posted on twitter, we had similar one when shit hit the fan mid march, for when they had to temporary cut some corners/bonuses/stuff, but thanked us for continued support and great work for OUR company. Yey Capitalism, I guess?
 

Naythan

Member
Oct 25, 2017
611
ATL
Anyone attacking (edit: personally attacking) the Game Informer host is wrong but I really don't buy their claim that they weren't referring to Jason's report. Own up to what was going on, journalists are allowed to refute each other.

Also I blame CDPR for making public promises they couldn't keep. This has been an utter PR failure for them. I'm sure it won't actually affect any sales but it's just been a waste of time that could have all been avoided by trying to internally reduce crunch without making it a big sanctimonious publicity stunt. Instead it seems like they did the stunt without putting in enough work to reduce stress on employees.
 
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Vash

Member
Oct 28, 2017
1,778
"I'm not advocating crunch. However, devs I talked to agreed to crunch and were compensated nicely so it is not really an issue."

I wonder if she heard herself talking and understand what she is talking about.

It's clear she doesn't, and it's actually damaging the way these GI people talk.

I've written about games for over ten years, but I never ever would shill out like this. Crunch, and the terrible abuse of women, and people of color, in the games industry hasn't exactly been a secret. Defending it, and doubling down on your attacks on someone who brought stuff like this to light is not exactly painting themselves in the greatest of lights.

If anything, it's extremely offensive to those who have suffered under crunch, got medical issues, both physically and mentally, because of it. The burnout rate, depression, and more is at an alarmingly high rate within the industry. There's only so much you can take when your passion runs out, and I've seen it run out quickly with even people in their early 20s.

So yeah, no respect for the GI people, especially their personal attacks that were completely unwarranted from their side. What they're doing now is showing how petty and small they actually are.

PS: I am also not condoning personal attacks on them, like death threats. That's even pettier, and the ones doing such a thing are the lowliest of scum.
 

Fat4all

Woke up, got a money tag, swears a lot
Member
Oct 25, 2017
92,609
here
i had an agenda, but then I lost it during lunch period and now my teacher is mad at me
 

Sparks

Senior Games Artist
Verified
Dec 10, 2018
2,879
Los Angeles
As a an artist in the industry, I'm fine with mandatory crunch. As long as it's 1. FOR A REASON 2. Not insanely long 3. Compensated in some way. If you fucked up with planning and cannot receive extra time and you need the benefit of extra crunch, that is understandable. But then pay up... I don't understand how companies do this stuff and don't pay. Why is that an industry standard thing to expect?
 

Lothars

Banned
Oct 25, 2017
9,765
Anyone attacking the Game Informer host is wrong but I really don't buy their claim that they weren't referring to Jason's report. Own up to what was going on, journalists are allowed to refute each other.

Also I blame CDPR for making public promises they couldn't keep. This has been an utter PR failure for them. I'm sure it won't actually affect any sales but it's just been a waste of time that could have all been avoided by trying to internally reduce crunch without making it a big sanctimonious publicity stunt. Instead it seems like they did the stunt without putting in enough work to reduce stress on employees.
Of course they were referring to Jason's Report. That's why they are in the wrong. They tried to defend crunch and CDPR and are looking like fools for it.
 

Aaronrules380

Avenger
Oct 25, 2017
22,430
Saying crunch is "optional" is like saying that if someone had a gun to your head and told you to punch someone, you had a choice. Yes in theory you could say no, but chances are if you do that you'll be killed so it's not exactly a fair playing ground. If you really wanted "optional" crunch you'd need some way of making it completely anonymous who is crunching and who isn't with any records being accessible only by automated systems for the purpose of pay. But that's next to impossible in most situations and not going to happen even in rare cases where such a set up could be feasibly achieved
 

gozu

Member
Oct 27, 2017
10,315
America
That's the problem with crunch, workaholics don't see the problem while everyone else sacrifices because they lose their jobs or they lose future contracts if they don't crunch. In crunch culture, employees choosing to crunch literally peer pressure other employees into sacrificing their marriage, time with kids, time with family and/or mental health.

By choosing to crunch and support ineffective project management methods, you are hurting your entire team.

Exquisitely put, Thanatos. I was going to write that, but since you saved me the trouble, I will write this instead:

FUCK CRUNCH AND FUCK ANY EXCUSES FOR IT.
 

WastedDeer

Member
Oct 27, 2017
412
why the fuck is anyone trying to dunk on Jason about this?

we got influencers who got free chairs saying Jason has an AgEndA for reporting this, and now GameInformer saying his reporting is incorrect?

Dude is literally the only person out of a pool of like 5 people who can legitimately wear the badge of "journalist" in this industry.

He still uses shock and awe to get clicks. What he does is much appreciated and mandatory crunch needs to be eliminated. The letter is horrible as I've had that... (do it for the company blah blah) and I hated it. But Jason isn't above reproach. All these stories don't achieve anything though except the clicks he wants. We need a solution which won't come from what he does. I didn't read the story originally but could you let me know if he offers any solutions?
 

Phendrift

Member
Oct 25, 2017
32,293
Yeah, the people with the free cyberpunk swag saying that Jason is pushing an "agenda" is priceless
 

ItIsOkBro

Happy New Year!!
The Fallen
Oct 25, 2017
9,479
He still uses shock and awe to get clicks. What he does is much appreciated and mandatory crunch needs to be eliminated. The letter is horrible as I've had that... (do it for the company blah blah) and I hated it. But Jason isn't above reproach. All these stories don't achieve anything though except the clicks he wants. We need a solution which won't come from what he does. I didn't read the story originally but could you let me know if he offers any solutions?
He's a journalist tho? What he's doing is a crucial part of getting to a solution.
 

Eeyore

User requested ban
Banned
Dec 13, 2019
9,029
Do we know for a fact that Nintendo doesn't crunch or do we just not have access to that kind of information because of how closed off Japanese Corporations can be?

We know Sakurai does and he's in charge of one of their biggest games.

Anyone who thinks more work than what originally was planned for is 100% avoidable is an idealistic child.

The idea that these two things are equivalent is some disingenuous bullshit.
 

ZeoVGM

Member
Oct 25, 2017
76,103
Providence, RI
A lot of people being exposed today.

I wonder if any of these people on Twitter will ever be able to explain what Jason's "agenda" is or if they can explain how he sent a "mob" after anyone at GI.
 

monketron

Member
Oct 27, 2017
2,841
Honestly, a few weeks of crunch after such a long multi-year project isn't too bad and I don't think many people would have an issue with that, no one wants all their hard work ruined by a few bugs that ruin the experience just because of a few weeks overtime right at the death. But it was clearly reported by Jason that it was much more than that and some people had been crunching for months if not longer, which is not acceptable, especially when the boss of the studio had made such a song and dance about not having crunch this time around. Delay the game if you can't make the release date without working people to the bone, it's not like they are a small developer with money flow issues or a publisher breathing down their necks.
 

TheRuralJuror

Member
Oct 25, 2017
6,498
I respect Jason's work and what he does in the industry, but it doesn't surprise me that he rushes to block someone on twitter for having a differing opinion of his. After The Last of Us Part II Debacle, I don't think anything will surprise me anymore.
Honestly, I would too. No one has time to argue with every pseudo intellectual goofball on twitter nor should they have to.
 
Jason asked devs about choosing between crunch or delay: ''It was never an option or question”

poklane

Member
Oct 25, 2017
27,898
the Netherlands
Jason with another tweet about the crunch situation:


To clear up another point, I asked a couple of CDPR devs if it's true that the majority of them wanted six-day weeks over a delay. They said that conversation never took place. One: "We got the email and then a meeting with our team leaders. It was never an option or question"
 

Deleted member 18944

User requested account closure
Banned
Oct 27, 2017
6,944
He still uses shock and awe to get clicks. What he does is much appreciated and mandatory crunch needs to be eliminated. The letter is horrible as I've had that... (do it for the company blah blah) and I hated it. But Jason isn't above reproach. All these stories don't achieve anything though except the clicks he wants. We need a solution which won't come from what he does. I didn't read the story originally but could you let me know if he offers any solutions?

It's not his job to solve crunch.
 
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