Ironic CDPR choice to not delay again was probably due to fear of the blowback of another announcing delay, and here we are.
Folks coming at Liana need to grow the fuck up. She was sharing her conversation with CDPR employees and she is well within her right to do so. It is possible to show the other side of this situation from other CDPR employee's perspectives without actually advocating for crunch. Conversations are a two way street and if you honestly watch that video and think she is defending crunch culture then I will say it again: grow up.
This ain't it. He's reporting *bad cases.* I don't think any reporting he's done has been anywhere near marginal on crunch. Someday maybe you'll be right and he'll go too far, but that has not happened yet. At all.
Okay, thanks. But I still don't kinda get the message or the context that I seem to miss
It upsets me that some people just assume he's not "brave" enough to report on it. Why would he be afraid to do so, what would he have to lose?Let's be real for a second here, Jason does not have any contacts or sources in China, and especially not in Xinjiang or with anyone who is in anyway connected to the Uighur labor camps. You cannot expect him to report on something he has no information about, no sources on, etc. Other people are reporting on this issue, who do have those contacts and the resources to actually pursue stories like this.
I guess where I'm struggling in this conversation is if the suggestion is the GI individual is lying about what they heard?If Jason's is true, then Game Informer's characterization is false. He reported it accurately from devs, and Game Informer suggests it was essentially optional and overblown. That directly refutes Jason's reporting that it was not optional and that it is affecting devs there negatively, according to devs themselves. Game Informer is defending something that they don't have a defense for.
It really isn't. The japanese literally work themselves to death. It's not justified by cultural boundaries.It's a complicated issue compounded by the fact that this is not a US-based country that Jason typically covers. Different culture around work, and more importantly different regulations.
Good that the employees get the extra compensation for their extra hours of work, though.
Gaming journalists getting into petty bullshit arguments on twitter, which Jason is regularly involved in, is kind of pathetic. They know what kind of "fans" are out there, and what lengths they are willing to go to when they feel like defending something or attacking someone. There was no need for GI to take the stance they did, and there was no need for Jason to escalate it further. They should be working together, not opening each other up for further harassment than they already receive.
I guess where I'm struggling in this conversation is if the suggestion is the GI individual is lying about what they heard?
Richard from HoegLaw seemingly agreeing with him
Didn't expect to see this dude involved in this stuff
- Jason gets called out by company.
- Defends himself without calling any individual in particular
- You come out making it clear it was you who holds this opinion/said it.
- All this is in twitter which is extremely public.
- Get comments from ravid fans who all saw it in their twitter's home page
- "THANKS FOR SENDING YOUR GOONS AT ME"
That's not how this works. Yes fuck the ravid fanboys/fangirls attacking her, but it's not the responsibility of Jason who follows him and what they do when it's all being done in the public eye.
Calling this "bribes" suggests some level of cloak-and-dagger that simply isn't present here. GI has been hyping CDPR and doing cover stories for them all year. They are trying to drive subscriptions and secure ad-deals. It's in their business model to defend the big players in the industry. There's nothing that needs to be done in the shadows.When a rich corporation is showering you in gifts (re: bribes) you're supposed to defend them even if it means losing all integrity, I guess.
And what exactly is she refuting? Cause ive watched this section of the podcast twice now and don't see anything here that contradicts Jason's reporting. The one important highlight that can be taken from this is that from her sources there was apparently discussion that took place between upper management and the devs on their options before this 6-day work week came into affect. If that is true, and Jason knew about that, I would find it highly concerning that it was not included in his initial report because a detail like that is absolutely worth being part of the report. We will likely never know, or atleast won't know until after cyberpunk is released. But again: nothing is being refuted, she was adding to the conversation by giving accounts by other CDPR devs who clearly have a different outlook to the devs that Jason has spoke to.Except she clearly refuted Jason's report, acted like she didn't and didn't actually do any reporting, what're you on about?
Ive watched the clip plenty. She literally said they are not clickbait in the clip, so I recommend that you go watch it yourself.Go watch the clip. She called negative articles about CDPR clickbait. If you're a professional like Jason and someone bashes your work you're allowed to defend yourself. Of course she's entitled to her own thoughts.
Richard from HoegLaw seemingly agreeing with him
Didn't expect to see this dude involved in this stuff
Nobody is forcing crunch fans to stay silent though. Someone said that the crunch reports were clickbait, got refuted fairly by someone with dev sources without naming anyone's Twitter account or name, and she proceeds to go on the reporter's timeline naming him and herself repeatedly under the defense that she wasn't naming people... it already was poorly thought out from when the CDPR defense was said, but looks even worse when she made it into a Twitter argument against herself she claims Jason sent her way. He made no attempts to stop the discussion or to send anyone to her account like she claims (she actually was blocked for some petty bullying by him days ago), and only pointed out his reporting is factual.That is downside of people just posting one random tweet out of many, you need go to his account and read some his other tweets about this.
Basically he wants to see back and forth discussions from all sides, not one side forcing another to stay silent etc.
I blocked that Hoeg guy because he kept spamming his videos in replies to all of my tweets. I don't know who this Nick guy is. This is exhausting.It's because Jason blocked him after he replied to Jason being against unionizing.
I can't speak for Jason, but everytime he has been attacked it's been by people who are not used to someone doing investigative reporting and not being a fucking ad mouthpiece for publishers and developers to promote the game.Jason has some of these people shook. As others have said why don't they state his "agenda"? They don't because they know he is right. These influencers are just to comfy sitting in their cyber punk chairs to go against the people that give them free stuff. It is so blatant what these people are doing.
No, they can hear some employees like crunch but the context was saying that is evidence Jason was writing clickbait and that the report was overblown. None of the reporting on crunch is false from Jason. And no, some devs being happy with crunch doesn't bear weight on the reporting. She was wrong. Her claims are wrong about Jason's reporting and he fairly refuted it.I guess where I'm struggling in this conversation is if the suggestion is the GI individual is lying about what they heard?
gotta love all the "again i'd never support crunch, but..." and the "i'd never defend crunch, but..."
Calling this "bribes" suggests some level of cloak-and-dagger that simply isn't present here. GI has been hyping CDPR and doing cover stories for them all year. They are trying to drive subscriptions and secure ad-deals. It's in their business model to defend the big players in the industry. There's nothing that needs to be done in the shadows.
Thanks for clearing this up Jason. And again, thank for your reports of the inner workings of the industryI blocked that Hoeg guy because he kept spamming his videos in replies to all of my tweets. I don't know who this Nick guy is. This is exhausting.
The point is crunch is bad and The publisher went back on their word. Who cares that some employees want crunch when the employer will take the word of those few and impose that ideal on everyone unfairly at the expense of their personal lives/health or their job. It's not rocket science.Both stories can be true. It's not either or. Some employees were fine with it while others hated it. No matter the industry, you'll find people who will clock out at 5 on the dot, and people who will work late into the night. However management should make it clear that people who value a good work/life balance aren't being penalized for exercising that right. If people want to work overtime then also let them do so.
No but you know how it goes
Block as much as you need to. Your reporting is excellent and important.I blocked that Hoeg guy because he kept spamming his videos in replies to all of my tweets. I don't know who this Nick guy is. This is exhausting.
It's a very absurd whataboutism that makes no sense if you spend any time thinking about it. Like he also didn't break the story about abuses against employees at Ubisoft, you know why? Because Ubisoft is a French company and a French journalism outlet broke that story. He doesn't speak French and his understanding of French labor law and French labor culture is probably that of a layman, better for journalists who speak the language and are part of that culture do that investigative work. He's one guy and can only do so much reporting.It upsets me that some people just assume he's not "brave" enough to report on it. Why would he be afraid to do so, what would he have to lose?
This smacks of Rooster Teeth defending Fallout 4 from Jeff Gerstmann