Really looking forward to the "other angle" on how Transphobia is fine as long as CDPR does it.
LOL, no. You don't lose your job for not doing OT, at least not in the game industry.
Apparently it all started when his parents named him.Wow she went from zero to victim real quick.
Can someone point out to me what Jason did wrong here.
But they shouldn't have to to keep their jobs. I work in an industry where crunch happens year in and year out (accounting) and it's fucking stupid. The people there look so damn miserable, but they are making so much more money so some of them feel it is worth it. The others feel stuck or obligated since (when it isn't mandatory) there is intense pressure by the others crunching.For a forum full of boomers I'm honestly surprised that some people don't realize workers work big OT hours to keep their jobs.... this isn't the only industry guys
Please don't ever use that argument ever again, especially if you just mentioned how normal that overtime is and that we are all living in the same society and same financial system. And there is also a difference between a freelancer/independent contractor and a labour. If the first group of people chooses to do overtime, that is on them. But the others are forced and that is what we are talking about.these people are all free to leave those professions if they don't like it
Pretty much.people will do and say anything in order to justify playing this fucking game.
He is talking to far more developers than any other journalist though, this is how stories like this work. Any investigative journalism piece you will ever read about any workplace mistreatment, even at large companies, is only going to have a dozen or so sources because it is very difficult to get people who are willing to be whistleblowers due to the risk involved. When you see these influencers or other gaming journos who don't do investigative work talking about "I talked to people there" this almost always means marketing and PR staff because usually those are the only people allowed to talk with media. That or it's a handful of staff given permission to speak by PR, HR, and the higher ups at the company under certain conditions. Whereas in Jason's case, people actually come out of the woodwork to talk to him because he has a reputation for reporting on labor conditions in the industry and a long history of doing investigative pieces.Don't really agree with your initial statement, but, I also don't think his crunch articles should be taken like the gospel.
For CDPR, he spoke with literally 1% of the workforce. For ND, it was 3% and some of those people didn't even work there anymore. That's not to say those stories are invalid, but, like, there are so many more sides to these stories that we aren't hearing in these articles.
The sample size is not even remotely enough for me to agree that these studios are these nightmare employers they're made out to be by anyone outside of these organizations.
Crunch continues on the day 1 patchMedia announced crunch stories and a week later the game was gold. So, even if it was crunchtime, perhaps it wasn't that long?
I've been to poland, I'm a teacher too, I also put in way more hours than I'm paid for.Yeah im misguided. Have you ever been to Poland? Have you ever worked a full time job before?
Media announced crunch stories and a week later the game was gold. So, even if it was crunchtime, perhaps it wasn't that long?
Yup. Fuck "Big 4" mentality. Fuck billable hours.But they shouldn't have to to keep their jobs. I work in an industry where crunch happens year in and year out (accounting) and it's fucking stupid. The people there look so damn miserable, but they are making so much more money so some of them feel it is worth it. The others feel stuck or obligated since (when it isn't mandatory) there is intense pressure by the others crunching.
His example was about said "optional" crunch you're defending, not mandatory crunch. Basically, they're the same damn thing.
No one has the ability to turn down crunch without impacting their future promotions, career growth, reputation and/or future employment.
Case in point: I live in Montreal and I crunched on a video game for over 80 hours a week for two months straight. There are 30+ game developers in Montreal and yet employees crossover between companies all the time so when I interviewed somewhere else I was told (and later offered the job) that they had heard how much I was willing to sacrifice on projects and was a reliable and dependable employee because of that.
I got a job (and unquestionably got promotions too) because I was willing to crunch. I saw people around me who were also crunching fail out of school, lose loved ones and/or burn themselves out crunching.
Crunch is never an option.
I was going to write something but this is exactly what I had in mind, but more articulated. Good post, and I completely agree!I'm not defending chronic crunch...60-80+ hour weeks for years. Obviously that's not a healthy work culture, but it's also not unheard of. Doctors, lawyers, bankers, engineers...many of them work hours like this. Not all though. An investment banker is going to put in 100+ hour weeks, a biglawyer at a top firm will be required to put in 60-70+. A high performing neurosurgeon may put in just as much...these people are all free to leave those professions if they don't like it, and many do - attrition is incredibly high. But there's a reason why they have to work so long and it comes down to extremely specialized knowledge and relationships and work that is not easily divisible.
I also don't think that working over 40 for extended periods of time is bad or a failing of management. Creative processes are less defined and more chaotic by nature.
They should take this majority of people that want to work on saturdays, develop a plan and get as much shit done till release as possible. If it comes out buggy then so be it.Thats the problem with the video game industry. The second you opt in to it, every member of the team under you and every other team that works with you is being opted in as well.
Seems like normal european workculture. You see this stuff all the time in germany. If it's paid I see no problem.
Everyone here knows that people crunch. That's not the story.For a forum full of boomers I'm honestly surprised that some people don't realize workers work big OT hours to keep their jobs.... this isn't the only industry guys
Most salaried positions in US won't pay for overtime. So say we have an urgent project and I had to work 50 or even 60 hours this week. I would get paid the same as another week where I worked 40.Is overtime is US that much different from here in Uk and Eu.
I get asked I say yes I get paid it's my choice.
also why is crunch only frowned apon and hated in videogame industry it happens in tons jobs don't see multiple posts or articles complaining and saying it has to stop only with videogame companies
Honestly, with how much clout Jason has, defending himself is the same thing as sending a mob. Tons of immature people see Jasons tweets and either attack him or attack the people that crticize him. Comes with the territory of having a lot of clout. He is probably in the right all things considered though. I doubt the crunch "wasnt that bad".Jason challenging people discrediting his reporting on Twitter isn't sending a mob after people though. This person mentions "three times over the past week". All Jason has done is defend his reporting and call out people for dismissing and downplaying crunch. Equating this to "sending a mob" is disingenuous.
Nope. People are willing to do that for free.This looks like a damage control attempt by CDPR.
Jason is in the right.
This. Much of the games press is so reliant on access to multinational developers on their terms that it's embarrassing. I remember years ago when some of the better outlets at least stopped accepting endless hospitality from PR departments, but even then they are barely more than an extension of the marketing department much of the time, plastering sites with art from the £60 toys they are reviewing and with seemingly little interest in holding the biggest players to account when they can take ad revenue from their upcoming products instead. Journalism requires asking difficult questions, something much of the games press doesn't always seem comfortable doing at the same time as they are reliant on the huge ad budgets of AAA studios.The campaign against Jason is so fucking transparent it's hilarious.
This industry really isn't equipped to deal with actual journalists existing in it.
Is that a fact, or an assumption?
Can someone explain the difference to me between crunch and overtime. I know that most devs don't get paid for overtime but in this case they did so I want to remove that from the equation.
I work in a production based environment in america and we inevitably have overtime when we fail to meet demands. The overtime is generally offered as an option before it becomes mandatory. Nobody thinks your a bad employee if you don't do option overtime. Its not used to determine who to fire next. Sometimes optional overtime lasts for MONTHS before my company finally pulls the trigger and demands that we work a six day work week. Sometimes it's only for a month, sometimes it's for two or three. Would this be considered crunch?
I'm genuinely asking and I'm not trying to defend shitty work practices. Its just what im used to and I want to know if others think its crazy.
Which is even worse.
'he has an agenda' but fails to mention what is that agenda about
I would assume they are referring to the agenda of reporting on poor labor practices in the industry.
Oh he is the guy who defended corporations saying reporters should honor the marketing of these companies and not to spoil the fun
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