She has to be kidding... he is the one who cracked this story and has covered it most with real Dev accounts. She is now pretending she wasn't disputing his reports and downplaying the reality?
Thanks for sharing this! The length people go to defend this shit.Lets use example pay.
But that's the entire problem with the video game industry. Say, a Game Director ($100,000 a year) chooses to crunch to get their work done for game launch. That means their team crunches as well (developers making $50,000-$75,000). Because the game developers are crunching, the QA team ($35,000-$45,000) a year have to crunch as well. Wait shit, the team also has two outside contractors, both handling some QA. Well those employees ($25,000 a year or far less, whatever minimum wage is in their area) now have to crunch as well, and they have to crunch longer and harder than the CDPR team because they want CDPR to pick them for their next contract.
Oh and that awesome 10-20% or revenue promised to the team when the game makes money? Awesome, none of the external partners, who are hurt the most from this crunch, get any of that.
or even if it's not for money, I even got some days to rest and enjoy time with my family, playing games in launch day and etc.Most people do actually...if OT is available. It's more money.
Lets use example pay.
But that's the entire problem with the video game industry. Say, a Game Director ($100,000 a year) chooses to crunch to get their work done for game launch. That means their team crunches as well (developers making $50,000-$75,000). Because the game developers are crunching, the QA team ($35,000-$45,000) a year have to crunch as well. Wait shit, the team also has two outside contractors, both handling some QA. Well those employees ($25,000 a year or far less, whatever minimum wage is in their area) now have to crunch as well, and they have to crunch longer and harder than the CDPR team because they want CDPR to pick them for their next contract.
Oh and that awesome 10-20% or revenue promised to the team when the game makes money? Awesome, none of the external partners, who are hurt the most from this crunch, get any of that.
She works at gameinformer and I assume she's defending the position they stated?Has Jason called her out, namedropped and shamed her?
Jesus fucking christ, what is her problem?
Way to completely miss the point.You are just explaining the enforce crunch, not the option of Devs, QA choose to crunch or not. So, we are complaining about enforce crunch? Not the option to people choose to crunch, right?!
why the fuck is anyone trying to dunk on Jason about this?
we got influencers who got free chairs saying Jason has an AgEndA for reporting this, and now GameInformer saying his reporting is incorrect?
Dude is literally the only person out of a pool of like 5 people who can legitimately wear the badge of "journalist" in this industry.
After the events of 2014 I would not expect people to take their time in blocking others on social media. Don't read too much into it.
Yeah I know he does that but it's clear the discussion on GI spawned from previos feud with Jason.Jason is known for blocking people on Twitter even if you are normal person leaving normal replay. He only won't block big names in the industry even after really messy conversations.
That's not how this works, they already promised no mandatory crunch. I'm pretty sure some, or even most, devs would support this crunch over a delay, and I'm also sure some would even work 7 days a week for the extra pay. This means nothing unless pretty much everyone doing the crunch is 100% on board willingly, like this, it's just some damage control from some game's fans to clear their conscious about a product they love.
If optional crunch is a rare thing, it still exists, not that it doesn't. I dunno the labor laws over there but I still think that option and madate are still different. Saying that CDPR will fire you if you don't it, has that happened with the company?
Wow, there is a lot of dirty laundry aired in the replies to this thread. 😬 The generalization Liana makes that "No one thinks more highly of Jason than Jason does. Seems to be a really common trait with people of that name" is pretty inflammatory.
yupWow, there is a lot of dirty laundry aired in the replies to this thread. 😬 The generalization Liana makes that "No one thinks more highly of Jason than Jason does. Seems to be a really common trait with people of that name" is pretty inflammatory.
How so? Enlighten me, please
Jason is known for blocking people on Twitter even if you are normal person leaving normal replay. He only won't block big names in the industry even after really messy conversations.
But where is Jason a bully? He is responsonding to what was said on the GI podcast without insulting anyone or even calling names.She works at gameinformer and I assume she's defending the position they stated?
Consultants for e.g. the big four sure I can see that. They make big bucks and are basically expected to work whenever they are not sleeping. But for general worker drones in big multinationals; especially when the companies are unionized. No way is that normal.Don't expect ERA to understand but as someone working in consulting this is pretty much the general attitude in huge multinational projects
I feel like Jason is really reaching to find one story to latch onto for his journalism career.
Pretty much. I'm always given the "option" at my work but it'll end up reflecting on my end of the year performance and bonuses."optional crunch" is not real, folks.
Sure, in the most definition-focused way I suppose you don't have to crunch. But the same could be said for mandatory crunch - you could just quit.
Video game studios are notorious for churn and sucking them in and spitting them out. Turn down "optional crunch" and enjoy being first on the chopping block. Enjoy hearing snide commentary about how your "heart wasn't in it" or "the real believers stayed."
Optional crunch = crunch.
Yep. And because he isn't afraid on giving names, called them out and giving proof, he is now a bully.She has to be kidding... he is the one who cracked this story and has covered it most with real Dev accounts. She is now pretending she wasn't disputing his reports and downplaying the reality?
She works at gameinformer and I assume she's defending the position they stated?
She is defending Game Informer by saying they didn't name anyone (even though everyone knows where the crunch story broke and where devs have gone to talk about it), by going to Jason Schreier who also did not say who said what he was disputing, and saying "look at Jason. Can you believe this bully Jason everyone?"But where is Jason a bully? He is responsonding to what was said on the GI podcast without insulting anyone or even calling names.
That is my problem with her reaction to all of this.
His example was about said "optional" crunch you're defending, not mandatory crunch. Basically, they're the same damn thing.
You are just explaining the enforce crunch, not the option of Devs, QA choose to crunch or not. So, we are complaining about enforce crunch? Not the option to people choose to crunch, right?!