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Gelf

Member
Oct 27, 2017
5,294
Definitely agree with those saying to go the Until Dawn route with camera angles, though for Resident Evil I'd want more weirder angles at times then that game.

The vibe fixed cameras give is fundamentally different from over the shoulder and that's why I want it back and would take the sacrifices to aiming etc to have it. I want that horror graphic adventure game style again.
 

ffvorax

Member
Oct 27, 2017
3,855
I think that Silent Hill 1 hybrid camera system is still the best of the two worlds. That would be the perfect "evolution" for a brand new survival horror. But I suppose that on a commercial pov is too much of a risk...
 

Pyro

God help us the mods are making weekend threads
Member
Jul 30, 2018
14,505
United States
Agreed. I think fixed camera angles and tank controls still have a place in horror games, not everything needs to be like RE4.
 

Soj

Member
Oct 27, 2017
10,692
It's fine when it's done right. Not so much when it's like DMC1 and taking two steps in any given direction changes the camera angle.
 

Kaguya

Member
Jun 19, 2018
6,404
It seems like Dusk Golem was adamant that they were in the game at one point back when the game was shown off at E3; I don't even care I'll throw money at DLC if they bring in a classic style camera mode.

https://www.resetera.com/threads/re...th-2019-ps4-xb1-pc.48434/page-67#post-9159682
Didn't the developer themselves say they tried many thing for the remake, including fixed camera. If they had a chunk of the game with playable fixed camera and then decided that didn't work, I doubt we're seeing it back again even as a payed dlc.
 

AVtechNICK

Member
Dec 13, 2017
505
I'm totally fine with mainline Resident Evil games having over-the-shoulder camera (but not first person though), but sometimes I want for Capcom making a AA Resident Evil spin-off in the vein of classic games (with combat closer to Resident Evil: Outbreak). Seriously, personally I've never had any problems with fixed cameras and tank controls, more of that, I believe they have a special charm in non-scripted moments like this.
 

K Samedi

Member
Oct 27, 2017
4,989
Sure a mid tier game with Resident Evil style graphics and puzzles would be great. Who doesn't want one of those? I already preloaded Onimusha just to get my fix. Fixed camera angles is a hugely ignored concept these days and I'm sure a well executed game would sell loads of copies. Actually I'd love to see rpg's go in that direction again and it can be applied to other genre's as well.
 

skeezx

Member
Oct 27, 2017
20,128
played REmake for the first time not long ago and while a great game the fixed camera kinda stuck out in my head as something i haven't been missing

would be cool to have a few throwback titles here and there but it's not something i'm particularly keen on revisiting
 

Mikebison

Banned
Oct 25, 2017
11,036
I love classic RE, I really do, and I agree that I want more games in that survival horror style and RE2 is probably going to be my favourite game this year. But the clamouring for fixed camera is just nostalgia goggles. Right around the same time, Silent Hill already proved that using dynamic angles provided a better experience.

Fixed angles only worked well in RE1 and 2 where you had almost symmetrical buildings and you could orient yourself with East and West. The angles in the alleyways of RE3 are a fucking mess and you regularly have no idea which way you're going without pulling up the map, leading you to keep going back the direction you came.
 

mclem

Member
Oct 25, 2017
13,448
In principle I'm okay with fixed cameras, but there needs to be reasonable thought about the control aspect, because I think the tank control scheme would be a hard sell these days for fast-paced action (slower-paced stuff ought to be fine) - that said, I've not played anything that plays with camera angles much of late, so I don't know if that's a solved problem.

One thing that did work for me - conceptually - was when REmake on GC introduced a control alternative that made it more explicitly akin to a racing game, with "forwards" being bound to one of the triggers. I was rather disappointed when the ports and rereleases of the earlier games to later systems didn't patch that in.
 

60fps

Banned
Dec 18, 2017
3,492
I really like this trend. Technology gets outdated and is replaced by newer, more complex tech. But at some point people start to miss the simpler tech and it comes back and will be loved as "retro" from then on.

Fixed camera angles should certainly come back. I always liked them.
 

justiceiro

Banned
Oct 30, 2017
6,664
For horror games? Sure. Action games? Nah.

But I do wish more games like code Veronica happened. It was the peak evolution of the system for me.
 

Sharivan

Member
Dec 29, 2018
411
Belgium
I doubt I'm well known here; but I will argue to the death that as good as the RE2 remake looks (And I am getting it day one peoples); it will never ever replace the old game for me nor capture the same feeling of dread that the original (And all the classic Resident Evil games) has in spades. Every single camera angle has to be placed deliberately and each room and environment can achieve its own tone in combination with enemy and item placement (Think entering a room and hearing a lot of zombies but not knowing where they are; or entering a room to find the first camera angle specifically centered on a key or weapon).

The sad fact is while an Old School Resident Evil game would probably score extremely well with the critics, it's never going to sell as well as a more homogenized product to sell to the general gaming audience that wants every game to play and look the same. It's why we mostly see fun and unique concepts stay in the indie realm. Still would love to see Capcom produce a cheaper RE title with the fixed camera angles released at a budget price.

YES! A smaller game just like the old REs would be great.

I absolutely agree with this article we need a fixed camera RE that plays exactly like the old ones. I am sure that the RE2 remake will be good but the new camera is disappointing to me.
 

Heid

Member
Jan 7, 2018
1,807
How about mgs3 style fixed camera angles with optional First Person where you can't move for no reason lol
 
Oct 26, 2017
12,541
UK
Until Dawn showed that you can have effective cinematic fixed camera angles without tank controls. I don't personally have a problem with tank controls but it's a sticking point for a lot if people. But it's a shame no one has built on what Until Dawn did.
 

Deleted member 43446

User requested account closure
Banned
May 15, 2018
748
Man of medam will most likely fit into this type of gameplay. Detroit Become Human has some of the best cinematic angles usages out there, a horror game in that style would be awesome.
 

nachum00

Member
Oct 26, 2017
8,405
Would be nice. It works really well with the slow pace of classic survival horror. RE2 remake would have been a day 1 buy from me if it had them.
 

Deleted member 51789

User requested account closure
Banned
Jan 9, 2019
3,705
Fixed camera angles add a lot to the genre in atmosphere and tension which is evident in the early Resi games and Silent Hill's fixed camera sections.

Definitely not obsolete or outdated if done correctly.
 

Adamastor

Member
Oct 27, 2017
422
Canada
I'm still a massive fan of fixed cameras and it's part of the reason I replay the old resident evil games as much as I do.

I was also pleasantly surprised with Until Dawn and I can see that type of camera work be used with a resident evil game. That's a dream resident evil for me.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
Pretty sure RE4 killed this camera mechanic indefinitely, even though I would love it to come back.
And yet it actually controlled using tank controls anyway.

Also people should notice that Read Dead Redemption and games like Detroit are even using fixed angles to this day. To me that is proof that it still has a place in modern gaming and it sure would draw away from the increasingly homogenization of AAA games being either third person, over the shoulder or first person shooters.
 

Diego Renault

Member
Nov 1, 2017
1,339
I agree. That's what made those games great to me. The newer ones have a very different gameplay feel, which I don't like.
 

CesareNorrez

Member
Oct 25, 2017
5,520
Capcom should demake REmake 2 by capturing the game from fixed angles, making those into images, and redesigning the game where applicable so the Fixed angles work. They could port it to the Switch this way. That's my dream if REmake 2 is a success.
 
Apr 10, 2018
214
Fixed cameras is not something I want to see in a modern game tbh, as it always broke the movements' flow as when the camera moves you don't really know if you have to follow the directions compared to the camera or to the character, and the sudden jump can definitely make you lose sense on what direction you were going in. I hated that shit in Tomb Raider games especially, fixed cameras are a relic of the past for such games and that's where they should remain imho.

That's literally the problem that "tank controls" solve.
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
A tracking camera like in the classic God of War games would be nice. What GoW3 achieved in terms of visuals and atmosphere is still impressive to this day.

Fixed camera angles can be used when appropriate but just like pre-rendered backgrounds they seem like an unnecessary limitation for this type of game.
 

kubev

Member
Oct 25, 2017
7,533
California
I don't mind the fixed camera angles as long as they're fair and compensated by other improvements. I occasionally make the mistake of trying to play REmake, and I end up giving up the first time I step outside and get attacked by the dog that I can clearly hear but have no idea which direction it's coming from because of the terrible camera angle. Don't use a bad camera angle to screw over the player; use it to emphasize something.

Honestly, this is why I ended up giving up on Lost Odyssey. I got tired of the "puzzles" that're only difficult because you can't tell what's moving off-screen when you flip a switch in a big, open area because the stupid screen doesn't scroll to indicate what just happened in a certain area. It's a terrible design for game play in any fashion.

The aforementioned dog situation could be rectified by simply giving the character only one direction to travel in from the point of entering the scene, altering the camera angle to at least indicate that one direction is clear and/or giving the player more time to react by pulling out the camera more.
 

Speedlynx

Member
Nov 22, 2017
827
Until Dawn is the only major fixed camera angle horror game I can think of from this generation.
Yup it was brilliant. White Night also did it, and it was great. Neither of those games have combat though.

Definitely want fixed cameras back for horror games. Maybe not strictly "fixed", more like dynamic, panning camera angles that constantly move with your character but from a generally fixed position. Like Code Veronica or Until Dawn.

Tons of people in this thread screaming outdated, but Resident Evil definitely lost something integral to it's charm from RE4 onwards.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
That's literally the problem that "tank controls" solve.

That's another thing that should not make a comeback. And Tomb Raider 1-5 also had tank controls, in the sense that you had to stop, slowly turn around and such, but you could also run in various directions which were subsequently a pain in the ass when fixed cameras started switching between one another. An archaic control method shouldn't come back just so we can have another archaic game design, which is fixed cameras. If it's a single screen game or a top view one it's one thing, but we overcame that game design for proper 3D games for good reason. If I look at games like Dead Space or The Evil Within, it doesn't feel like we're losing out on any quality by not limiting ourselves to single camera angles in the various rooms and corridors. On the contrary, in fact.
 

base_two

Member
Oct 27, 2017
1,811
I need cgi backgrounds in AAA rpgs back. Who do I talk to about this?

I want this back as bad as any other retro game design, but it's likely prohibitively expensive these days to do in HD. For one, you'd have to account for all of the various resolutions modern gaming devices are capable of displaying these days for the pre-rendered backgrounds to display without stretching or cropping. Secondly, anything that was pre-rendered even as recent as the Baten Kaitos series (which featured very high quality SD pre-rendered backgrounds) can likely be achieved in real time with very similar results. And if you put that much effort into achieving that level of visual fidelity, why would you bother locking the camera?

Regarding the horror games with locked camera angles, I think it worked so well with games like Resident Evil because it created artificial tension due to the locked perspective and limited controls. Game designers have figured out how to create that same tension and atmosphere while allowing the player much more control. If it's brought back, it'd only be for nostalgia's sake.
 

Sharivan

Member
Dec 29, 2018
411
Belgium
Yup it was brilliant. White Night also did it, and it was great. Neither of those games have combat though.

Definitely want fixed cameras back for horror games. Maybe not strictly "fixed", more like dynamic, panning camera angles that constantly move with your character but from a generally fixed position. Like Code Veronica or Until Dawn.

Tons of people in this thread screaming outdated, but Resident Evil definitely lost something integral to it's charm from RE4 onwards.

Yes, fixed doesn't have to mean completely static or pre-rendered. Code Veronica uses full 3D backgrounds and a moving camera but still has predetermined camera angles.

To me fixed cameras aren't only about creating tension. I just think they make the game look better and more "cinematic". They make the environments look cooler in a way. They also simplify a game's controls and make them more accessible because you don't have to worry about controlling the camera yourself. I know several people who don't like 3D games because they can't figure out how to control the camera. They also prevent motion sickness in people who get it from moving cameras in games (which is fairly common actually).
 
Last edited:
Oct 31, 2017
8,615
If you want exactly what Capcom did with RE on GC, just replay that game as it won't get any better than that ! :P

Also Samanosuke isn't a brave villager but a ronin in Onimusha and he's slain trying to save a princess ;)
 
OP
OP
Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,396
Ibis Island
The amount of posts here and in other threads for the Classic RE titles is why RE2 is the way it is.
You're not going to maximize sales on a big budget with Fixed Camera these days. Regardless of that, there's definitely enough interest to do something like a smaller spin-off title in that style.
 

badcrumble

Member
Oct 25, 2017
3,730
Fixed camera angles (or fixed "dolly" cameras) yes, prerendered backgrounds no.

There's a lot to love about what fixed camera angles can do for presentation, but I want my environments to actually react to what my character (and NPCs) do. Let blood smear on the walls, let objects get knocked down, all of that stuff. Physics & real time lighting matter.

To give an example - Onimusha 3 used fixed camera angles and real-time backgrounds, and some parts of that game (like the burning tree toward the very beginning) are *ridiculously* lovely to look at.
All the "please no"s in this thread should go play Until Dawn.
Until Dawn is a great example.
 

Deleted member 37739

User requested account closure
Banned
Jan 8, 2018
908
I won't lie, I'd be down for it - I still replay RE HD from time to time and it's still great to me. Fixed perspective could yield some insane visuals on current hardware as well.
 

Wandu

Member
Oct 27, 2017
2,162
Hell yeah, I will always be fond of the old school camera angles and tank controls. That's how I played REmake 1 and RE:0 with tank controls. Also looking forward to Onimusha. I wish REmake 2 had a secret mode to be like the old style, but I will still day 1 on it because it is one of my fav RE games.
 

Bizzquik

Chicken Chaser
Member
Nov 5, 2017
1,504
I want indies to do this.
I think a fixed camera could be a less-expensive way to do art, combat, and atmosphere than FPS. And there would definitely be an audience.

But leave tank controls in the past, please.
 

BBboy20

One Winged Slayer
Member
Oct 25, 2017
21,985
I was kind of hoping for a secret mode in the RE2 Remake that converted the whole game back into fixed camera angles. Obviously that would be a crazy amount of work but a guy can dream.
Well, apparently it was in the works but it's fate is unknown. Hey, maybe PC modders can accomplish this.

I think getting a fixed cameras choice in REmake 3 would be great. Leon is the face of the OTS view but Jill is the part of that OG legacy and it would be cool to maintain that in that game, at least.