BioWare Explains Why It Didn't Bring Back Mass Effect 3 Multiplayer In Legendary Edition
Why isn't the multiplayer experience included in the remaster? BioWare tells Game Informer in an exclusive interview why it was just too complicated.
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Sucks but the visual upgrades are more important imo. I'm glad they put a focus on that.When speaking with Kevin Meek, environment and character director, and project director Mac Walters, the topic of multiplayer came up and why the studio decided to nix its inclusion. When speaking with , he compared multiplayer to restoring a Porsche, and the analogy actually worked.
"I had all of these analogies early on to try to help people understand what this remaster is going to be about," he said. "It's one thing to take a 1982 Porsche that needs to be fully restored, but now I want you to imagine that it was actually buried in concrete. So you've got to chip away at all of that, and every time you go to try something it's like 'is this even going to work?' Do I blow the engine turnover? You know, it's just a lot of work. And I think people underestimate what it's like to do this game, because - at every step - you are given an agonizing choice of 'is this the thing that we want to spend our time on and really try to improve it' and 'where will this lead us down the road?'"
He added, "I feel strongly that we've chosen the things that are what the majority of our fans were most passionate about. On the topic of multiplayer, it was just really hard. Getting all of the online systems working and functionality would have been another large chunk to do but at the same time, there are a lot of other logistics involved. The economy is built completely differently. Then questions came up like, "Do we support it post-launch? What about people who are still playing multiplayer today? Do we try to find a way to somehow do crossplay between the PS3 and PS4?"
With the work that would have been put into those logistics, the bulk of the project would have suffered, time-wise, and ultimately it was decided that multiplayer was not the road bump this remaster needed, especially since the studio has been wanting to do this for a long time now.