Honorable Mentions:
- Doom Eternal The Ancient Gods Part 1 - Amazing DLC, but just an expansion of a fantastic game that already made my top 10, so I didn't want to nominate them both.
- Tony Hawk Pro Skater 1+2 - Great remaster, but not much more than that.
- Paper Mario: The Origami King - A pretty, charming game with exactly one powerful story mode, a very slow start, and gameplay that stays interesting just long enough to finish the main story.
- Call of Duty: Warzone - The Gulag is fantastic. The rest is 200 gb of standard Call of Duty action.
- Rocket Arena - A fun, smash bros style twist on the arena shooter genre that didn't have a large enough playerbase to support its meta's potential.
- Spiritfarer - I only played the demo so I can't speak to the overall quality with confidence, but what I saw was beautifully animated and heartwarming.
- Fall Guys: Ultimate Knockout - A fun leap forward for the battle royale genre that was fun for a weekend, but focuses on a random party atmosphere more than tight platforming, which limits its potential.
- Diabotical - A faithful Quake-style arena shooter that's a blast to play, but lacks the strong aesthetic and originality of the games it's paying homage to.
10.
Frog Factions "Hop's Iconic Cap" DLC - In a surprising new twist for the franchise, Twinbeard Studios released a new piece of contect that ISN'T secretly a Frog Fractions sequel. However, it is still a very iconic cap, so it makes the list.
9.
Amnesia: Rebirth - Weaker mechanics than the Dark Descent, and less interesting writing than Soma, but still a strong horror game with lots of memorable moments and a fantastic art style, especially the last few levels.
8.
Resident Evil 3 Remake - This game never stood a chance of living up to Resident Evil 2 Remake, and the cut content hurts the value proposition, but what's there is still a wonderfully rendered creation of a chaotic Raccoon City full of great environments and tight survival action. I played through it all in one sitting and I had a blast the whole way through.
7.
Spider-man: Miles Morales - In many ways it's just an (occasionally buggy) large expansion for the first Insomniac Spider-man game, but the changes they did make are impactful in all the best ways. The Stealth saw a nice upgrade from the new invisibility power and electric mines, and we saw properly ramped up stealth challenges to match. Combat added a satisfying twist in the form of Miles' new Venom powers, which I hope becomes a staple of the core fighting action loop. And swinging is as satisfying as ever. The story is a great follow up that, while short and a little cliche, does the character of Miles Morales justice. The final post-game mission is everything I could hope for from a Spider-man game, and I couldn't have asked for much more from this feel-good adventure.
6.
Valorant - The first competitive FPS game to really put up a fight to the juggernaut that is CSGO came out swinging, and has stayed strong ever since. A clean and clear art style coupled with a ton of mechanical streamlining and quality of life upgrades really carved out a niche for Valorant that has made it a blast to learn. It's still working out some kinks - mainly in some of the map design, character balance, and how the monetization hurts the experience of more casual players - but I'm still excited to see where it goes in the future.
5.
Carrion - An insanely inventive game that plays unlike any game I've ever played before. The mere act of moving the monster around the environment is a blast, and ripping apart both unsuspecting scientists and reinforced mech suits is equally fun and satisfying. The environmental puzzles can be a bit simplistic, and the levels can be confusing to navigate, but overall the design is strong throughout its roughly 6 hour playtime.
4.
Ghostrunner - I have almost no problems with this game; the writing is strong (full of appropriately Cyberpunk lingo), the story is engaging, the movement is enthralling, the level design and enemy encounters are consistently clever, and the soundtrack is an absolute all-time great. I played through the game in one day, despite my hands starting to hurt from all of the intense platforming, just because I couldn't put the game down. My only complaint with Ghostrunner is that some of the Cybervoid levels, while appropriately slowing down the pace, have disappointing puzzles and take away all of your movement options, hurting the overall flow of the game. However, you can skip them on replays, so I'm excited to go back to this game at some point and play around with speed running (especially T.O.M.).
3.
The Last of Us Part 2 - Undoubtedly one of the most beautiful, well animated games ever made. Couple that with nearly flawless sound design and an insane attention to detail, and we can say with confidence that Naughty Dog has some of the most talented developers in the industry. The combat also saw some major updates over past Naughty Dog games that really puts it in a field of its own. Deep characters with exquisite performances go the extra mile to make this world feel immersive to a degree rarely seen in this medium. However, the game is hurt by pacing issues (too much scavenging, for one), an overly long campaign, and an extremely ambitious but sometimes cliche and uneven story that keeps it from reaching its full potential. However, huge shout-out to the thorough accessibility features.
2.
DOOM ETERNAL - I wasn't a fan of Doom 2016, but Doom Eternal truly ramps everything up to 11 and it results in one of the finest campaigns the FPS genre has every seen. Taking a page from the character action genre, Doom Eternal features enhanced movement, deeper weapons, and a far more complex cast of enemies - alongside impeccable design for the battle arenas - which forces you to constantly juggle multiple weapons, subweapons, timers, ammo types, modifications, target switching, and your character's position to stay alive in the fight. Pack in much enhanced environment design (with a ton of great color usage and wonderous skyboxes) and an absolutely killer soundtrack, and I not only feel like I'm living in the world of my favorite metal albums, but you have a game that captures my flowstate unlike any game I've ever played before (with a perfect mix of platforming and secret hunting between encounters to keep me from tiring out). I couldn't possibly care less about the lore, but knowing it's there and choosing to ignore it to focus on ripping and tearing makes me feel even more like the Doom Slayer than I would have ever expected. I had a couple of annoying glitches, the end boss was a bit underwhelming, and the homebase was a little disappointing, but none of that matter when I'm flying through the air on a flaming meathook I shot out of my super shotgun. In almost any other year, this would have been my GOTY. But this wasn't just any other year...
1.
Half-Life: Alyx - The true Mario 64 moment for VR. Half-Life: Alyx is not a perfect game; far from it. Melee combat is missing, combat and exploration are compromised by the need to support multiple locomotion options, and various VR hardware limitations prevent some activity from feeling as seamless as it should. And yet, it speaks volumes that a Half-Life follow-up more than a decade in the making managed to not just meet, but exceed the monumental expectations it was carrying on its shoulders before it was even a spark in some designer's eye. Standing in the faithful adaptation of City 17 was like coming home. The environments may technically be less detailed than what we saw in The Last of Us Part 2, and yet I've never felt so grounded in a digital space in my entire life. Gravity gloves made exploring an absolute delight - even if I was picking up and searching a few too many similar looking objects. The writing was funny and witty and concise in a way that extremely few games manage, and the ending was deeply affecting. The voice work was superb and the combat, despite the limited arsenal, did not disappoint. Crouching behind a digital car in my living room and frantically opening the door to look for ammo while the intelligent Combine AI flank my position is a visceral experience unlike anything I've ever played before. Searching for headcrabs in the dark with nothing but a tiny flashlight on my wrist, a pistol clip in my left hand and the gun in my right, running dangerously low on ammo, waiting to frantically relase my empty clip, jam the the new one into my gun and pull back the slide as quickly as possible when I find an enemy carried an almost palpable sense of fear that even the best horror games struggle to match. Even the tension of dropping equipment I need to free up a hand to open a door, not knowing what's waiting for me on the other side, had a unique tension that changed the way I think about games. Alyx has absolute top tier level design and world building that forces scenarios like this regularly, and it's hard to imagine many non-VR situations that can compete with the best this game has to offer. My only concern left after playing Alyx is that Valve is going to make us wait another 10 years before we get a sequel.
0.
Slippi - As an unofficial mod, Slippi doesn't technically qualify for the ResetEra GOTY list, but it still deserves more than just an honorable mention from me. Super Smash Bros. Melee is probably my favorite game of all time, and yet multiple aspects of my personal life have kept me from enjoying in person tournaments as much as I have hoped to. 2020 destroying large group gatherings could have killed that dream for good - and then along came Slippi. Featuring maybe the best netcode I've ever experienced, blazingly fast matchmaking, and an extremely comprehensive data collection and replay feature that makes analyzing matches easier than I could have ever imagined, Slippi has finally transformed Melee into a game for everyone. I've played Slippi almost every single day since its release, and it's turned Melee into the game I've easily spent the most amount of time thinking about in the past year. Slippi has kept my favorite competitive gaming community alive when we feared the worst, and also given me the opportunity to be engaged with it in a way I never expected to be. I'll forever be grateful for what this mod has done for me and my favorite game.
- [PC] [Shooter] [Valve] Half-Life: Alyx
- [PC] [Shooter] [id Software] Doom Eternal
- [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
- [PC] [Action] [One More Level] Ghostrunner
- [PC] [Horror] [Phobia Game Studio] Carrion
- [PC] [Shooter] [Riot Games] Valorant
- [PS4] [Action Adventure] [Insomniac Games] Spider-Man: Miles Morales
- [PC] [Survival Horror] [Capcom] Resident Evil 3 Remake
- [PC] [Survival horror] [Frictional Games] Amnesia: Rebirth
- [PC] [Action] [Twinbeard Studios] Frog Fractions
- [PC] [Shooter] [id Software] Doom Eternal: The Ancient Gods Part 1
- [PC] [Sports] [Vicarious Visions] Tony Hawk's Pro Skater 1 + 2
- [Switch] [RPG] [Intelligent Systems] Paper Mario: The Origami King
- [PC] [Shooter] [Infinity Ward] Call of Duty: Warzone
- [PC] [Shooter] [Final Strike Games] Rocket Arena
- [PC] [Adventure] [Thunderlotus] Spiritfarer
- [PC] [Party] [Mediatonic] Fall Guys: Ultimate Knockout