Honorable Mention - The Lowered Expectations Award - Watch Dogs: Legion
Going into WD:L, my entire experience was painted by one thought - "Man, this is going to seem antiquated after Cyberpunk 2077 comes out". That sentiment lived in my head like a virus, reminding me of all the bits & pieces of stereotypical Ubisoft open world design that plagued the game. It also sneakily raised by expectations for CDPR's hotly anticipated title, giving me a very fresh reminder of what open world games were. Yet despite it being a clearly mediocre product, I stuck with it. Mainly because in the early days of November 2020, I really needed a good distraction that (despite the heavy-handed theming) felt mercifully trivial. I built a crew, I checked off quests, and I drove across London to a surprisingly well crafted soundtrack of modern Brit alt-rock & electronica.
Then Cyberpunk 2077 released. And as I played through the buggy, problematic mess, another thought infected my head. "This isn't as good as Watch Dogs: Legion." Once my refund was processed for CP2077, I found myself returning to Legion's shores - taking in the consistent experience with a sense of glee. It gave me a new appreciation for Ubisoft's tired formula, and reiterated the value of bolstering a good thing. Is Legion one of the ten best games of 2020? Absolutely not. Yet for me, it might be the year's defining experience.
10. Call of the Sea
Much hubbub has been made on this forum about XBox Game Pass, and the ways it has changed the ways people interact with games. A percieved threat that without the buy-in of a retail purchase price, games lose value. That it demeans the product, as has happened in the music, TV, and film industries. While I can't speak to the impact on monetary revenue - I can say that it has only made me branch out, and try more games that never would have seemed reasonable at full MSRP. Case in point, Call of the Sea.
A first-person point & click game about a woman in search of her missing husband, who took to a mysterious island to find a cure for her emerging disease. It's a charming and humble bit of puzzle design, loaded with narrative. It's also a visual stunner on Series X. The island opens up in gorgeous ways, presenting landscapes straight out of a vintage romance novel.
9. The Last Of Us 2
Resetera's 2020 Game Of The Year is flawed in many, many regards. The slick, hyperviolent combat is at complete odds with the game's demure tone. The narrative focus on 'violence's cyclical nature' comes off as an unneeded retread of TLoU 1's less-than-subtle subtext. It is a game that is screaming about how much it has to say, without saying much of anything at all. But I'd be a damn liar if I said it wasn't one the year's ten best games. Naughty Dog's world design has never been as tight, and masterfully pathed as this game. Plus as a Seattle resident, the novelty of seeing downtown so semi-accurately depicted was a real thrill.
8. Jackbox Party Pack 7
Staying social during a pandemic has been one of the most reliably frustrating parts of 2020. The novelty of 'Zoom hangouts' wore thin within weeks, yet they stuck around as people desperately tried to keep social bonds strong. So thank god for the team at Jackbox Games, who seemingly knew about this virus eight years ago - and spent that time developing a suite of party games specifically designed for this social moment. The Jackbox suite has been a weekend standard, and hasn't just kept me in touch with old friends - but helped me make new ones. Party Pack 7 may be their finest accomplishment yet - blending classic hits like Quiplash (now with a GOOD third round!) with remarkable new ideas like Talking Points.
7. Spelunky 2
Back in 2014, I was amazed and transfixed by a hot new Roguelike that stormed Steam with a procedurally-generated grudge. It was tough, unforigiving, and packed with the potiental for viral moments. As I dug deeper into its' soul, I found it worthy to declare the best game of the year (and not just for myself - but for the entire University of Oregon). That game was Rogue Legacy. But that year the remaster of Spelunky also came out, and I set it aside pretty quickly because it was too hard. But in the years that followed, I spent hundreds of hours in Spelunky - slowly chipping away at its' many mysteries.
This year, Spelunky 2 seems like it's hit a similar fate. Sure, another roguelike came out the same week and ate not just Spelunky's lunch - but probably its' entire year of food. Yet for those that did stick with the 'thinking man's roguelike' (as assholes describe it) - a wonderfully challenging and deviously complex sequel awaited. It still kicks my ass consistently. I'm still not done with Spelunky 2. But this time, I'm not underestimating it. As much.
6. Fuser
It should tell you a lot that me - a DJ Hero devotee, and idiot who spent real money on Dropmix - can only find the strength to put Fuser at my #6, and not in my top overall slot. Harmonix's mash-up adventure is defined by fleeting moments of pure musical magic. Grafting the vocals of Mr. Brightside onto the instrumentals of Livin La Vida Loca. Isolating & warping the vocals of Tubthumpin' so its' just a lady saying "Pissin'" over and over again. A perfectly timed drop that gives Jolene a ripping RATM guitar solo. The underlying tech is magic, even when the game it's grafted onto isn't. I wish Fuser was a better arcade rhythm game, yet that'd probably remove some of the wonderful depth from the creation suite. I wish it was a deeper creative tool, yet that'd also make it a worth rhythm game. Fuser is magical precisely because it doesn't commit fully to being either a videogame, or a piece of audio software. Instead, it's a tool to give you the same feeling that a great Rock Band night did - making you feel like a superstar.
5. Golf On Mars
For me, mobile gaming has taken up a place in my life that is less like recreation - and more like meditation. Threes! was a simple sliding puzzle that eased me off many an anxiety cliff in 2016. For 2020, that soothing balm was Golf On Mars. The spiritual sequel to Desert Golfing, Golf On Mars is a game where you strike the ball into the hole. Might involve going over a hill. Might involve spinning the ball. Ball goes in hole, hole fills up, you head for the next hole. It's simple, it's satisfying, and it goes on for approximately 25 billion holes. It is in no way infinite - but on the scale of human life, it might as well be. It's a game just one step above us on the cosmic time scale, a pasttime for elder gods. I like to imagine immortals comparing speedrun times as they kick through billions of holes in one sitting, looking at my 15,000 holes as if it were a blink of an eye. I am but a grain of dirt on Mars' ever-stretching plains.
I find this soothing.
4. Among Us
I'd like to thank the team behind Among Us for putting this game out on Switch this year - exclusively so it can be eligible for this list, and frustrate people who get really particular about release years. Among Us is 2020's defining game, namely because it couldn't exist in any other moment. It didn't just need streamers to find it - it needed people to be at home, desperate for another thing to do with friends over Discord. And with Among Us' brilliant simplicity and low barrier to entry, it has excelled in the space. This vein of 'werewolf'/'hidden identity' game has existed for years - but Among Us gives everyone an easy way to hop in and be engaged. It's a brilliant bit of multiplayer design.
3. Animal Crossing: New Horizons
Every day in Animal Crossing is a routine. Talk to your neighbors, check out the daily event, see what's in the shops - and make incremental progress on whatever little goal you want to accomplish next. It's easily disregarded as a game of chores, or as something to be min-maxed to get immediate access to everything. But in 2020, the value of AC's basic gameplay loop became very obvious. When all traditional routine is stripped away from us, we find ourselves craving it. When it feels like we have no power, the ability to accomplish those small goals feels magical. And if Nintendo was held to the same standards as any other videogame company in the 21st century, the online play would be seamless enough for all of this to be impeccably shared across all borders. Instead, it is a herculean effort just to see each other in this series of walled gardens. But this year, the extra effort felt like it was worth it.
2. Hades
Few games have ever succeeded as hard at their core ambition as well as Hades. Supergiant's take on roguelikes has lofty goals, but not the sort that you expect out of a GOTY contender. It wants to imbue story & character into a game of repetition and replayability. And it wants both of those elements to feel in concert with each other, rather than at conflict. It's a formula that only balances when everything goes right - and for Hades, it does. The combat loop is swift & varied enough to make you crave another round. The story is clever, with engaging takes on classic characters of mythology. Sonically, it pumps you up and edges you into an adrenaline high. As the rounds stack up, just enough changes and challenges get sprinkled in to spark the imagination. It's the standard any roguelike will be held to for the coming decade - and the genre will be better for it.
1. Spiritfarer
Death was on my mind a lot this year. Both the everyday reality of it, and the philosophical idea of it. I couldn't help but ruminate in the really rough questions that come up when you're living right now. What do I mean to people? What am I going to mean to them when I die? What role do I play in their lives? Am I happy with the answers to those four questions? What does it mean if I'm not? Spiritfarer isn't tackling all of that. But it was the piece of art this year where I felt comfortable to ruminate in that space.
It's a game about the afterlife, specifically about the voyage between death and eternal rest. As you accumulate a crew of lost spirits, the theological conversations dance with the mundanity of their demands. Is this one bucket of Fried Chicken really the difference between purgatory and eternal peace, Atul? Or is it just the tool you need to come to peace with what that chicken reminds you of?
Spiritfarer's wonderfully crafted world leaves a mark on your soul. It brought me to tears many, many times - because it let me grapple with a lot of stuff that I can only really think about when I'm partially distracted by a videogame.
- [XBO] [Adventure] [Thunderlotus] Spiritfarer
- [Switch] [Roguelike] [Supergiant Games] Hades
- [Switch] [Simulation] [Nintendo] Animal Crossing: New Horizons
- [Switch] [Party] [Innersloth] Among Us
- [Mobile] [Sports] [Captain Games] Golf On Mars
- [PC] [Rhythm] [Harmonix] Fuser
- [PS4] [Platformer] [Mossmouth] Spelunky 2
- [PC] [Party] [Jackbox Games] The Jackbox Party Pack 7
- [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
- [XBO] [Adventure] [Out of the Blue] Call of the Sea