If you have a walkthrough it's totally straightforward, but if not you're running around doing the same crap over and over again to figure it out.
And is Arin going to every learn his lesson on the sail cloth? He keeps slamming into the ground, losing hearts, then is shocked (schocked!) when he gets hit once and dies.
You don't need a walkthrough. The game's areas are very well design and they don't overdo it with telling you how to navigate them but give you plenty of optional help.
This is like the complete opposite of Twilight Princess, where the areas are all very bland but they make you do several backtracking fetch quests between each dungeon:
TP: Beat Forest Temple -> Hyrule Field -> Back to Faron to get bridge -> Eldin -> Kakariko/Death Mountain bug hunt -> Tame epona -> Back to Ordon to sumo wrestle for iron boots -> Back to Kakariko -> Save kids from bulbins -> Climb death mountain again stopping every minute to sumo gorons -> Sumo wrestle Goron elder -> Goron Mines
SS: Beat Skyview Temple -> Return to Skyloft to put tablet in statue -> Go to Eldin and climb volcano -> Find 5 key shards -> Earth Temple
Regarding the sailcloth, Arin is doing it on purpose to prove that the game does it for you even though it only does it for you in situations where it'd be annoying to ask the player do it.