The people online wanting pokemon to go open world mmo is actually the echo chamber.
The people online wanting pokemon to go open world mmo is actually the echo chamber.
Could I ask why? What are your reasons for preferring the same structure with every core Pokemon game and not being open to something like an open-world game? Why does the thought of an open-world Pokemon game not thrill you?
Do you think Sword and shield will be the inferior games regardless of how much content is in them?Because it does.
At least it doesn't look like a complete rehash from Sun&Moon and actually made the must needed progression of dropping random encounters (which Sword&Shield DOESN'T DO).
What if there was a way you haven't thought of yet that could make a game in the Pokemon universe even more fulfilling though? I'm sure a ton of people thought Nintendo had perfected Zelda gameplay with Link to the Past, only to totally revel in z-targeting and 3D combat with Ocarina of Time.The fact that map design and game mechanics are something that have to be intimately related in a good game. Open world Pokémon would force to change many things in the progression and systems of the games that I want to remain the same, like the combat.
I mean it wouldn't have to be giant fields, it could easily mirror what the Pokemon world is like now, couldn't it? I'm not saying I want "Pokemon Breath of the Wild" - but something less linear, something more open, etc. I agree with you, open-world has become stale, but I've fantasized about an open-world Pokemon game since pretty much the beginning.Because why does everything have to be open world? I'm mostly just done with open world now. Open world devolves into being extremely repetitive for the most part. Bote took away most of the things that made me really lile zelda, at least from alltp to skyward sword. Plus pokemon works even worse for open world because it wouldn't even have physics like botw. It would be going around giant fields just looking for wild battles or trainers, endlessly.
Because it does.
At least it doesn't look like a complete rehash from Sun&Moon and actually made the must needed progression of dropping random encounters (which Sword&Shield DOESN'T DO).
I can not be excited about something that I do not know how it is. I can only make equivalences of things that exist and do not fit into what I want from Pokemon.What if there was a way you haven't thought of yet that could make a game in the Pokemon universe even more fulfilling though? I'm sure a ton of people thought Nintendo had perfected Zelda gameplay with Link to the Past, only to totally revel in z-targeting and 3D combat with Ocarina of Time.
I mean it wouldn't have to be giant fields, it could easily mirror what the Pokemon world is like now, couldn't it? I'm not saying I want "Pokemon Breath of the Wild" - but something less linear, something more open, etc. I agree with you, open-world has become stale, but I've fantasized about an open-world Pokemon game since pretty much the beginning.
Do you think Sword and shield will be the inferior games regardless of how much content is in them?
Let's Go are the worst Pokemon games I have ever played. Even though I like visible pokemon in the world (the integration was dog shit though as the world was not dezigned for it), mechanically and gameplay wise its just fucking ass.
That's fair, but could you not also be open to people wanting GameFreak to try new things with the Pokemon IP? Like I said, it's possible to like Pokemon but not like the fact that the games haven't changed all that much since the original game. It seems to be "we want the same thing we don't want it at all" for a lot of Pokemon fans.I can not be excited about something that I do not know how it is. I can only make equivalences of things that exist and do not fit into what I want from Pokemon.
Let's Go is a rehash of the XY artstyle though? And SWSH are way less strictly cartoony than SM which is very apparent if you look at the style of the sky, water, and vegetation. The only thing similar is the character proportions and I cannot believe anyone would prefer Let's Go's chibis with the plastic shading and random bloom everywhere instead of cel shading and outlines. SWSH have much better lighting and scene compositions all around too. Random encounters are back but nothing points to them being the only way to encounter Pokémon either as even Sun and Moon had dynamic encounters scattered through the region, some of which were fully realized like Wimpod, and some that used shadows instead.Because it does.
At least it doesn't look like a complete rehash from Sun&Moon and actually made the must needed progression of dropping random encounters (which Sword&Shield DOESN'T DO).
You can't really call him wanting a echo chamber, when this is becoming a echo chamber in it in itself
Gen 5 didn't feel samey to Pokemon before it all beyond there being 8 gyms and a Pokemon league, and Gen 7 at least tried something new with the Trials and having a more interconnected plot-gameplay dynamic between them compared to gyms. The only stale point in Pokemon was XY, which was the first and hopefully only time the story mode felt like Gamefreak going, shit we made a solid online experience but there also has to be a single player mode.
Hell, if a Pokemon game was coming out and they said "yes it's 8 gyms again, a rival again, etc. - but this time the starters are going to be fighting, poison, and ghost, and the gym leaders are going to have varied teams" I'd be so in.
That's fair, but could you not also be open to people wanting GameFreak to try new things with the Pokemon IP?
That's a very big if.Nah, if sword and shield have a crap ton of postgame, new megas, skippable cutscenes and a higher difficult, then people will consider it the superior game.
You can't really call him wanting a echo chamber, when this is becoming a echo chamber in it in itself
Haha damn...That's a complete walk back from "I want an open world Pokemon". SwSh could have a lot of differences, we have had 1 min of vague gameplay so far, though from what we've seen, the 'gym' battles are happening in stadiums this time so there could be more meaning behind them. S/M also switched up the gym formula too did it not?
They developed Pokemon Quest, there's your new thing :P
I mean, they are right.
That's still two games from their non-pokemon output that you liked, which is significant enough that you calling them a poor developer is weird.Then maybe a matter or opinion but their only non pokemon game that have stuck to me were drill dozer and that rythm game.
Also pokemong games are good on a direction and content wise but IMo they lack on the technical sode
I think it's actually smart from business point of view. Since Pokemon keeps selling 10 million+ with the same formula, any innovative ideas would be better spent creating original IPs, rather than on Pokemon which can be viewed as a risk (if it keeps selling, why change it?).
Well, gen 7 had way more postgame content than gen 6 so gen 8's postgame should be larger than gen 7's. Lets go let you skip the cutscenes and that feature most likely will be back in SwSh.
I'm kind of tired of gimmicks that Gf doesn't use in their latter games, look at megasWell, gen 7 had way more postgame content than gen 6 so gen 8's postgame should be larger than gen 7's. Lets go let you skip the cutscenes and that feature most likely will be back in SwSh.
I'm more worried about the difficulty or the lack of an interesting new feature like mega evolutions.
This is not true, in 2017, one year after Sun and Moon, several people complained or almost cried because they announced USUM instead of a gen 4 remake.That's a weak excuse. Let's Go was supposed to be a console game first but it still looks like shit.
No? I'm pretty sure the majorty of the fanbase would be perfectly fine with Pokemon taking a several year break if it meant a higher quality end product. It's more like it's Nintendo that wants it done in a year.
Lol
Imagine Zelda stayed a top down game and people were still arguing against 3d Zelda. Top down Zelda games are great, easier to make and sell a lot, but 3d Zelda gave us some of the greatest games of all time.
Did you guys not grow up watching the Pokemon Anime and play the Gameboy games imagining you were in this world? Nowadays games can deliver that but Pokemon is essentially still the Gameboy experience. I really don't see how people don't want Pokemon to make that obvious step, even when they still enjoy the classic Pokemon formula.
It doesn't meant that at all
monolith pleaseMaybe Nintendo prepping to give pokemon to another developer ?
LG's cutscene skip isn't the kind that would help Sun and Moon. the problem wasn't the cutscenes, but the actual dialogue portions that took control away from you. you can't skip thoseWell, gen 7 had way more postgame content than gen 6 so gen 8's postgame should be larger than gen 7's. Lets go let you skip the cutscenes and that feature most likely will be back in SwSh.
I'm more worried about the difficulty or the lack of an interesting new feature like mega evolutions.
No one pushes back against that kind of features, you're being voluntarily disingenuous. Pokémon is a turn based RPG and as such didn't gain much from going 3D. The only difference left is in how environments are designed and no one is against an evolution on that from. And evolution doesn't mean open world.There's also just the small stuff that I've noticed people still push back on that wouldn't even change pokemon's identity like voice acting, faster battle load times, difficulty modes. At least here, on other sites I've seen people a bit more open to criticism, but people come out so hostile while defending classic pokemon formula that it just gets exhausting to talk about.
And you've never been able to. And people used to complain about it as well, but now everyone likes to pretend it's only a problem in Sun and Moon because they sometimes use different camera angles while you go through dialogue.LG's cutscene skip isn't the kind that would help Sun and Moon. the problem wasn't the cutscenes, but the actual dialogue portions that took control away from you. you can't skip those
No one pushes back against that kind of features, you're being voluntarily disingenuous.
not just camera angles, but animations as well. let's not pretend like the move to 3D didn't change up things there. we can't speed through dialogue boxes because of those camera pans and character animation, so they do take longer to get through nowAnd you've never been able to. And people used to complain about it as well, but now everyone likes to pretend it's only a problem in Sun and Moon because they sometimes use different camera angles while you go through dialogue.
What I have come to learn over here is that as long as a thread isn't FromSoft related, it will be toxic.
I mean, what're you trying to say here? Because we know those games crunch the devs to near death to make HD assets they don't needThis is a sentence that only works in threads about Pokemon games lol.
Imagine someone responding to criticism of the visuals of literally any other game like this, let alone a game in a franchise with a quarter of the ubiquity of Pokemon.
"Wow the new assassin's Creed looks kinda stale"
"You piece of shit do you think these assets come out of thin air? You think this game dev life is easy????!!!!"
Why is it "much needed progression"?At least it doesn't look like a complete rehash from Sun&Moon and actually made the must needed progression of dropping random encounters (which Sword&Shield DOESN'T DO).
The more you love Pokémon, the more you hate GameFreak.
Man imagine if Sony acquires GameFreak and in turn became the new publisher for Pokémon games (I'm assuming in this scenario they still aren't getting the IP). The fire that would spread across every Nintendo fan forum would extremely fun to read through
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I have plenty of criticism for a lot of beloved games; there is always going to be a group of people who are simply no interested in something no matter how great it is. But that's the thing; why should they change anything for artistic reasons (since you're not arguing about the business side) if the games are most likely their own artistic vision for it? We know they have the budget to throw at it if they wanted to wildly change it, but I think it's clear that they don't see it for the game. Game Freak is more interested in dynamic changes to how the games work than complete genre shifts.I mean, they're not always critically acclaimed, there are plenty of disenfranchised people like myself - but you're right, they review well and sell great - I'm not arguing that they should do it for business reasons. Open-world was just an example as that's the one everyone throws around, but it's also because Pokemon as an IP would so obviously lend itself super well to that genre, it's easy to see that. And it's because more often than not, the spin-offs are really simple, I'm talking a big-budget, grandiose game. They're also (from my personal experience) usually not that great.
It doesn't. I was being sarcastic.
This is not true, in 2017, one year after Sun and Moon, several people complained or almost cried because they announced USUM instead of a gen 4 remake.