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Deleted member 32018

User requested account closure
Banned
Nov 8, 2017
7,628
Could I ask why? What are your reasons for preferring the same structure with every core Pokemon game and not being open to something like an open-world game? Why does the thought of an open-world Pokemon game not thrill you?

Open worlds usually lack structure, are empty, include meaningless side-quests full of fluff, make the story worse, take a huge amount of resources (especially when we are talking hundreds of Pokemon roaming the world) and we've had so many open world games in recent years that Pokemon sticking to going from point A to B is refreshing imo.
 

Deleted member 17207

user requested account closure
Banned
Oct 27, 2017
7,208
The fact that map design and game mechanics are something that have to be intimately related in a good game. Open world Pokémon would force to change many things in the progression and systems of the games that I want to remain the same, like the combat.
What if there was a way you haven't thought of yet that could make a game in the Pokemon universe even more fulfilling though? I'm sure a ton of people thought Nintendo had perfected Zelda gameplay with Link to the Past, only to totally revel in z-targeting and 3D combat with Ocarina of Time.
Because why does everything have to be open world? I'm mostly just done with open world now. Open world devolves into being extremely repetitive for the most part. Bote took away most of the things that made me really lile zelda, at least from alltp to skyward sword. Plus pokemon works even worse for open world because it wouldn't even have physics like botw. It would be going around giant fields just looking for wild battles or trainers, endlessly.
I mean it wouldn't have to be giant fields, it could easily mirror what the Pokemon world is like now, couldn't it? I'm not saying I want "Pokemon Breath of the Wild" - but something less linear, something more open, etc. I agree with you, open-world has become stale, but I've fantasized about an open-world Pokemon game since pretty much the beginning.
 

Gotdatmoney

Member
Oct 28, 2017
14,500
Because it does.

At least it doesn't look like a complete rehash from Sun&Moon and actually made the must needed progression of dropping random encounters (which Sword&Shield DOESN'T DO).

Let's Go are the worst Pokemon games I have ever played. Even though I like visible pokemon in the world (the integration was dog shit though as the world was not dezigned for it), mechanically and gameplay wise its just fucking ass.
 

Glio

Member
Oct 27, 2017
24,518
Spain
What if there was a way you haven't thought of yet that could make a game in the Pokemon universe even more fulfilling though? I'm sure a ton of people thought Nintendo had perfected Zelda gameplay with Link to the Past, only to totally revel in z-targeting and 3D combat with Ocarina of Time.
I mean it wouldn't have to be giant fields, it could easily mirror what the Pokemon world is like now, couldn't it? I'm not saying I want "Pokemon Breath of the Wild" - but something less linear, something more open, etc. I agree with you, open-world has become stale, but I've fantasized about an open-world Pokemon game since pretty much the beginning.
I can not be excited about something that I do not know how it is. I can only make equivalences of things that exist and do not fit into what I want from Pokemon.
 
Oct 27, 2017
9,792
Peru
Do you think Sword and shield will be the inferior games regardless of how much content is in them?

Because of the fact that they went backwards, yes.

Let's Go are the worst Pokemon games I have ever played. Even though I like visible pokemon in the world (the integration was dog shit though as the world was not dezigned for it), mechanically and gameplay wise its just fucking ass.

Suuuuure.
 

Deleted member 17207

user requested account closure
Banned
Oct 27, 2017
7,208
I can not be excited about something that I do not know how it is. I can only make equivalences of things that exist and do not fit into what I want from Pokemon.
That's fair, but could you not also be open to people wanting GameFreak to try new things with the Pokemon IP? Like I said, it's possible to like Pokemon but not like the fact that the games haven't changed all that much since the original game. It seems to be "we want the same thing we don't want it at all" for a lot of Pokemon fans.

I'd honestly even be super happy with a game that maintained the gameplay and genre, but tried something different with the story/narrative structure. It'd be cool to see something like Fantasy Life Pokemon game where you could play the game as a breeder, or as a gym leader, etc. - but it kept the RPG elements and catching mechanics etc.

Hell, if a Pokemon game was coming out and they said "yes it's 8 gyms again, a rival again, etc. - but this time the starters are going to be fighting, poison, and ghost, and the gym leaders are going to have varied teams" I'd be so in (not actually advocating for those types, just an example).
 

Aleh

Member
Oct 27, 2017
16,296
Because it does.

At least it doesn't look like a complete rehash from Sun&Moon and actually made the must needed progression of dropping random encounters (which Sword&Shield DOESN'T DO).
Let's Go is a rehash of the XY artstyle though? And SWSH are way less strictly cartoony than SM which is very apparent if you look at the style of the sky, water, and vegetation. The only thing similar is the character proportions and I cannot believe anyone would prefer Let's Go's chibis with the plastic shading and random bloom everywhere instead of cel shading and outlines. SWSH have much better lighting and scene compositions all around too. Random encounters are back but nothing points to them being the only way to encounter Pokémon either as even Sun and Moon had dynamic encounters scattered through the region, some of which were fully realized like Wimpod, and some that used shadows instead.
 

J_Atlas

Member
Apr 11, 2019
391
Gen 5 didn't feel samey to Pokemon before it all beyond there being 8 gyms and a Pokemon league, and Gen 7 at least tried something new with the Trials and having a more interconnected plot-gameplay dynamic between them compared to gyms. The only stale point in Pokemon was XY, which was the first and hopefully only time the story mode felt like Gamefreak going, shit we made a solid online experience but there also has to be a single player mode.

Its left a lingering feeling, and I know most casual fans I've met in my personal life went 'i didn't bother with black/white 2, why would I?" hence the statements I made, even regardless of the quality of each game, I met many people who's response was "Meh, looks like the last one" which is a problem. Each the past few generations, regardless of quality, they haven't been able to shake that general presentation sameness feeling, and it doesn't look like they will with sword/shield either, but I'm excited regardless.
 

Deleted member 32018

User requested account closure
Banned
Nov 8, 2017
7,628
Hell, if a Pokemon game was coming out and they said "yes it's 8 gyms again, a rival again, etc. - but this time the starters are going to be fighting, poison, and ghost, and the gym leaders are going to have varied teams" I'd be so in.

That's a complete walk back from "I want an open world Pokemon". SwSh could have a lot of differences, we have had 1 min of vague gameplay so far, though from what we've seen, the 'gym' battles are happening in stadiums this time so there could be more meaning behind them. S/M also switched up the gym formula too did it not?

That's fair, but could you not also be open to people wanting GameFreak to try new things with the Pokemon IP?

They developed Pokemon Quest, there's your new thing :P
 

Deleted member 17207

user requested account closure
Banned
Oct 27, 2017
7,208
That's a complete walk back from "I want an open world Pokemon". SwSh could have a lot of differences, we have had 1 min of vague gameplay so far, though from what we've seen, the 'gym' battles are happening in stadiums this time so there could be more meaning behind them. S/M also switched up the gym formula too did it not?



They developed Pokemon Quest, there's your new thing :P
Haha damn...

And yeah, I'm trying to have some give and take with the discussion here. I'm just saying while I'd certainly be down for a big open-world take on Pokemon, I'd even be happy with small change-ups like that - just to make a new game a bit more exciting.

But time will tell, you're right - we haven't seen a lot of Sword and Shield.
 

Deleted member 48828

Account closed at user request
Banned
Oct 21, 2018
731
I really dont think this will help. GF has a culture that seems to hate carrying over ideas and improvements from older games and that's been happening ever since HGSS. Sun and Moon actually regressed with how much it forced you to watch its mediocre story. That's not including the time GF actively spited its audience by assuming kids would be bored by a freaking Battle Frontier. GF sucks because it can hardly handle incremental improvements on its own stale formula. Everything has to be different from last time, but the same at it's core. So, so dumb on so many levels.

Anyway, I doubt this will change anything unless management allows Pokemon to change/keep solutions to mistakes previous games have fixed.
 

Aleh

Member
Oct 27, 2017
16,296
It's also infuriating how people dismiss SM's switch to trials. Not only the totem battles were mechanically completely different from Gym battles on top of being harder, the way they were presented and integrated into the world was different as was everything around them. Are people suggesting Pokémon can't have boss battles at all now? Because honestly I don't get what would be considered different at this point besides literally going open world.
 

Rogue Blue

Avenger
Oct 27, 2017
2,280
This sounds like a good thing.

More original content is always good, and having that experience/time to breathe will only be good for Pokémon.

I wish these guys the best.
 

Deleted member 11413

User requested account closure
Banned
Oct 27, 2017
22,961
Then maybe a matter or opinion but their only non pokemon game that have stuck to me were drill dozer and that rythm game.

Also pokemong games are good on a direction and content wise but IMo they lack on the technical sode
That's still two games from their non-pokemon output that you liked, which is significant enough that you calling them a poor developer is weird.
 

Zubz

Member
Oct 25, 2017
6,565
no
I think it's actually smart from business point of view. Since Pokemon keeps selling 10 million+ with the same formula, any innovative ideas would be better spent creating original IPs, rather than on Pokemon which can be viewed as a risk (if it keeps selling, why change it?).

I mean, kind of? But people are starting to get tired of Pokemon never changing it up. Especially since we're getting a mainline console game that they're approaching like a handheld one.
 

Moltres006

Banned
Jan 5, 2019
1,818
That's a very big if.
Well, gen 7 had way more postgame content than gen 6 so gen 8's postgame should be larger than gen 7's. Lets go let you skip the cutscenes and that feature most likely will be back in SwSh.
I'm more worried about the difficulty or the lack of an interesting new feature like mega evolutions.
 
Feb 20, 2019
1,166
Well, gen 7 had way more postgame content than gen 6 so gen 8's postgame should be larger than gen 7's. Lets go let you skip the cutscenes and that feature most likely will be back in SwSh.
I'm more worried about the difficulty or the lack of an interesting new feature like mega evolutions.
I'm kind of tired of gimmicks that Gf doesn't use in their latter games, look at megas
 

Oscarzx n

Member
May 24, 2018
2,992
Santiago, Chile
That's a weak excuse. Let's Go was supposed to be a console game first but it still looks like shit.



No? I'm pretty sure the majorty of the fanbase would be perfectly fine with Pokemon taking a several year break if it meant a higher quality end product. It's more like it's Nintendo that wants it done in a year.
This is not true, in 2017, one year after Sun and Moon, several people complained or almost cried because they announced USUM instead of a gen 4 remake.
 

Yavga

Banned
Dec 20, 2017
501
I remember I read about some info where Pokemon Sword Shield would especially break tradition and make a change as big as the transition Zelda made to Botw, on hindsight what's left of that after this thread? The tone has shifted immensely.
 

Absent Breeze

Member
Oct 25, 2017
488
Imagine Zelda stayed a top down game and people were still arguing against 3d Zelda. Top down Zelda games are great, easier to make and sell a lot, but 3d Zelda gave us some of the greatest games of all time.

Did you guys not grow up watching the Pokemon Anime and play the Gameboy games imagining you were in this world? Nowadays games can deliver that but Pokemon is essentially still the Gameboy experience. I really don't see how people don't want Pokemon to make that obvious step, even when they still enjoy the classic Pokemon formula.

Yup I feel the same way. In a way it's even crazier to me because pokemon because there are counting pairs and third ver releases, there are 19 (33 total ones) pokemon titles out right now. There are so many options for playing classic style pokemon that it's really hard for me to empathize with people who are completely content with how the structure and formula of the games are right now.

Zelda and Mario had much fewer classic entries before shifting it up in their 3d versions. And metroid managed to shift even more drastically from an 2d side scroller to an fps and still managed to find positive reception even though fans were going ballistic before its launch echoing similar arguements I hear from the pkmn fanbase on why mess with something that just works.

Resident evil 7 is another title that jumps to mind that has changed up its formula a couple of times (RE4 and RE7 off the top of my mind). Resident evil is also interesting because capcom showed that even after the more experimental RE7 they would still do traditional style games like RE2 Remake.

There's also just the small stuff that I've noticed people still push back on that wouldn't even change pokemon's identity like voice acting, faster battle load times, difficulty modes. At least here, on other sites I've seen people a bit more open to criticism, but people come out so hostile while defending classic pokemon formula that it just gets exhausting to talk about.
 

nintendoman58

Member
Oct 25, 2017
4,110
User Warned: Please do not post jokes or content that mock ethnic accents
The Pokemon franchise and the fans demands of that franchise can pretty much be summed up from this one old 4Chan post.

Mod Edit: Inappropriate content removed.
 
Last edited by a moderator:

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,960
Because of the fact that they went backwards, yes.

Removing natures, abilities, wild Pokemon battling, affection & refresh, Mega Evolution & Z-Moves, held items, double battling, breeding, day/night cycles, over 400 individual attacks, Battle Spot/GTS/Wonder Trade, and fishing....

...that's moving backwards.

Removing overworld monster visibility? That's moving backwards, too, but that's one step back, and not the several described above.

If Pokemon Sword and Shield retain those features mentioned above and add to them, then it will be less of a regression by nature than Let's Go was.

At the very least, there should be a smattering of overworld-visible Pokemon in Sword and Shield, too. It'd be a neat way to make some Pokemon feel more unique and to make the world feel more lived-in... but as implemented in Let's Go, it doesn't do nearly enough to enhance the game's mechanical core and overall feel to make up for the huge losses incurred elsewhere.

I just don't see how Sword and Shield could or should be seen as a clear regression from Let's Go, which was objectively, for better or worse, the most intentionally pared-down entry in franchise history.
 
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ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Well, gen 7 had way more postgame content than gen 6 so gen 8's postgame should be larger than gen 7's. Lets go let you skip the cutscenes and that feature most likely will be back in SwSh.
I'm more worried about the difficulty or the lack of an interesting new feature like mega evolutions.
LG's cutscene skip isn't the kind that would help Sun and Moon. the problem wasn't the cutscenes, but the actual dialogue portions that took control away from you. you can't skip those
 

Aleh

Member
Oct 27, 2017
16,296
There's also just the small stuff that I've noticed people still push back on that wouldn't even change pokemon's identity like voice acting, faster battle load times, difficulty modes. At least here, on other sites I've seen people a bit more open to criticism, but people come out so hostile while defending classic pokemon formula that it just gets exhausting to talk about.
No one pushes back against that kind of features, you're being voluntarily disingenuous. Pokémon is a turn based RPG and as such didn't gain much from going 3D. The only difference left is in how environments are designed and no one is against an evolution on that from. And evolution doesn't mean open world.

LG's cutscene skip isn't the kind that would help Sun and Moon. the problem wasn't the cutscenes, but the actual dialogue portions that took control away from you. you can't skip those
And you've never been able to. And people used to complain about it as well, but now everyone likes to pretend it's only a problem in Sun and Moon because they sometimes use different camera angles while you go through dialogue.
 

NaDannMaGoGo

Member
Oct 25, 2017
5,965
No one pushes back against that kind of features, you're being voluntarily disingenuous.

I wish. It's usually the same handful of people that are present in legit every single Pkm thread who love to argue even in favor of GF not offering proper difficulty options, often bringing up some fallacious arguments à la "oh god, grown men complaining about difficulty in a game for kids", "just turn off XP-share" and so forth.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
And you've never been able to. And people used to complain about it as well, but now everyone likes to pretend it's only a problem in Sun and Moon because they sometimes use different camera angles while you go through dialogue.
not just camera angles, but animations as well. let's not pretend like the move to 3D didn't change up things there. we can't speed through dialogue boxes because of those camera pans and character animation, so they do take longer to get through now
 

foxuzamaki

One Winged Slayer
Member
Oct 25, 2017
21,556
This is a sentence that only works in threads about Pokemon games lol.

Imagine someone responding to criticism of the visuals of literally any other game like this, let alone a game in a franchise with a quarter of the ubiquity of Pokemon.

"Wow the new assassin's Creed looks kinda stale"

"You piece of shit do you think these assets come out of thin air? You think this game dev life is easy????!!!!"
I mean, what're you trying to say here? Because we know those games crunch the devs to near death to make HD assets they don't need
 

aerozombie

Banned
Oct 25, 2017
1,075
Man imagine if Sony acquires GameFreak and in turn became the new publisher for Pokémon games (I'm assuming in this scenario they still aren't getting the IP). The fire that would spread across every Nintendo fan forum would extremely fun to read through
 

Phellps

Member
Oct 25, 2017
10,808
I mean, they're not always critically acclaimed, there are plenty of disenfranchised people like myself - but you're right, they review well and sell great - I'm not arguing that they should do it for business reasons. Open-world was just an example as that's the one everyone throws around, but it's also because Pokemon as an IP would so obviously lend itself super well to that genre, it's easy to see that. And it's because more often than not, the spin-offs are really simple, I'm talking a big-budget, grandiose game. They're also (from my personal experience) usually not that great.
I have plenty of criticism for a lot of beloved games; there is always going to be a group of people who are simply no interested in something no matter how great it is. But that's the thing; why should they change anything for artistic reasons (since you're not arguing about the business side) if the games are most likely their own artistic vision for it? We know they have the budget to throw at it if they wanted to wildly change it, but I think it's clear that they don't see it for the game. Game Freak is more interested in dynamic changes to how the games work than complete genre shifts.

It doesn't meant that at all
It doesn't. I was being sarcastic.
 

Future Gazer

▲ Legend ▲
The Fallen
Oct 26, 2017
4,273
This is not true, in 2017, one year after Sun and Moon, several people complained or almost cried because they announced USUM instead of a gen 4 remake.

That's not really the same thing.

I'm pretty confident that if Game Freak announced earlier this year that progress on gen 8 was going well, but it's going to be delayed an extra year or two in order to improve the quality, the majority of the fanbase would be accepting of that. Yes, a small subset of fans would cry about it for a couple of weeks. Whatever.