Confirmed hate is for: dexit, wingull animation and n64 tree. Art is not a mainstream hate. Please dont try to disperse the condensed backlash of the community against gamefreak.I feel like this is some made up shit. Are there tons of examples of this?
Way to write off an entire post by zoning in on the one thing you can easily dismiss lol.This has to be the dumbest post on this whole site so far. A quarter of the map? I can't even with you people sometimes.
It's still wrong because the map isn't 1:1 with the actual game.Way to write off an entire post by zoning in on the one thing you can easily dismiss lol.
A quarter the length of the map, I should have said. Which goes to show how small the Wild Area actually is. The entire Lake area looks tiny as well.
Hmmm, can you provide some context OP? I haven't seen anyone complaining much about the new Pokémon; rather it's been by and large the opposite.
If you are saying the "graphics" complaints would be directly linked to this guy, I think a lot of that stems from whatever engine GF is using and poor optimization. Granted, a stellar art-style could help mask those issues, but the art direction here seems okay at least.
Also lol
Outside Pancham and a select few others, I find this a pretty bad track record tbh
Yeah, this isn't a thing. lol The art direction might be the one aspect of these games that hardcore fans don't have much of an issue with. I know I've loved the general look of things, as well as every Pokémon and trainer design we've seen so far, despite being very put off by some of Game Freak's decisions this time around.I'm still not finding a group movement against James Turner's artstyle. Everyone loves Wooloo and would die for it and have a fancy for Corviknight so I'm still flummoxed by what OP is saying.
Thank you. People really need to understand this.The tree is emblematic of the game's rough visuals/general presentation across the board imo. Like of course the textures on it would likely have been fixed up for release...but will they fix the awful pop-in? And the skyboxes? What about the rough overworld and attack animations? Will they continue to use the same tree models literally everywhere, often right next to each other? And how about the areas of completely flat ground with the same ugly textures for grass/snow/sand, etc? And the bike's wheels clipping through the ground? I could go on and on. You can say the game is not released yet all you want, but...they're probably less than four months from going gold, and there's a lot we can gleam from what they've shown so far.
So yeah...it's not just a single tree that everyone is freaking out over. And the sad thing is that...if it weren't for the Pokemon culling controversy, most of the fans would have quietly accepted all of this as just par for the course when it comes to Game Freak. But when Masuda is literally citing improved graphics/animations as a reason for the cull, then you best believe they open themselves up to having those aspects scrutinized. It really has been the straw that broke the camel's back.
Granted, I'm obviously open to the possibility that there's more going on in the game that we haven't seen yet, but knowing Game Freak, I'd be super surprised if that were the case. They've always iterated at a snails pace, and I don't think it's 'lazy dev rhetoric' to acknowledge that they aren't the most technically proficient studio, as evidenced by their games consistently being poorly optimized. Hell, even the much touted Wild Area seems like it's not much bigger or more involved than Ocarina of Time's Hyrule Field.
Look at this screen of like a freaking quarter of the entire Galar map:
Now, none of this is to say that people aren't allowed to find the games visually appealing, but I just don't think it can be denied that Game Freak are like a decade behind the competition...and they don't have the excuse of being limited by the hardware anymore. Plenty of other devs transitioned to HD and from handheld to console hardware without these kinds of issues, let alone a studio like Game Freak that literally sells like 8 million full-priced copies of what would be $10 DLC by industry standards. They can afford to either hire more staff, or elevate their technical expertise. There's really no excuse outside of corporate greed imo, and I would find it very weird for people to champion that.
God forbid fans of a series voice their displeasure without being written off as moaning gamers. Like if you don't care personally, cool, but I don't understand the constant need to dismiss criticism at every turn. If all you have to contribute to the conversation is "only a vocal minority cares", do everyone a favor and just don't post, all you're doing is being needlessly antagonistic and stirring the pot.
The OP has failed to produce any actual evidence of this. Nobody in the thread has seen anyone attacking James, either.Gaming enthusiasts getting unreasonably enraged about something in a video game and directing their rage at the wrong person? Color me shocked! Absolutely shocked!
The tree is emblematic of the game's rough visuals/general presentation across the board imo. Like of course the textures on it would likely have been fixed up for release...but will they fix the awful pop-in? And the skyboxes? What about the rough overworld and attack animations? Will they continue to use the same tree models literally everywhere, often right next to each other? And how about the areas of completely flat ground with the same ugly textures for grass/snow/sand, etc? And the bike's wheels clipping through the ground? I could go on and on. You can say the game is not released yet all you want, but...they're probably less than four months from going gold, and there's a lot we can gleam from what they've shown so far.
So yeah...it's not just a single tree that everyone is freaking out over. And the sad thing is that...if it weren't for the Pokemon culling controversy, most of the fans would have quietly accepted all of this as just par for the course when it comes to Game Freak. But when Masuda is literally citing improved graphics/animations as a reason for the cull, then you best believe they open themselves up to having those aspects scrutinized. It really has been the straw that broke the camel's back.
Granted, I'm obviously open to the possibility that there's more going on in the game that we haven't seen yet, but knowing Game Freak, I'd be super surprised if that were the case. They've always iterated at a snails pace, and I don't think it's 'lazy dev rhetoric' to acknowledge that they aren't the most technically proficient studio, as evidenced by their games consistently being poorly optimized. Hell, even the much touted Wild Area seems like it's not much bigger or more involved than Ocarina of Time's Hyrule Field.
Look at this screen of like a freaking quarter of the entire Galar map:
Now, none of this is to say that people aren't allowed to find the games visually appealing, but I just don't think it can be denied that Game Freak are like a decade behind the competition...and they don't have the excuse of being limited by the hardware anymore. Plenty of other devs transitioned to HD and from handheld to console hardware without these kinds of issues, let alone a studio like Game Freak that literally sells like 8 million full-priced copies of what would be $10 DLC by industry standards. They can afford to either hire more staff, or elevate their technical expertise. There's really no excuse outside of corporate greed imo, and I would find it very weird for people to champion that.
The OP has failed to produce any actual evidence of this. Nobody in the thread has seen anyone attacking James, either.
Seems like the thread was more intended as a way of stoking the anti-backlash outrage further.
Uhh...mind pointing out where the lies are? Seriously, back up your claims, because I'm ready to.this is one of the most ridiculous and nonsensical post i've ever seen on the internet
it's so blatantly full of lies and conspiracy theories it's incredible
Uhh...mind pointing out where the lies are? Seriously, back up your claims, because I'm ready to.
So the entire post was lies and conspiracy theories because of that one thing? I already replied to someone else earlier on this page that I meant a quarter the length of the entire region. Because I mean...it is.
I think you overestimate the size of hyrule field.So the entire post was lies and conspiracy theories because of that one thing? I already replied to someone else earlier on this page that I meant a quarter the length of the entire region. Because I mean...it is.
Like...doesn't that seem weird to you? Those two cities are super close to each other in a way that makes the world seem really small. I can't even think of another (fully 3D) rpg with a similar sense of scale like that. And the lake area is genuinely small, too. We've seen it from like every angle already in the gameplay footage so far, so I'm not pulling this out of my ass. I'll be very surprised if it's bigger than Ocarina's Hyrule Field.
Its also a game in development thats still months out while we were shown a E3 demo thats who knows how old, why are we concemtrating on a tree in the breakdownBut...is it? Way out?
I mean not transferring all of the models to hd I mean okay there are a lot of pokemon, but those trees even if a seemingly silly little thing shows a lack of investment or time? That should really be there for one of their biggest money makers
Not being on handheld anymore comes with a lot of expectations and so far they are kind of performing poorly, but I am happy they are trying
Spin all you want but this clearly isnt a puddle gateIts also a game in development thats still months out while we were shown a E3 demo thats who knows how old, why are we concemtrating on a tree in the breakdown
Yo-Kai Watch 4 runs remarkably poorly.Spin all you want but this clearly isnt a puddle gate
Gamefreak has gotten passes in a lot of ways for a long time, itll be more obvious with them on console. Youkai watch 4 looks significantly better imo and sort of a shame we arent getting it
And temporarily lopped off hundreds of Yo-kai in the meantime
My demo playthrough was 1920x1080 and incredibly smooth. I didn't notice a single frame dropNot to say for certain that Sword and Shield doesn't, mind you, but people would be furious if Game Freak put out a game with technical performance that bad.
Because the one comment we've had from Game Freak is that they cut Pokemon in not just Sw/Sh but every future mainline title because they are focusing on visual quality. And yet the game looks extremely mediocre for the hardware - poor animation, low resolution muddy textures, lack of detail, lack of foliage, flat lighting, you name it. The tree is basically the "wall guy" of this game, an easy symbol to mock that sums up the mood towards the product as a whole. I'm sure the visuals will improve a little before release (I mean, we've seen freaking floating walls in the trailer, they have to), but you expect they'll really polish up the game up enough visually to make the removal of hundreds of Pokemon satisfactory?Its also a game in development thats still months out while we were shown a E3 demo thats who knows how old, why are we concemtrating on a tree in the breakdown
If you're talking about the tree, that's not how it usually looks. It's a compressed stream in the rain when things are dulled and blurred for the rain atmosphere and so forth. People have taken it to extremes. I mean the trees don't look amazing but they're fine considering the style.
They're going for a style like an anime/manga. What detail is missing?
SM is too childish for me.Dope
Dull (generally nice but unexcting for a pokemon game)
SwSh players would fit well in the average teen themed adventure game but considering pokemon's legacy they're underwhelming here. Too pedestrian, not edgy enough lol.
So the entire post was lies and conspiracy theories because of that one thing? I already replied to someone else earlier on this page that I meant a quarter the length of the entire region. Because I mean...it is.
Like...doesn't that seem weird to you? Those two cities are super close to each other in a way that makes the world seem really small. I can't even think of another (fully 3D) rpg with a similar sense of scale like that. And the lake area is genuinely small, too. We've seen it from like every angle already in the gameplay footage so far, so I'm not pulling this out of my ass. I'll be very surprised if it's bigger than Ocarina's Hyrule Field.
I really don't feel like taking screenshots on this sluggish laptop so I've give you a random image from Google:If you're talking about the tree, that's not how it usually looks. It's a compressed stream in the rain when things are dulled and blurred for the rain atmosphere and so forth. People have taken it to extremes. I mean the trees don't look amazing but they're fine considering the style.
They're going for a style like an anime/manga. What detail is missing?
I don't understand this as there's plenty
Can you explain how it's flat as from what I've seen, it isn't...
I have shown various screenshots that show that it's not flat but here's one which shows shadows and foliage while being on a slopeI really don't feel like taking screenshots on this sluggish laptop so I've give you a random image from Google:
I mean, just look at the wild areas, they're huge flat expanses with barely any detail at all, a few trees, a few criss-crossed extremely low resolution tufts of grass meshes, very little in the way of elevation changes, no flora or fauna. Wild? They look more like someone's neatly trimmed lawn. The ground and tree textures are hot garbage and stand out like a sore thumb against the nice character models. The lighting is self explanatory, blaring spotlights above and barely any shadows (due to the lack of foliage) combine to offer no depth in the colour palette, turn Oblivion on PC down to low settings and you're looking at the same lack of detail. And no, a bit of overblown bloom doesn't cover it up. The obligatory patches of wild Pokemon grass dotted around look fine, but the rest is a joke compared to both BotW and Xenoblade. Speaking of, here is just a random generic looking Xenoblade 2 image from Google for comparison.
Same hardware, comparable numbers of staff. "It's anime style" is a terrible excuse, Eternal Sonata shares a very similar visual style and yet still has significantly more impressive geography and a bit extra foliage in its similarly sized fields despite being 12 years old.
I really don't feel like taking screenshots on this sluggish laptop so I've give you a random image from Google:
I mean, just look at the wild areas, they're huge flat expanses with barely any detail at all, a few trees, a few criss-crossed extremely low resolution tufts of grass meshes, very little in the way of elevation changes, no flora or fauna. Wild? They look more like someone's neatly trimmed lawn. The ground and tree textures are hot garbage and stand out like a sore thumb against the nice character models. The lighting is self explanatory, blaring spotlights above and barely any shadows (due to the lack of foliage) combine to offer no depth in the colour palette, turn Oblivion on PC down to low settings and you're looking at the same lack of detail. And no, a bit of overblown bloom doesn't cover it up. The obligatory patches of wild Pokemon grass dotted around look fine, but the rest is a joke compared to both BotW and Xenoblade. Speaking of, here is just a random generic looking Xenoblade 2 image from Google for comparison.
Same hardware, comparable numbers of staff. "It's anime style" is a terrible excuse, Eternal Sonata shares a very similar visual style and yet still has significantly more impressive geography and a bit extra foliage in its similarly sized fields despite being 12 years old.
One, you selected the whole dragon city and beyond on the map when that isn't visible in that shot, and two, I already said the map isn't representative of the actual game.So the entire post was lies and conspiracy theories because of that one thing? I already replied to someone else earlier on this page that I meant a quarter the length of the entire region. Because I mean...it is.
Like...doesn't that seem weird to you? Those two cities are super close to each other in a way that makes the world seem really small. I can't even think of another (fully 3D) rpg with a similar sense of scale like that. And the lake area is genuinely small, too. We've seen it from like every angle already in the gameplay footage so far, so I'm not pulling this out of my ass. I'll be very surprised if it's bigger than Ocarina's Hyrule Field.