You may remember I made a previous thread about this developers breakdown of the Unreal 5 demo, which was arguably the most informative I'd watched.
This is Part 1 of his breakdown of the Mark Cerny Road to PS5 Presentation video, and yet again it is not only explained in very accessible layman's terms, but still remains fairly technical. It's also nice to get insight into a developers perspective.
This first part focuses mostly on SSD's, the bottlenecks they remove, and the design freedom they offer. This isn't necessarily just PS5 specific either, so the benefits discussed should by in large apply to Xbox Series X too.
I'll update the thread/OP when Part 2 drops.
Edit: Part 2 is up. Better than the first imo, shares a lot of similar sentiment we've heard from other devs etc too.
Here's the previous thread on his Unreal 5 demo breakdown.
Game Engine Designer (Hazel, Frostbite) breaks down Unreal 5 demo
This is Part 1 of his breakdown of the Mark Cerny Road to PS5 Presentation video, and yet again it is not only explained in very accessible layman's terms, but still remains fairly technical. It's also nice to get insight into a developers perspective.
This first part focuses mostly on SSD's, the bottlenecks they remove, and the design freedom they offer. This isn't necessarily just PS5 specific either, so the benefits discussed should by in large apply to Xbox Series X too.
I'll update the thread/OP when Part 2 drops.
Edit: Part 2 is up. Better than the first imo, shares a lot of similar sentiment we've heard from other devs etc too.
Here's the previous thread on his Unreal 5 demo breakdown.
Game Engine Designer (Hazel, Frostbite) breaks down Unreal 5 demo
Last edited: