That I should keep my mouth shut more, as I may end up on a no-promotion list. :)
Devs, I'd like to understand if the least useful advice comes from colleagues, family, peers, players, journos, etc?
Do you filter some of these out immediately as not informed or whatever?
That might work if you're putting in 40-hour work weeks. However, keep your mental and physical well-being in mind when you're working 10+ hours a day, six days a week, for barely above minimum wage - to say nothing of the stress levels that may or may not be present - and still trying to find time for working on your skill set.
Many years ago, I was told to chill out and not be so passionate, because it made the team look uneven. Which barely counts as advice, just...idiotic.
I work helping folks forming LLCs and, at least in the state where I work, you can form a standard LLC for like $231 and then you've just got your Registered Agent fee which, in CA you could be your own RA, but in my state it's anywhere from like $50 to $100 annually where you need a third-party to be your RA. There's also an Annual Report in my jurisdiction which is dirt cheap, but that's really about it as far as ongoing maintenance costs. CA has an annual tax it seems to maintain an LLC of like $800, so like most things CA is more expensive.California. It was going to cost us about $1000 a year to keep the business going and our sales were practically non existent after the first month (we only launched and sold the game on Steam). We ended up filing individually that year and then dissolved the company. If we got big it would've been worth it but it ended up just being a waste of time and money for us.
"Some people aren't cut out to be in this industry. Or in QA."
Was said to a group of us contract QA testers when going through "normal seasonal" layoffs. 80% of QA was being laid off, so this was definitely salt in the wound to the almost 100 testers there.
As for something more personal that wasn't said among a group of people...hmmmm. One was at the next company after that one and was told "stop working so hard we don't get paid enough to put in extra work". At the time OT helped me pay bills and I came from a background where as a kid I only got two games a year, so making sure games were as good as possible before going to market mattered a lot to me. TBF I didn't listen to that advice and continued to do my best and that apparently had rubbed some people the wrong way. But I kind of was a stickler in those days and stuck to my breaks/lunches very rigidly. I am a lot more easy going now but back when I was a little greener I was a busybody.
I'll be honest, that last one isn't bad advice, it just wasn't suited for your situation at the time, we shouldn't have to be pushing for OT to put food on the table, means you should be getting paid more.
Ty, yeah if we ever started it up again I think forming it in another state is something we'd do.I work helping folks forming LLCs and, at least in the state where I work, you can form a standard LLC for like $231 and then you've just got your Registered Agent fee which, in CA you could be your own RA, but in my state it's anywhere from like $50 to $100 annually where you need a third-party to be your RA. There's also an Annual Report in my jurisdiction which is dirt cheap, but that's really about it as far as ongoing maintenance costs. CA has an annual tax it seems to maintain an LLC of like $800, so like most things CA is more expensive.
There's lots of states, like Delaware and Idaho I'd imagine, that are super cheap to start and maintain an LLC. I don't know about other states than the one I work in, but I imagine at least a few are the same, but the LLC is the resident of the actual state and you never even need to set foot there.
Just something to think about if the need arises again. All the big players do this kind of shit, so it's always an option, even for single-member LLCs.