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____

Member
Oct 27, 2017
10,734
Miami, FL
people seem to forget that devs are secretive about EVERYTHING.
sure you want to get a first good impression but they don't even want to talk about working on a game we know they are working on. what's the harm in saying "we are working hard on God of War 2?" or "The next Zelda is in development"? nothing but they still don't do it. the industry is way too secretive about everything.
That's exactly it, though. If you know they're working on it, why do they have to go out and tell you (the public)? So you (the public) can berate them with questions they aren't ready to answer? I can't for the life of me understand the entitled attitude and the lack of patience to just wait. You can't play the game until it's released, and the release date doesn't change based off of the reveal date, so I just have a hard time understanding the lack of patience. It's truly illogical.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
well i am too and i still don't see the problem of announcing what you are working on early. people will get used to games getting cancelled or retooled very quickly. it will become something that just happens every once in a while.

It's hilarious to think gamers will ever be used to huge changes in videogames in a world where Spiderman's puddlegate was a thing. And even disregarding dramatic changes and cancellations, people can only be excited about something for so long. New things are more exciting, it's basic psychology.

Above all, devs don't owe anything to anyone. There is no advantage to announcing early and multiple disadvantages to doing so. And this is already quite off-topic even as a transparent attempt to pin the blame on them.
 

Glio

Member
Oct 27, 2017
24,528
Spain
Occam's Razor tells us that Mario + Rabbids was not leaked on purpose, just EVERYTHING from Ubisoft is leaked
 

Mercador

Member
Nov 18, 2017
2,840
Quebec City
I guess that's the difference between a "gaming journalist" that is part of the marketing and a "gaming journalist" that got a scoop.

In a world where every click worth something, I guess the scoop is more important than good relations with the industry.
 

Ishmae1

Creative Director, Microsoft
Verified
Oct 27, 2017
539
Seattle, WA
Stinkles already said more than I was going to say, but I'll just add a bit, speaking for myself here -

Leaks typically deny any and all context and framing from happening around a product reveal. Sometimes, that context is very important so customers understand the vision / idea behind the product. This is when teams feel it the most - when there's no context around a leaked piece, because it's not the full picture, and the interpretations of it go every which way other than the way you wanted to talk about it; the term "narrative" is frequently used because a reveal should be a story, and no one really wants the ending (or just the middle sometimes) first.
 

ponzies

Member
Oct 28, 2017
1,242
I'm not a game developer but I do work for a video game company and these leaks have negatively impacted employee morale especially in our Customer Service and other non development departments as the company has drastically reduced the amount of information shared about games in development.
 

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,911
jschreier's tweet just feels kinda disrespectful to the people working in said projects, like he knows better than them
Please, can you explain how money can be lost by leaks of game announcements? I'm really curious.
Just curious - and I completely understand if you can't answer - but how do you know the money? Is it because of lost advertising revenue due to contracts? Or because it can lead to a loss of sales because it's not on your terms - but if so, how do you quantify this?

Apologies if this sounds like the stupidest question ever - I'm a teacher and so far, none of my lessons have been leaked early.

Im not on the money teams so its hard to give you a detailed answer, plus, you know, cant spill the beans on this kind of stuff for all the common sense reasons.

Leaks alter spending, which alter forecasts, which alter funding (bonuses, hiring, marketing, etc) Companies like EA rely on forecasts in order to fund projects and get things done in a timely manner.
 

Amnatadev

Member
Aug 31, 2018
25
Happy to see other developers tearing apart this video games/movies comparison. From my experience and in terms of chaos and complexity, doing a video game has been closer to developing a space program rather then doing a film (with all due respect to the movie industry, I'm not saying that doing a movie is easy). You don't want your game being revealed before you have a rock-solid idea of where you're going, and a strong release plan.

Then I would say it depends on the nature of the leak. If the title of your game leaks a couple of days before the official reveal date then I guess it's ok-ish? If it's your announcement trailer/key art that is leaked then it can be very bad (because of lack of context, because the asset is not final, because of poor viewing quality from the leaked source...), and for games being leaked months before their planned announcement then it can be a disaster.
 

Glio

Member
Oct 27, 2017
24,528
Spain
I think the main difference between video games and movies is that most people have a rough idea of how movies are made but not video games.

If you see Mark Ruffalo in the motion capture suit for Hulk, you do not say "What a shit", instead people seeing ugly pre-alphas and terrible framerate already condemn the game.
 

Don Fluffles

Member
Oct 28, 2017
7,061
Happy to see other developers tearing apart this video games/movies comparison. From my experience and in terms of chaos and complexity, doing a video game has been closer to developing a space program rather then doing a film (with all due respect to the movie industry, I'm not saying that doing a movie is easy). You don't want your game being revealed before you have a rock-solid idea of where you're going, and a strong release plan.

Then I would say it depends on the nature of the leak. If the title of your game leaks a couple of days before the official reveal date then I guess it's ok-ish? If it's your announcement trailer/key art that is leaked then it can be very bad (because of lack of context, because the asset is not final, because of poor viewing quality from the leaked source...), and for games being leaked months before their planned announcement then it can be a disaster.
That makes a lot of sense actually.
 

WBacon

Capcom USA
Verified
Oct 28, 2017
646
California
I can only speak from Capcom's perspective, but it certainly would be deflating for our dev folks who have worked years on it before reveal, and it would impact our marketing plan to some degree.

Leaks for smaller titles such as port projects that tend to leak via ratings agency are relatively benign as we can't always control it. We expect some of it to happen.

But leaks for major titles that are bound for reveal during a first party press conference would really sting. For any press conference material, we bring our A game with real gameplay footage and cutscenes and want it to be a genuine surprise for everyone.

I'm sure many folks here understand, but there's lots of coordination that happen behind the scenes between the dev team, marketing, sales, PR, social, and last but not the least, first party.

From conceptualizing and storyboarding the trailer suitable for the show to coordinating specific announcement times and delivering assets so they also show up on first party channels right after announcement. Things of that sort that require months of planning, communication and coordination amongst stakeholders. ...and it leaks out of the blue. It just poo-poo's everyone's hard work who have been preparing for the reveal.

Capcom, for the most part, have been fortunate. Looking back at RE7, MHW, RE2, and DMC5 in recent memory, most of them got through relatively unscathed with just a couple that leaked hours before the official reveal.

At the end of the day, E3 is a 'show' in and of itself — an annual spectacle of showmanship and an opportunity to excite and delight fans and the media.

We get it. Leaks are fun and exciting as it stokes fire and drives conversation before the official reveal. It's just that early leaks deflate some of that excitement and eliminates the element of surprise.
 
Oct 30, 2017
2,206
I think the main difference between video games and movies is that most people have a rough idea of how movies are made but not video games.

If you see Mark Ruffalo in the motion capture suit for Hulk, you do not say "What a shit", instead people seeing ugly pre-alphas and terrible framerate already condemn the game.

I definitely don't think game footage and features should be shared until it's going to be accurate if what consumers will get.

But, releasing a project name, VA's involved, other high profile people involved and general information shouldn't be an issue. Showing pictures of people in mocap doing something isn't going to destroy the creditability of your game. There's lots that can be shared over the years of development that would be fine.

Kojima showed something every year of his games development. He also tweeted out random crap whenever he felt like it. Some might complain it was confusing or it's nothing, but I enjoyed the yearly updates.
 

EDarkness

Member
Oct 25, 2017
582
One more thing I think that should be said is when leaks happen, then E3 presentations turn into "Man, we already knew about that and they didn't announce anything that we didn't know about." If those games hadn't leaked, then it WOULD be things no one had heard about. I don't know how many times I've seen this very thing happen after some Direct or E3 presentation happens and a lot of the games had leaked already so there wasn't a "surprise". On the dev side, this really sucks.
 

Glio

Member
Oct 27, 2017
24,528
Spain
I definitely don't think game footage and features should be shared until it's going to be accurate if what consumers will get.

But, releasing a project name, VA's involved, other high profile people involved and general information shouldn't be an issue. Showing pictures of people in mocap doing something isn't going to destroy the creditability of your game. There's lots that can be shared over the years of development that would be fine.

Kojima showed something every year of his games development. Some might complain it was confusing or it's nothing, but I enjoyed the yearly updates.
Another big difference is that the calendars of the films except disasters are usually quite strict, videogame developments are much more chaotic. That is problematic not only for the public but for the shareholders.
 

mocolostrocolos

Attempting to circumvent ban with an alt account
Banned
Oct 26, 2017
970
I can only speak from Capcom's perspective, but it certainly would be deflating for our dev folks who have worked years on it before reveal, and it would impact our marketing plan to some degree.

Leaks for smaller titles such as port projects that tend to leak via ratings agency are relatively benign as we can't always control it. We expect some of it to happen.

But leaks for major titles that are bound for reveal during a first party press conference would really sting. For any press conference material, we bring our A game with real gameplay footage and cutscenes and want it to be a genuine surprise for everyone.

I'm sure many folks here understand, but there's lots of coordination that happen behind the scenes between the dev team, marketing, sales, PR, social, and last but not the least, first party.

From conceptualizing and storyboarding the trailer suitable for the show to coordinating specific announcement times and delivering assets so they also show up on first party channels right after announcement. Things of that sort that require months of planning, communication and coordination amongst stakeholders. ...and it leaks out of the blue. It just poo-poo's everyone's hard work who have been preparing for the reveal.

Capcom, for the most part, have been fortunate. Looking back at RE7, MHW, RE2, and DMC5 in recent memory, most of them got through relatively unscathed with just a couple that leaked hours before the official reveal.

At the end of the day, E3 is a 'show' in and of itself — an annual spectacle of showmanship and an opportunity to excite and delight fans and the media.

We get it. Leaks are fun and exciting as it stokes fire and drives conversation before the official reveal. It's just that early leaks deflate some of that excitement and eliminates the element of surprise.

Come on, DMC5 had been known for months prior to release.
 

Filipus

Prophet of Regret
Avenger
Dec 7, 2017
5,132
Those who defend leaks maybe don't understand how much this industry lives off of hype. Is it healthy? Maybe not, but that is the state we are in and people's jobs are dependent on it.

"Leaks/Teases" increase hype. Showing a full product (like a trailer) not in the situation that it was envisioned to be showed must of the time just damages a product.
 
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Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
sure, never said that but don't be surprised when people are eager to leak your stuff when you create a hungry market for it.

I am not surprised that people want to know about things early. I am surprised that (people claiming to be) devs state that there are no downsides at all to announcing games as early as possible.
 
OP
OP
sn00zer

sn00zer

Member
Feb 28, 2018
6,095
I am not surprised that people want to know about things early. I am surprised that (people claiming to be) devs state that there are no downsides at all to announcing games as early as possible.
Are there devs that do this? Seems like all the devs have a lengthy caveat what ever their answer is.
 

finalflame

Product Management
Banned
Oct 27, 2017
8,538
It's simply not anyone's to reveal but the studio's/publisher's. The game and its reveal are not yours, it's in the hands of the people working to show it to the world in the way they want to. Leaks are damaging to trust (internal and the trust you have in partners) and helps perpetuate the culture of secrecy within game dev, because it is needed to avoid any little thing leaking as soon as you start working on it or talking about it.

When leaks happen, the leaker is basically stealing the moment of showing all the work and passion the studio has put into something to draw attention to themselves. Often times a LOT of people's passion go into the work being done leading up to a reveal, and having it leak is a huge deflator. That leakers think they are entitled to leak, or that the people on the receiving end think they are entitled to information, is disheartening.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,383




This is fucked up. I hope no innocent person actually got blamed and lost their job because of leaks.
 

Stinkles

Banned
Oct 25, 2017
20,459




This is fucked up. I hope no innocent person actually got blamed and lost their job because of leaks.


Trying to figure out where leaks come from is incredibly depressing - and I don't just mean leaks of our stuff - I mean industry wide. You have to first look at all the leaky or weak spots - external vendors, agencies, delivery services, you name it. Test in our case is mostly internal so unless there's external flighting going on, we wouldn't really consider any specific discipline as more likely than any other- and bluntly some of the beta/flighting/test software is more traceable than obvious or simple stuff - like a security guard at a rehearsal for example. Doesn't have to be leet haxorz or even people connected directly with a project.

The morale impact in the wake of a leak is horrible no matter what - being suspicious with good reason and having to investigate or track down the source is toxic for everyone involved - and there's another thing that always makes me mad when I think about leaker behavior - the leaker is creating that air of suspicion for all of his or her colleagues - and risking the livelihoods and happiness and stress levels and output of everyone they work with whether it be inside the development studio or at a bike courier service that happened to pick up a rough cut. And for what? I think it's dangerous to try and empathize with reasons people do bad stuff. But you can't help but wonder. A moment of anonymous fame? Or bragging on a subforum?


It's not whistleblowing. If you knew the government was poisoning citizens with faulty infrastructure, or illegally spying on people, or saving money by ignoring basic safety protocols, then "leaking" is a moral and ethically defensible thing. But risking the jobs and income of your colleagues to show people a new power up in a game? Or the return of a boss monster? Forget about what it does for you - think about what it puts at risk weighed against the public "good" of it.

Sure, if you're walking down a Chicago street and see thm filming a Batman sequel through a fence - or a new Corvette in test mule camo driving on the freeway that's their poor securing of what's happening and a calculated risk -- and you have no obligation to those folks. Personally I'd show my friends a cellphone pic and I wouldn't share it - but not talking about that kind of scenario. I'm talking about deliberately going out of your way to steal information or material you know you're obliged not to - ether ethically or legally - and sharing it broadly with no benefit to anyone except your ego or your "rep" - again, silly to try and consider what other people are motivated by - it's often just "I could do it and I didn't care" rather than some evil scheme, but the harm is real and can be permanent.
 

Deleted member 3815

User requested account closure
Banned
Oct 25, 2017
6,633
Game Developers: We'd rather people wait for the moment we reveal things so you can enjoy what we've been working on and we can enjoy sharing the experience with everyone on our terms, as creators.

Journalists: It's unhealthy to not want what developers have been working toward presented on our terms.

Both sides have their points.

This is a dumb post, game journalist are nothing but bottom feeders all in a rush to get that clicks. They love leak as that's how stay in business but when it comes to the actually problematic issues at hands oh say "THQ Nortic" getting away scots free from hosting their AMA on an alt-right, lover of child porn website. They're like shoulder shug and just move on.

Game journalist are not obligated to have news presented on their terms and in this current day and age, aren't really needed anymore as the gaming company can just present the information themselves.

Sure maybe once in a blue moon gaming journalist are a great outlet when it comes to reporting terrible working condition but other than that, I just feel that they serve no purpose.

I'm pretty sure Mario + Rabbids was HELPED by the leak - everyone had time to process the fact that something as insane as a Mario and Rabbids crossover was happening so that by the time Ubi actually talked about it people just focused on the gameplay and was like "Huh, this actually looks pretty good".

Obviously this won't be the case for every game.
and it didn't hurt the game one bit.

It did affect the development team.

"When you leak, normally, it's never good stuff being leaked," said Soliani. "I didn't know what the company would think about that, both Ubisoft and Nintendo. Is it going to change something for our reveal at E3? Is it going to be okay?"

"Of course I tried to, let's say, reassure everyone that we had a good game and our team is not composed of stupid guys, so they knew they were doing something quality-oriented. But of course, there is no way to avoid not feeling anything towards this kind of feedback. We're passionate guys and not just doing this as a job, but also for the pleasure of giving emotion to the player."

"As Don Soliani, the Godfather," added Kirkhope. "Davide can't show that he's worried about it to everybody else. You've got to be the strong person, right? He was just telling me that he was worried about it. You have to be that way when you're the head guy."

"Of course, I was worried," agreed Soliani.

Plus there was the whole backlash against Pokémon Ultra Sun and Moon being released on the 3DS as the Eurogamer false leak mislead people into thinking that there would be a Switch port.

Leaks are very damaging and gaming journalist are fooling themselves into thinking that they aren't and should not be spreading the false narrative that it's okay as it's a way to fight the establishment, knowing full well how anti corporate their Gamer readers are.
 

Abraxas

Member
Feb 16, 2018
288
Dallas
Vague leaks about a project being worked on or is going to be announced don't really bother me. Leaks on specifics do (characters, features, story, mechanics, etc), we work hard for years on this stuff and usually have plans on how to give the best first impressions and present fans with nice surprises.

It's a shame when big fans don't get the planned reveals, but luckily people following leaks are a pretty small percentage of overall customers.
 

Plywood

Does not approve of this tag
Banned
Oct 25, 2017
6,079
Thank you to all the devs sharing your perspective and pointing out the massive flaw with the movie comparison.
 

wafflebrain

Member
Oct 27, 2017
10,245
Please read this post: https://www.resetera.com/threads/j-...er-clarification.121718/page-39#post-21580724

My goodness. The number of willful misinterpretations of what I said here, as if I haven't written mountains of text about how I don't share everything I hear in large part out of empathy for developers who are caused real harm by these things.

"Willful misinterpretations". Ok. Sorry Jason but this doesn't really wash with your original tweet which was a bit inflammatory what with the manipulative corporations rhetoric. I'd argue you didn't clearly explain your position the first go around hence your back and forth with Cory and all the other devs that chimed in on that tweet chain disagreeing with you, and the glut of responses you're seeing on Era.

When there's that much "willful misinterpretation" going on, perhaps the communication issue is on your end :)

It seems like these misunderstandings could more easily be prevented in the future if you take the time to flesh out your stance more at the outset. Twitter of course isn't the best platform for this to begin with. If only there was a site you had access to that reached a bunch of readers where you could go into more detail on the topic...hmm. Anywho, Enjoy E3!
 
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DR2K

Banned
Oct 31, 2017
1,946
How do 90 hour work weeks and other unfair labor practices impact your work?
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
Please, can you explain how money can be lost by leaks of game announcements? I'm really curious.
Just curious - and I completely understand if you can't answer - but how do you know the money? Is it because of lost advertising revenue due to contracts? Or because it can lead to a loss of sales because it's not on your terms - but if so, how do you quantify this?

Apologies if this sounds like the stupidest question ever - I'm a teacher and so far, none of my lessons have been leaked early.
There's a few different ways it can cost money, but it's mostly indirect. So it's not that money is being deducted from your bank account, but that there's a noticeable hit on your ROI, usually by comparing actual performance to projections, or by looking at the lost productivity or time spent in reaction to the leak.
  • The most obvious is that modern marketing is a semi-scientific endeavor, in that there's established best practices reliant on a wealth of institutional knowledge. Campaigns are carried out to maximize efficiency and return on investment. Deviating from the plan that you've determined will give you maximum ROI will inevitably lead to lower ROI, and thus you've effectively lost money.
  • For leaks of internal or WIP assets--public-facing media receives a lot of scrutiny before it goes live because you want your product to be viewed in its best light. A lot of work goes into crafting assets, especially if it involves gameplay capture. When incomplete work gets leaked, all of that dressing goes to waste.
  • It screws with internal tracking of KPIs and ROI. Things like trailers are released on official YT channels so that the marketing teams can gauge performance. If it's competing for impressions with a bevy of leaks, it's much more difficult for them to see if they did their job right.
  • Big news (like reveals or feature debuts) are often tied to exclusivity (e.g. with a news outlet or platform); there's a lot of planning and communication that goes into these deals. Leaks not only threaten the deal, but threaten your relationship with those parties.
  • Certain types of games are hit harder than others. Check out the brilliant marketing machine of every Kojima game. Marketing and reveals done right are beneficial for both players and devs/pubs. Yes, it's "manufactured hype" and "corporate", but it can still be fun.
  • There's a human cost which others have covered. Lost morale and lost productivity impose a cost on operations.
...and more! But to sum it all up, there's a lot of work that goes into reveals, not just in creating the assets but in how those assets are delivered, and deviating from that plan usually decreases the efficacy of the announcement.
 

finalflame

Product Management
Banned
Oct 27, 2017
8,538
Such an amazing wealth of great information here from peers. Sucks that I bet a lot of this will likely get ignored or glossed over because people just refuse to understand the other side.
 

halcali

Banned
Nov 7, 2017
6,317
Hong Kong SAR
I feel sorry for others, not myself.
Any creative endeavors are fulfilling to me, whether they're leaked/spoiled, or not.

As long as people are happy and enjoy the games, then I'm happy too. Isn't that the point, anyways? <3
 

Ikarus

Member
Oct 30, 2017
1,130
In this case, Jason is wrong. Cory and Stinkles are right on the money. Couldn't have said it better than Stinkles.
 

Legacy

One Winged Slayer
Banned
Oct 25, 2017
15,704
I remember when MS' entire E3 conference lineup got leaked, must have been 3-4 years ago. That was a bummer
 

Raysoul

Fat4All Ruined My Rug
Member
Oct 26, 2017
3,016
I'm with team devs here. People should symphatize not with the company itself, but with the people working on it, even up to the QAs/CSRs/etc.
 

z1ggy

Member
Oct 25, 2017
4,193
Argentina
Such an amazing wealth of great information here from peers. Sucks that I bet a lot of this will likely get ignored or glossed over because people just refuse to understand the other side.
Im extremely gratefull that we have the chance to read what devs have to say about all this. I hope everyone can learn from this.
 

Osa15

Banned
Nov 13, 2017
661
I wanted to be a game developer since I was 7. Unfortunately, I wasn't good at coding and I don't have good social skills. I m happy to see all the game developers in this thread and I draw a lot of inspiration from the work they do and the words they post. It must be difficult to have the project they worked so hard on leaked. So I believe as an outsider I would feel frustrated if the game I worked so hard on get leaked. I hope all the game developers in this thread realize that even though your games get leaked, it is just a video or textual data and their true artwork is realized to all the gamers that spend $60 to buy their game and enjoy it.
 

UraMallas

Member
Nov 1, 2017
18,926
United States
I wanted to post just to say thanks to all the devs who have replied to this thread. It's really great to be able to get another perspective on this straight from the horse's mouth. Threads like this are why I come here, tbh.
 

funky

Banned
Oct 25, 2017
8,527
I am just surprised everything doesn't leak every single time.


Name me another industry where 100s of people across different locations work on a single project for years without leaks that isn't some military or government shit.

It's a miracle anything in the AAA space ever gets revealed without stuff getting out.
 

Dr. Monkey

Member
Oct 25, 2017
15,029
I haven't read the whole thread so if this has been brought up multiple times, I'm sorry-

I'm not a professional dev (I dabble when I have time), but I research games and gaming culture, and there was something said earlier that I thought relevant:
In the case of ninja theory, the trailer was poor quality and deprived the team of giving their pitch as first impression for what some fans may see as a controversial new direction. That's a fairly clear cut case. If it's just a name, meh I don't have as strong opinions.

I wanted to raise this point because, as a researcher, it's really difficult to get access sometimes. Companies are so secretive. And a dev posted a twitter thread (Schreier even covered it) about why this is, and this above? That's part of it. If early footage leaks, or a game isn't presented properly... things can get really bad. And I've seen it. Honestly, the abuse I've seen devs take on social media over bugs, delays, or even unannounced dates can get extreme, so a game that people think fails or is disappointing? I can imagine wanting to avoid that. So it's fraught.

Add onto that some of the things that have been reported here, like problems between devs and publishers, and leaks can really be a problem, depending on when and how they happen. Personally, I don't think this is how I would have felt about it before I know some of the things I know now; I would have also figured it wasn't really a big deal, and I really wish it wasn't the case, because I feel like it shouldn't really be a big deal. I'm happy to learn about games whenever and however. But things can really escalate.
 

gosublime

Member
Oct 25, 2017
6,432
There's a few different ways it can cost money, but it's mostly indirect. So it's not that money is being deducted from your bank account, but that there's a noticeable hit on your ROI, usually by comparing actual performance to projections, or by looking at the lost productivity or time spent in reaction to the leak.
  • The most obvious is that modern marketing is a semi-scientific endeavor, in that there's established best practices reliant on a wealth of institutional knowledge. Campaigns are carried out to maximize efficiency and return on investment. Deviating from the plan that you've determined will give you maximum ROI will inevitably lead to lower ROI, and thus you've effectively lost money.
  • For leaks of internal or WIP assets--public-facing media receives a lot of scrutiny before it goes live because you want your product to be viewed in its best light. A lot of work goes into crafting assets, especially if it involves gameplay capture. When incomplete work gets leaked, all of that dressing goes to waste.
  • It screws with internal tracking of KPIs and ROI. Things like trailers are released on official YT channels so that the marketing teams can gauge performance. If it's competing for impressions with a bevy of leaks, it's much more difficult for them to see if they did their job right.
  • Big news (like reveals or feature debuts) are often tied to exclusivity (e.g. with a news outlet or platform); there's a lot of planning and communication that goes into these deals. Leaks not only threaten the deal, but threaten your relationship with those parties.
  • Certain types of games are hit harder than others. Check out the brilliant marketing machine of every Kojima game. Marketing and reveals done right are beneficial for both players and devs/pubs. Yes, it's "manufactured hype" and "corporate", but it can still be fun.
  • There's a human cost which others have covered. Lost morale and lost productivity impose a cost on operations.
...and more! But to sum it all up, there's a lot of work that goes into reveals, not just in creating the assets but in how those assets are delivered, and deviating from that plan usually decreases the efficacy of the announcement.

Replying to this but also to everyone else who has discussed the issue - this has been one of the most interesting threads I've read on the forum. Really useful and informative responses from lots of people that have made me think a bit more about the effort and care that goes into the games I play. Thanks to all!
 

EDarkness

Member
Oct 25, 2017
582
I feel sorry for others, not myself.
Any creative endeavors are fulfilling to me, whether they're leaked/spoiled, or not.

As long as people are happy and enjoy the games, then I'm happy too. Isn't that the point, anyways? <3

Kind of a side note, but the reveal can change everything about how a game is perceived. I made this mistake with my own game thinking that people would understand that it was in an extremely early state and the quality and look of it would change as development went on. Unfortunately, that hasn't been the case. If I showed my game now, I think the response would be much better, however the damage has been done and I doubt I'll ever be able to make my game more widely known since the first reveal of it was so terrible. It's a lesson learned, of course, and I'll take that into our next project. So having a game leaked without context really can mar the overall product as it can cause players to write the game off before it ever really got anywhere. It's an uphill fight after that. Not saying things can't turn around, but that's not a guarantee and there a chance the game won't recover from that initial bad look.
 

JesseEwiak

Banned
Oct 31, 2017
3,781
Kind of a side note, but the reveal can change everything about how a game is perceived. I made this mistake with my own game thinking that people would understand that it was in an extremely early state and the quality and look of it would change as development went on. Unfortunately, that hasn't been the case. If I showed my game now, I think the response would be much better, however the damage has been done and I doubt I'll ever be able to make my game more widely known since the first reveal of it was so terrible. It's a lesson learned, of course, and I'll take that into our next project. So having a game leaked without context really can mar the overall product as it can cause players to write the game off before it ever really got anywhere. It's an uphill fight after that. Not saying things can't turn around, but that's not a guarantee and there a chance the game won't recover from that initial bad look.

This sounds like a reason to have more leaks, or frankly, more information early so gamers can be reeducated to actually see how game development works. Outside of a small minority, when somebody sees somebody looking silly in a leaked set from a superhero or other CG involved movie, the vast amount of people realize it won't look that silly in the finished movie.

I have sympathy for devs who get upset their games get leaked, but in my view, the issue is the whole culture around the gaming industry, that doesn't want any information put out there ever, unless it's perfectly packaged, in a press release. If gamers can get used to an industry where announced games get cancelled, retooled, or whatever, maybe there won't be such overreaction to when games do get cancelled or changed from their initial announcement.
 

Dr. Monkey

Member
Oct 25, 2017
15,029
This sounds like a reason to have more leaks, or frankly, more information early so gamers can be reeducated to actually see how game development works. Outside of a small minority, when somebody sees somebody looking silly in a leaked set from a superhero or other CG involved movie, the vast amount of people realize it won't look that silly in the finished movie.
That is the other side of what I posted above, and it's part of why I have been working on several ongoing projects about ways to research game development that don't create these troubling situations. But I think it's difficult in the current state to make the first steps that allow this kind of thing.

And sometimes it's even just early decisions that set off crowds, and we see that in movies and things too, like with casting. I think JS isn't wrong to hit the investment angle on fans here, because people get so wildly invested and upset... and it makes it hard to fix.
 

JesseEwiak

Banned
Oct 31, 2017
3,781
That is the other side of what I posted above, and it's part of why I have been working on several ongoing projects about ways to research game development that don't create these troubling situations. But I think it's difficult in the current state to make the first steps that allow this kind of thing.

And sometimes it's even just early decisions that set off crowds, and we see that in movies and things too, like with casting. I think JS isn't wrong to hit the investment angle on fans here, because people get so wildly invested and upset... and it makes it hard to fix.

Sure, but even with freakouts to announcements in movies, if the actual end product is good, people are OK with it - exhibit A is Heath Ledger as The Joker. I think people actually overreact to what are in the grand scheme of things, small scale freakouts that 98% of your possible audience never know about.

Yes, if the actual end product is bad (ie. Ben Affleck as Batman in the BvS and JL movies), you'll face continued backlash, but Fallout 76 also wouldn't have gotten the same backlash if it was announced three years ago or whenever they first started working on it.

For instance, is anybody less excited that Bethseda said, "yeah, we're working on Elder Scrolls VI" at E3 last year?