In terms of design they are cool, mechanically however a lot of them are basically the same approach to fight: find the attack patterns, dogde or defend and attack when there is an opening.
In terms of mechanics i have to give to the Zelda series, because every boss is a puzzle where you have to use different tools, rather than draw your sword and go at it.
In terms of mechanics i have to give to the Zelda series, because every boss is a puzzle where you have to use different tools, rather than draw your sword and go at it.