"Halo Infinite" was revealed at E3 2018 and an official release date is still a ways off, but "Halo" franchise creative director Frank O'Connor recently said he's "extremely happy" with how its multiplayer is shaping up.
O'Connor talked about some of the design decisions going into "Infinite's" multiplayer during a lengthy Twitter thread on Saturday. Player style is subjective and broad, he said, and it must be accounted for in everything from initial design proposals to final schemes and matchmaking performance. "Everything is connected, and top tier players are stacked on a pyramid of different styles and preferences," he said. "Options help, but the core game loop must also be good, and that will be true no matter what changes are made to the next game, and should be at least fairly considered when having conversations, as should campaign content and player options/choices."
https://variety.com/2019/gaming/news/halo-infinite-multiplayer-comments-1203101221/