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Tart Toter 9K

Member
Oct 25, 2017
397
Nintendo is not attacking emulation itself. I saw the note on their website but people misunderstand what it means. They're not saying emulation is bad, they're saying that the common emulators people use today are bad, because they can't distinguish between a legitimately ripped copy and one downloaded off the net.

Nintendos own emulators don't even distinguish between 'legitimatley' ripped copies and downloaded ones!
Maybe they should actually work on a legit solution to emulate these old games then instead of calling it the biggest threat in the industry.
 

SoH

Member
Oct 25, 2017
5,736
Do we know of case where this ever actually happened? I know stories about devs who've had emulation based proposals shot down before (notably Digital Eclipse with Donkey Kong on Wii VC Arcade) but I've never heard of a publisher not rereleasing something because they're terrified of Nintendo's lawyers. That doesn't really seem credible given we've had emulation based rereleases in the industry since the 1990s.
Jump to 13:20 of the talk in the OP. Get passed the rom header talk for a specific example with Capcom. (Though that is more of an example of the slightly better. The belief that Nintendo has to be involved or you can't legally use a Nintendo emulator is (was?) pervasive in the industry)
 
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fiendcode

Member
Oct 26, 2017
24,925
Jump to 13:20 of the talk in the OP. Get passed the rom header talk for a specific example with Capcom.
For the MMLC and the Eclipse Engine? That also doesn't really reconcile since Capcom themselves (with contractors Atomic Planet and OeRSTED respectively) had emulated several SNES MM games on PS2 in 2 collections over a decade earlier. The idea that Nintendo's been terrorizing all other publishers out of emulation just feels sort of overblown and poorly researched.
 

SoH

Member
Oct 25, 2017
5,736
For the MMLC and the Eclipse Engine? That also doesn't really reconcile since Capcom themselves (with contractors Atomic Planet and OeRSTED respectively) had emulated several SNES MM games on PS2 in 2 collections over a decade earlier. The idea that Nintendo's been terrorizing all other publishers out of emulation just feels sort of overblown and poorly researched.
I don't know what to tell you. Cifaldi is lying about legal concerns Capcom and other companies directly told him about specifically emulating Nintendo hardware?
 

fiendcode

Member
Oct 26, 2017
24,925
I don't know what to tell you. Cifaldi is lying about legal concerns Capcom and other companies directly told him about specifically emulating Nintendo games?
No, he certainly may have been told that. It just doesn't appear to be reality based on the dozens of counter examples I'm sure we could both name.
 

rawhide

Member
Oct 28, 2017
3,003
No, he certainly may have been told that. It just doesn't appear to be reality based on the dozens of counter examples I'm sure we could both name.

It kinda doesn't matter whether it is or isn't true if the people controlling these legacy games believe it to be a risk and can't be persuaded otherwise.

I'm not as immersed in this conversation as people like Frank but in my experience, this sentiment has only spread as people who grew up in the emulation era with these apocryphal stories floating around brought them into the workforce and treated them as fact, so publicly and directly challenging these assertions is probably going to kill more of this sentiment than arguing directly with existing rights holders, especially Japanese ones who don't necessarily care to even listen.
 

-shadow-

One Winged Slayer
Member
Oct 25, 2017
6,110
Very exciting to watch this when I can, the OP seems like it's a very in-depth look.
 
Oct 29, 2017
4,721
I wonder what kind of turn key solution it is to access Roms for Nintendo. Borrowing a rom in a library. When you develop new Mario games or Mario Maker do they ever pull out roms for reference or just digitized docs. Gamespot has a library, production studios that I've worked at have pirated dvds that they copy from when they need to reference a film. I wonder what their process is.

Probably only if you're actively working on a project that absolutely requires them... the most famous example being Dylan Cuthbert's work on Starfox Command, which required access to the final, finished ROM of Starfox 2 (which is how we first learned of there being an actual, finished ROM that wasn't the already leaked beta prototype).

Nintendo know that most people will steal their ROMs and upload them online; so that's why they keep their content under such tight lock n' key. Hell, the previous Starfox 2 leaks came directly from former members of Argonaut! Dylan was incredibly lucky that Nintendo trusted him enough to not only continue to work with him, but even loan him the final Starfox 2 ROM.

They run a tight ship because they know exactly how leaky and untrustworthy most people in the industry are. Not just with ROM leaks, but with leaks in general (which makes it all the more baffling that they continue to work so closely with Ubisoft, when they are directly responsible for around 99% of all Nintendo related leaks!). Even amongst Nintendo's own internal staff, all information about their upcoming hardware and software is only given out on a need-to-know basis (there are countless accounts from Nintendo developers where they talk about this - many of them only find out what hardware they're working on when it gets announced at E3 even!).

For the MMLC and the Eclipse Engine? That also doesn't really reconcile since Capcom themselves (with contractors Atomic Planet and OeRSTED respectively) had emulated several SNES MM games on PS2 in 2 collections over a decade earlier. The idea that Nintendo's been terrorizing all other publishers out of emulation just feels sort of overblown and poorly researched.

Those weren't emulations, they were direct ports. AFAIK, the one and only compilation re-release that actually emulates a Nintendo platform on a non-Nintendo console out there is Rare Replay; and that came about as part of a deal between Nintendo and Microsoft (Nintendo got the rights back for the DKC, DKL and DK64 games so that they could return to the VC service - in exchange for MS getting the rights to emulate the NES and N64 for Rare's games in Rare Replay).

Yeah, this seems to be the case. In fact, as i've noted before. I actually have copies of some of the spreadsheets Nintendo uses for those servers.

Do you know if Nintendo also keep the ROMs from all 3rd parties on their systems as well? I'd imagine that they probably would, since they'd need them in order to manufacture the original carts/discs and put them all through cert. Stands to reason that they'd hold onto a copy of each one as well, even after the hardware has been discontiuned, for archival/VC release purposes... and that would also probably include every single version ever published (including patches) and maybe even every single copy that has gone through cert as well (so beta versions of games too!)
 
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Dreamboum

Member
Oct 28, 2017
22,864
It doesn't sound like he brought up the fact that Nintendo didn't "Download ROMs" off the internet like he said in the previous talk, which is unfortunate.
Regardless, i'm sure it'll still be excellent. Frank Cifaldi 's work is one of the gold standards when it comes to preserving games.
Has frank admit his mistake about nintendo DL Rom? Or he is still adamant about his hoax?
That's a weird misspelling for spreading misinformation.

Most people saw it and ignored it because his reasoning was BS. He made that his "gotcha" line after not bothering to do any research and got rightfully called out for it. He should have just taken the L and moved on.

Are you folks seeking for a "APOLOGIZE" this hard ? Especially when you know the story is more nuanced than that ?

It's time to let it go, Cifaldi is not worth your blunt pitchforks
 

Dreamboum

Member
Oct 28, 2017
22,864
The idea of stealing from work is interesting. Maybe necessary at this time if we want to preserve games. Finding an earlier source build of Killer7 back in 2016 was a treasure trove of new info of what was Killer7 before.
 

Zelas

Banned
Oct 25, 2017
6,020
That's not how it works. Thinking something is true is not nearly enough to make a statement. If an enthusiast on this forum was able to prove it was wrong, so could a professional like this guy is supposed to be. Sorry, but that's poor reasoning.

Of course it is in their own interests to make money off of their own products. Why wouldn't it be?
The emulation community and their work is not a Nintendo product. Emulation is a whole lot more than just dumping roms.
 

rawhide

Member
Oct 28, 2017
3,003
Those weren't emulations, they were direct ports. AFAIK, the one and only compilation re-release that actually emulates a Nintendo platform on a non-Nintendo console out there is Rare Replay; and that came about as part of a deal between Nintendo and Microsoft (Nintendo got the rights back for the DKC, DKL and DK64 games so that they could return to the VC service - in exchange for MS getting the rights to emulate the NES and N64 for Rare's games in Rare Replay).

There are definitely way more examples of 8/16-bit Nintendo games being emulated on non-Nintendo systems: Ninja Gaiden Xbox emulated the SNES Trilogy, Sunsoft's PS collections were emulation-based, the Final Fantasy compilations for PS contained the original ROMs, EA's PSP compilation (the only one they ever did, sadly) had a few SNES games, etc and that's off the top of my head. Capcom wasn't breaking new ground.
 

Borman

Digital Games Curator at The Strong Museum
Verified
Oct 26, 2017
844
The idea of stealing from work is interesting. Maybe necessary at this time if we want to preserve games. Finding an earlier source build of Killer7 back in 2016 was a treasure trove of new info of what was Killer7 before.


That leaked because it was uploaded to an unsecured directory, not stealing from work.
 
Oct 29, 2017
4,721
There are definitely way more examples of 8/16-bit Nintendo games being emulated on non-Nintendo systems: Ninja Gaiden Xbox emulated the SNES Trilogy, Sunsoft's PS collections were emulation-based, the Final Fantasy compilations for PS contained the original ROMs, EA's PSP compilation (the only one they ever did, sadly) had a few SNES games, etc and that's off the top of my head. Capcom wasn't breaking new ground.

Are you sure they're actually using emulators though? The Final Fantasy compilations (including Chrono Trigger) for instance are not actually emulated; they are native ports that are pulling graphical and sound sample data out of the original SNES ROMs in real-time (which is one of the big reasons why they all have such horrible loading times; even on modern systems and emulators that remove the disc-seeking times).

Likewise, ALL of Capcom's ports are not emulated (including their arcade titles - outside of the recently released Street Fighter Anniversary Collection on current gen consoles; and probably the Capcom Beat em' Up Collection as well); they are actually all either native ports of the Capcom Generations series of re-releases that originated back on PS1/Saturn, or brand new ports compiled from scratch. Capcom Arcade Cabinet on PS3/360 is also a collection of native ports, despite being made by M2. The only previous Capcom re-releases that were emulated ROMs were the Virtual Console releases (though the Mega Man X Collection on PS2 runs the PS1 MMX games natively through BC IIRC; so that kinda counts too).
 
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Shaneus

Member
Oct 27, 2017
8,900
Frank is basically gaming's David Attenborough. Our some other kind of historian or some shit. We need people like him around as a repository for game history stuff before any more of it is lost forever.

i think companies should sell roms online for older consoles, idk why they dont do this, they would win some cash,
This kind of makes sense. If they're not going to release it as something payable on a modern platform anytime soon, just throw the ROM dumps on a web store and say "have at it" (as far as saying "you asked for it, emulate/play it how you can". Just whack a "not for commercial use" disclaimer on it and be done, and pull it from online if you're planning on re-releasing it somehow.

There are thousands of games on so many different platforms that this could be done for and no one would care. Shit, just setup a GOG-like store so devs would get their money, just leave the emulation aspect to whoever's buying the content.
 
Oct 27, 2017
5,494
Has Cifaldi made any comments regarding his claims of Nintendo using downloaded ROMs of their own games for VC releases, after it was proven it wasn't the case?
 

Meatwad

The Fallen
Oct 25, 2017
3,653
USA
Let's ignore all the content in the OP and the point of the thread to discuss one time Frank Cifaldi was wrong on the internet literally years ago.

God I hate this place.

Yeah it's a shame because this is an excellent topic worthy of discussion. Looking forward to when this talk is uploaded to the internet so I can see it myself. I have nothing but deep respect for Frank and the work he does.

Toxic Nintendo fans make up like 80% of the vocal users of this forum.

Posts like these are toxic themselves and only contribute to creating a toxic enviroment
 

low-G

Member
Oct 25, 2017
8,144
I wish companies weren't so paranoid / careless about their ancient internal documents. Personally I want to see design docs / a ROM for the unreleased uncensored version of Monster Party (NES).
 

rawhide

Member
Oct 28, 2017
3,003
Are you sure they're actually using emulators though?.

Yes--they aren't emulating 100% of the original game in every case but they are at the very least emulating game logic and other routines in real time (which is what MMLC did, incidentally). A lot of the Capcom collections you say aren't emulated are 100% emulated, too.

Even so, the supposed reason NES/SNES games were thought to be verboten on non-Nintendo systems had nothing to do with emulation per se and more to do with the data itself, particularly scaremongering around the games literally just containing the word "NINTENDO" in the data.

You're overthinking this by looking for examples and counterexamples of whether this has or hasn't happened before now--Frank's point is that a) "you're not allowed to emulate Nintendo games on non-Nintendo consoles!" has always been bullshit, and b) big rights holders are still afraid to do it nonetheless. Like, the reality of what has or hasn't been released before doesn't matter because there was never a factual basis for these fears to begin with and people were perpetuating a whole lot of nonsense.
 

Raw64life

Member
Oct 25, 2017
2,983
Great OP on an important topic that doesn't get enough attention in the gaming community. Unfortunately many of the replies are predictably embarrassing.
 

AtomicShroom

Tools & Automation
Verified
Oct 28, 2017
3,079
I wish companies weren't so paranoid / careless about their ancient internal documents. Personally I want to see design docs / a ROM for the unreleased uncensored version of Monster Party (NES).

A ROM dump of the uncensored prototype has found its way onto the net in the last years. Look it up.

No company could ever release legally it though. Many of the changes made to the game were to remove possible copyright infringing material, and it would still be the case today.
 

Gelf

Member
Oct 27, 2017
5,310
I don't have much to add but I want to say thanks for the OP. I'm glad someone out there is fighting for presevation.
 

Deleted member 1849

User requested account closure
Banned
Oct 25, 2017
6,986
> Frank makes one mistake years ago, based on a scenario which looked likely at the time.
> Years later, runs another presentation on an incredibly important topic, one which he is one of the most knowledgeable people on.

Era: YEAH WHAT ABOUT THAT TIME HE WAS WRONG ABOUT NINTENDO THOUGH

once gaming goes full streaming i dont see how there would be any other options to preserve games.

There wouldn't be, outside of people literally breaking in. Anyone who cares about game preservation should be worried about projects like Google Stadia, and should be wanting the Streaming industry to take after projects like Shadow instead.
 
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alr1ght

Member
Oct 25, 2017
10,050
I look forward to the talk. What Frank is doing is incredibly important.

To those corporate defenders, take a good look inward and think about what you're arguing about.
 

Huey

Member
Oct 27, 2017
13,194
This guy continues to fight the good fight. Unfortunately I can't imagine the folks who constantly shit up emulation threads will watch the entire thing, but I'm glad he's being spotlighted at GDC. This medium as a whole just has so little respect for it's legacy and it's past. Truly a modern medium in that way :|

Thanks to WarRock for the great summary
 

The_R3medy

Member
Jan 22, 2018
2,845
Wisconsin
Frank is doing such good work on preserving Video Game history, from actual magazines to unreleased games from the 8/16 bit era. Glad to have him with us.
 

Encephalon

Member
Oct 26, 2017
5,856
Japan
Frank is basically gaming's David Attenborough. Our some other kind of historian or some shit. We need people like him around as a repository for game history stuff before any more of it is lost forever.


This kind of makes sense. If they're not going to release it as something payable on a modern platform anytime soon, just throw the ROM dumps on a web store and say "have at it" (as far as saying "you asked for it, emulate/play it how you can". Just whack a "not for commercial use" disclaimer on it and be done, and pull it from online if you're planning on re-releasing it somehow.

There are thousands of games on so many different platforms that this could be done for and no one would care. Shit, just setup a GOG-like store so devs would get their money, just leave the emulation aspect to whoever's buying the content.

Develop an itunes for roms and sell an official emulator to go with it.
 

low-G

Member
Oct 25, 2017
8,144
A ROM dump of the uncensored prototype has found its way onto the net in the last years. Look it up.

No company could ever release legally it though. Many of the changes made to the game were to remove possible copyright infringing material, and it would still be the case today.

Holy shit and it's been making the rounds for ~5 years. Thanks for the heads up! I see it has the Little Shop of Horrors reference (as seen in magazine previews) right off the bat and then has other references like Planet of the Apes. That's so cool.
 

SeeingeyeDug

Member
Oct 28, 2017
3,004
User Banned (3 Days): Inflammatory false equivalencies
It's not misinformation, or a "hoax," or a "lie," if you think it's true at the time, which he did.

If this logic is valid, anti-vaxxers are totally off the hook for continuing to spread their dangerous information. They're not spreading misinformation or lies because they deep down believe they are right.
 

alr1ght

Member
Oct 25, 2017
10,050
Holy shit and it's been making the rounds for ~5 years. Thanks for the heads up! I see it has the Little Shop of Horrors reference (as seen in magazine previews) right off the bat and then has other references like Planet of the Apes. That's so cool.
Yeah, it's been around awhile.

Here's the post I made about it at the old country.

I loved this game as a kid.

Just as an update to this, the cart was bought by some guys at nintendoage (at just under $3500!) and they dumped the rom (should be okay to link since it was never a commercial project) http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=130203

Looks like it differs alot from the old Famitsu scans.

some images
http://www.nintendoplayer.com/news/...in-response-to-grading-company-investigation/

differences
http://tcrf.net/Proto:Monster_Party

There's also a hacked version that tries to re-create the original look seen in magazine scans.
http://www.gusstevenson.com/games/monsterparty/
 

fiendcode

Member
Oct 26, 2017
24,925
Are you sure they're actually using emulators though? The Final Fantasy compilations (including Chrono Trigger) for instance are not actually emulated; they are native ports that are pulling graphical and sound sample data out of the original SNES ROMs in real-time (which is one of the big reasons why they all have such horrible loading times; even on modern systems and emulators that remove the disc-seeking times).

Likewise, ALL of Capcom's ports are not emulated (including their arcade titles - outside of the recently released Street Fighter Anniversary Collection on current gen consoles; and probably the Capcom Beat em' Up Collection as well); they are actually all either native ports of the Capcom Generations series of re-releases that originated back on PS1/Saturn, or brand new ports compiled from scratch. Capcom Arcade Cabinet on PS3/360 is also a collection of native ports, despite being made by M2. The only previous Capcom re-releases that were emulated ROMs were the Virtual Console releases (though the Mega Man X Collection on PS2 runs the PS1 MMX games natively through BC IIRC; so that kinda counts too).
MMAC emulated MM7 and MMXC emulated MMX1-2. Only the PS1 games were native ports.
 

Deleted member 135

User requested account closure
Banned
Oct 25, 2017
11,682
Nintendo's stance on preservation is horrible. The fact that they abandoned Virtual Console makes it even worse.

I do my part to preserve games but I fear if a streaming only future becomes a reality it'll become impossible to preserve new games.
 

JonnyDBrit

God and Anime
Member
Oct 25, 2017
11,022
Has Cifaldi made any comments regarding his claims of Nintendo using downloaded ROMs of their own games for VC releases, after it was proven it wasn't the case?

First page has a bunch of stuff, but key points:
Here is where he posted in response
https://www.resetera.com/threads/to...nto-vc-updated-dec-1-2018.64755/post-13672366

And then further, from reddit, with a clarification on how this stuff can occur:
https://www.resetera.com/threads/fr...ory-before-its-too-late.107137/#post-19137321
 

Futaleufu

Banned
Jan 12, 2018
3,910
From their site:
"Playable binary code that has been verified as clean and untainted."

I wonder how are they going to handle copy protection in computer games. Cracked ≠ untainted
 
OP
OP
Oct 25, 2017
12,192
To get back to taking about the subject matter of this talk, and I look forward to hearing the full thing itself first hand but Pat is rad as hell for trying to somewhat transcribe.

I think the part about MAME sticks out the most. It is an incredible project that I have an endless amount of respect and admiration for. At the same time the amount of stuff that is just plain wrong is kind of staggering and because people know so little about arcade games generally runs a risk of replacing history with what people assume must be fact because it is the best form of documentation available.

The SNK 40th is amazing here because, yes, a shitload has been written and discussed about the neo geo, it is an amazing piece of hardware and deservedly so. But everything before that? Much less so. I'm still kind of amazed it exists at all.

Even as a dude who cares deeply about the hardcore stuff, when it comes to projects such as Digital Eclipse does the extra effort in historical details is way more meaningful than spending loads of limited resources on making the emulation just perfect. I go to someone like M2 if I am looking for a certain level of granularity in that department, and ideally as options around emulation improve something like the perfect CRT shader will probably eventually just be a relatively easy feature anyway.
What sticks the most for me was the fact that none of the developers present at the talk are sure of the future of their current games. Little has changed since the 70s/80s.

Has Cifaldi made any comments regarding his claims of Nintendo using downloaded ROMs of their own games for VC releases, after it was proven it wasn't the case?
Read like, the entire first page of replies.

Do you know if Nintendo also keep the ROMs from all 3rd parties on their systems as well? I'd imagine that they probably would, since they'd need them in order to manufacture the original carts/discs and put them all through cert. Stands to reason that they'd hold onto a copy of each one as well, even after the hardware has been discontiuned, for archival/VC release purposes... and that would also probably include every single version ever published (including patches) and maybe even every single copy that has gone through cert as well (so beta versions of games too!)
Yes: https://www.resetera.com/threads/nintendo-"wins"-12-millions-in-lawsuit-to-rom-site.80618/page-19#post-14948660

Thanks to @WarRock for the great summary
Worth pointing out again I didn't write it, I just copy pasted from Patrick Miller's twitter to make for easier reading/discussion.
 

erlim

Member
Oct 26, 2017
5,511
London
> Frank makes one mistake years ago, based on a scenario which looked likely at the time.
> Years later, runs another presentation on an incredibly important topic, one which he is one of the most knowledgeable people on.

Era: YEAH WHAT ABOUT THAT TIME HE WAS WRONG ABOUT NINTENDO THOUGH



There wouldn't be, outside of people literally breaking in. Anyone who cares about game preservation should be worried about projects like Google Stadia, and should be wanting the Streaming industry to take after projects like Shadow instead.

Nintendo has earned the tireless goodwill of of the people defending them. It's too bad that it's so at odds with game preservation tech, but if Nintendo continues their stunning output as they have this gen, it may have to be a sacrifice.
 

Toxi

The Fallen
Oct 27, 2017
17,550
Nintendo has earned the tireless goodwill of of the people defending them. It's too bad that it's so at odds with game preservation tech, but if Nintendo continues their stunning output as they have this gen, it may have to be a sacrifice.
What? Hell no. "They make good games" has nothing to do with their stance on emulation.