I wonder what kind of turn key solution it is to access Roms for Nintendo. Borrowing a rom in a library. When you develop new Mario games or Mario Maker do they ever pull out roms for reference or just digitized docs. Gamespot has a library, production studios that I've worked at have pirated dvds that they copy from when they need to reference a film. I wonder what their process is.
Probably only if you're actively working on a project that absolutely requires them... the most famous example being Dylan Cuthbert's work on Starfox Command, which required access to the final, finished ROM of Starfox 2 (which is how we first learned of there being an actual, finished ROM that wasn't the already leaked beta prototype).
Nintendo know that most people will steal their ROMs and upload them online; so that's why they keep their content under such tight lock n' key. Hell, the previous Starfox 2 leaks came directly from former members of Argonaut! Dylan was incredibly lucky that Nintendo trusted him enough to not only continue to work with him, but even loan him the final Starfox 2 ROM.
They run a tight ship because they know
exactly how leaky and untrustworthy most people in the industry are. Not just with ROM leaks, but with leaks in general (which makes it all the more baffling that they continue to work so closely with Ubisoft, when they are directly responsible for around 99% of all Nintendo related leaks!). Even amongst Nintendo's own internal staff, all information about their upcoming hardware and software is only given out on a need-to-know basis (there are countless accounts from Nintendo developers where they talk about this - many of them only find out what hardware they're working on when it gets announced at E3 even!).
For the MMLC and the Eclipse Engine? That also doesn't really reconcile since Capcom themselves (with contractors Atomic Planet and OeRSTED respectively) had emulated several SNES MM games on PS2 in 2 collections over a decade earlier. The idea that Nintendo's been terrorizing all other publishers out of emulation just feels sort of overblown and poorly researched.
Those weren't emulations, they were direct ports. AFAIK, the one and only compilation re-release that actually emulates a Nintendo platform on a non-Nintendo console out there is Rare Replay; and that came about as part of a deal between Nintendo and Microsoft (Nintendo got the rights back for the DKC, DKL and DK64 games so that they could return to the VC service - in exchange for MS getting the rights to emulate the NES and N64 for Rare's games in Rare Replay).
Yeah, this seems to be the case. In fact, as
i've noted before. I actually have copies of some of the spreadsheets Nintendo uses for those servers.
Do you know if Nintendo also keep the ROMs from all 3rd parties on their systems as well? I'd imagine that they probably would, since they'd need them in order to manufacture the original carts/discs and put them all through cert. Stands to reason that they'd hold onto a copy of each one as well, even after the hardware has been discontiuned, for archival/VC release purposes... and that would also probably include every single version ever published (including patches) and maybe even every single copy that has gone through cert as well (so beta versions of games too!)