I mean, ok? This is misleading,I guess, because I don't think that they are on equal ground and this hardly is indicative of actual computing power.
There are other 120fps games that I find more fun. Hyper Light Drifter and Grid Autosport are pretty damn good.
Monster Hunter Stories apparently does too, but I've not tried it.
The iPad Pro is a low key beastly gaming tablet. It has a way better screen the Switch, 120hz support, way better quad speakers and support for the PS4/Xbox controller. The games (that is has) are a lot cheaper than the eShop versions as well.
People demanding 60fps at all cost are enough. i have absolutely no appetite for higher fps at all cost beyond 60. Buy a pc or some other modular device if your looking for that imo.
Then if we get that we get the cryjng about graphics or scale of the game. I say let console devs optimize games how they want based on their design goals as they always have.
Vr should be the only thing looking at fps above 60
"60fps peasant"An iPad Pro? I highly doubt it.
Edit:
Runs incredibly well.
You mean an iPad Pro from 2019 that costs 1500 dollars runs a game better than 2013 consoles that can be had for less than 250?
No way.
Here's a clip of 120fps on the 2018 iPad Pro for an idea of what the detail looks like. Also, I captured this with the built in iOS screen recording so not sure how that would effect the quality.
The Apple TV 4K happened to release early than the A12X. They have pretty much the same SoC size.But the A12X in the 2018 iPad Pro is much faster than the A10X in Apple TV. It has twice the multicore performance.
This too. We need more detail on this. Constant 120 FPS at the screen's native resolution and decent settings isn't the same as "up to 120 FPS" at a low resolution and everything set to ultra mega super low
There are other 120fps games that I find more fun. Hyper Light Drifter and Grid Autosport are pretty damn good.
Monster Hunter Stories apparently does too, but I've not tried it.
I'm pretty sure this game looks much better on Xbox and PS4. If they downgrade it to iOS level graphics they'd also run with 120 fps.
Edit: just saw dark1x' comment
Poor attempt at trolling. There's such a thing as a middle ground.I thought high frame rate fans didn't mind lower quality graphics to achieve those frame rates?
Yeah in performance mode on the 2018 model. Looks decent but it's definitely blurrier with some missing effects.
The most impressive thing is the screen itself. It's even crazier to think that the 2017 model basically had the same one.
Poor attempt at trolling. There's such a thing as a middle ground.
... that's what I'm saying. If the iPad pro runs at an unstable 120 FPS with super low settings then it's not the same as running at a consistent 120 FPS with decent settings.'super ultra mega low' doesn't sound like a middle ground either
This trend benefits everyone. The more demand there is for very high fps the more games will at least aim for 60 rather than 30 on mid-range devices such as consoles.People demanding 60fps at all cost are enough. i have absolutely no appetite for higher fps at all cost beyond 60. Buy a pc or some other modular device if your looking for that imo.
Then if we get that we get the cryjng about graphics or scale of the game. I say let console devs optimize games how they want based on their design goals as they always have.
Vr should be the only thing looking at fps above 60
Try 120 or even 144fps games. You'll quickly change your tune.
For those excited that this can run at 120fps, Moonlight game streaming (Nvidia only) can stream games at 120fps on capable iPads as well. I played a bit of Fortnite at 120fps on my iPad months ago with it and it's pretty nice. I've got a 2017 Pro so I can't try this version out.
This trend benefits everyone. The more demand there is for very high fps the more games will at least aim for 60 rather than 30 on mid-range devices such as consoles.
Here's a clip of 120fps on the 2018 iPad Pro for an idea of what the detail looks like. Also, I captured this with the built in iOS screen recording so not sure how that would effect the quality.
I think users should be given the ability to choose between settings whenever possible.On closed boxes it makes sense to sqeeze as much as devs can out of the hardware. As long as its not a fighting game i have no issues with 30fps. If devs want to make a game 60fps from the start of development thats fine. But i have no interest in mandating res or fps in favor of other things related to games. Just my opinion.
Didn't know the iPad's screen supported such a high refresh rate. Doesn't it kill the battery?
Here's a clip of 120fps on the 2018 iPad Pro for an idea of what the detail looks like. Also, I captured this with the built in iOS screen recording so not sure how that would effect the quality.
The consoles could so easily do this running the iPad spec version of the game. The visuals are cut down significantly from the main version.
The big issue with consoles and high frame-rates is that very few consumer TVs even support higher than 60fps.
I think the main obstacle for that would be software, not hardware. They need to adapt OSX for arm, and achieve a large degree of software compatibility. I'm sure they are working on it though. Battery capacity on MacBooks are going through the roof once it's achieved.Apple chips are fucking beasts in the mobile/tablet space, nothing comes close. I can't wait for them to up their chip game and start using them in their macbooks.
Did you actually install the update?I have an Ipad 2018 and it runs Fortnite worse than the switch.
GPU matters the most in pushing out frames.
iPhones might be getting a version more aggressive with switching between 60/120 than the Pros which are 99% battery and charge off 12W power wartsOnly on the second and third generation iPad Pros. It dynamically changes depending on what app/content you're using so the battery life is still very good. It's by far the best feature of the Pro and ruins 60hz devices once you go back, even for basic stuff like scrolling a web page.
iPhone should be getting it this year I assume.
With 2732 x 2048 pixels at medium quality setting.