Excellent translated interview from Shmuplations with Takaya Imamura Talks Star Fox Adventures [and more].
Highlights
* Imamura worked on F-Zero immediately when joining the company. Worked on everything from course design, machine design, to character design.
* Created over half the bosses of A Link To The Past
* Nintendo almost named Star Fox "Starcraft" (before Blizzard's game)
* Imamura was initially designing cool pilots like F-Zero for Star fox, before Miyamoto told him to use animals instead.
* Star Fox Adventures concept originated in Kyoto with EAD. Was going to feature Fox on-foot using his blaster (possibly incorporate tanks and other vehicles from the 64 version).
* Miyamoto asked Imamura to merge both concepts (Star Fox Adventures with Rare's Dinosaur Planet on move to GameCube)
* Imamura worked on the Star Fox comic to bridge the story between 64 and SFA
* Imamura had no idea how developing this project with RARE in England was going to work.
Much more in the interview. Must read for old school Nintendo or Star Fox fans.
Highlights
* Imamura worked on F-Zero immediately when joining the company. Worked on everything from course design, machine design, to character design.
* Created over half the bosses of A Link To The Past
* Nintendo almost named Star Fox "Starcraft" (before Blizzard's game)
* Imamura was initially designing cool pilots like F-Zero for Star fox, before Miyamoto told him to use animals instead.
* Star Fox Adventures concept originated in Kyoto with EAD. Was going to feature Fox on-foot using his blaster (possibly incorporate tanks and other vehicles from the 64 version).
* Miyamoto asked Imamura to merge both concepts (Star Fox Adventures with Rare's Dinosaur Planet on move to GameCube)
* Imamura worked on the Star Fox comic to bridge the story between 64 and SFA
* Imamura had no idea how developing this project with RARE in England was going to work.
Much more in the interview. Must read for old school Nintendo or Star Fox fans.