I think the first time I was introduced to the idea of having groups maintain a specified formation in a strategy-esque game was Baldur's Gate 2 in 2000 (might have been in BG1 before that but I couldn't tell you) where you could choose between a number of preset formations. The first time I experienced it in a proper RTS was Command & Conquer 3 in 2007 where you could line units up and have them move at a synchronized speed using the middle mouse wheel, and ever since it's felt like an indispensable QoL feature. Maintaining a good concave and keeping injured/vulnerable units in the back lines is something that's always on my mind and it can be a pivotal difference between a good or miserable engagement. So I always end up puzzled by its absence in newer strategy games because I don't feel it's reasonable to constantly have to babysit individual units to keep them lined up the way you want.
This was probably one of my main disappointments with Starcraft 2. There's been some very rudimentary sense of formation in the AI pathfinding since the first game, but that gets broken the second your group has to make a turn or get through a tighter spot (ie, fairly often) and it frustrates me to no end.
Are formation mechanics something you miss in games overall and are there any other examples of games that handle the feature well or perhaps poorly?
This was probably one of my main disappointments with Starcraft 2. There's been some very rudimentary sense of formation in the AI pathfinding since the first game, but that gets broken the second your group has to make a turn or get through a tighter spot (ie, fairly often) and it frustrates me to no end.
Are formation mechanics something you miss in games overall and are there any other examples of games that handle the feature well or perhaps poorly?