Chris was on a "vacation under umbrella" all across Europe during the outbreak in Raccoon City. It's basically impossible to implement Chris in Resident Evil 3, unless it's some separate campaign with "detached" storyline or Chris becomes a playable character in Mercenaries mode.
For a long time, people said it couldn't be done. You couldn't have an over the shoulder Resident Evil game that was horror focused and felt like the classic games.
The RE2 Remake has shattered that myth imo. This is peak Resident Evil. Its basically the game I've wanted since RE4 - the perfect melding of old and new.
So the natural followup many people would want is Nemesis. But that doesn't really make sense to me. The game is too similar to RE2. It serves as a bookend, but RE2 was the "meat" of the Raccoon City sandwich. The source material isn't rich enough.
But you know what is? The original. Give me this gameplay and put me in the Spencer Mansion and I think we have a match made in heaven. If they go all in on being creative like they originally did with Remake i think they can still make it fresh again.
I'm sure many people are like "ugh no re1 again" but you know Remake is 17 years old right? The HD port doesn't really count.
And to be honest, I'll say it now - fixed camera is gone. RE2 just allowed me to let it go. We don't need it anymore. But I'd love if the core experience of Resi1 lives on for another generation.
I'd rather get RE8 and a Code Veronica remake. REmake is perfect as it is.
Dont worry, they will, especially since the remake of the first one is already on new hardware
I'm sure many people are like "ugh no re1 again" but you know Remake is 17 years old right? The HD port doesn't really count.
Better idea: Give me RE2 in RE1 style. You know... actual survival horror.
I'm thinking more along the lines of crafting RE3's campaign using RE2's dual character formula.
I'm thinking more along the lines of crafting RE3's campaign using RE2's dual character formula.
With Chris being in a different country it would be more like RE6.I'm thinking more along the lines of crafting RE3's campaign using RE2's dual character formula.
RE1 is much more about close quarters, small rooms and tense seclusion. You can argue that RE2 could go either third, first or fixed camera, but RE1 was NOT designed to this scale and would be awful.
Lets leave REMake where it is, move onto Remaking 3/CV, and set the road correctly for RE8.