Traded Contra and Mega Man 3 for this and Castlevania II: Simon's Quest. Boy did I ever eat shit on that one.
So you clearly didn't watch the video, then.
Another one of those times where a popular internet review coloured a lot of people's perception of the game. The underwater segment was never that difficult. Now, nailing the timing on those spike walls at the end of the fourth level..
Oh, and everyone but Donatello absolutely sucked to use. Raphael was especially laughable.
I remember the Pizza Hut or Domino's promotion that came with the NES Arcade game port lol.Neighborhood-wide disappointment. That dam level broke so many hearts and it wasn't exactly the beat-em-up any of us wanted. It would have been easy to chalk it up to just sucking at the game if literally anybody had been able to get past that level but it defeated everyone until much later.
Thankfully, the arcade game wasn't far off. That was what we had wanted from a TMNT game.
if you guys think this game is conceptually interesting but a mess in terms of execution, you should try out Getsufuu Maden
No doubt. Konami on the NES was amazing for soundtracks.The game had a killer soundtrack. The gameplay was obviously rough, but there was something interesting about it. To this day I can get through the water level just fine, so I'm not sure why that became so notorious as being impossible. That said, I don't think I've ever beaten it without a Game Genie.
I would rather play Getsu Fuuma Den (mostly because of the atmosphere) but yeah, it's also lacking some of the polish one would expect from Konami games.Both developed by Konami with some similar design sensibilities.
I think it's like the poster child for the unfair label people give the NES, that games weren't play-tested for difficulty balance.
Yeah it was not lol.