Kinda wanted to say the same.VR is cool. But I like to say it's A future of video games, not THE future. I only have PSVR for now and the main issue I have is it's a pain to pull everything out and set it up to play, which is something that will become less and less of a problem as the technologies improve. I'm looking forward to how it develops.
I'm not sure which to pick. I like it, it works and it's very cool. I'm glad I have access to it.
That said it's also something that I only play 10% of the time vs standard games because it's also a bit of a pain to deal with, and I feel that as-is it will always be niche.
Which option does that make me?
A believer. It means you like the medium and are waiting on more content and more accessible headsets.What does it make me if I genuinely enjoy the experiences, but burn out on VR after about a month and then don't play it for a year?
It definitely has a place in the future, I just don't think it should or will replace traditional games either. Not really a good middle ground option for your poll rn.
You'd be surprised. I've spent some time in light-field captures and photogrammetry bedrooms and they are basically perfectly convincing aside from artefacts and the llimited specs of the headset. In a decade, I could easily see VR being indistinguishable from reality in various ways - just not all the time.VR/AR is guaranteed to end up being essential in many industries once the technology reaches a sufficiently convenient form factor. It's usefulness and utility is unquestionable. VR gaming experiences seem now the most important focus but actually it'll end up being secondary to its practical uses. VR gaming will get much more immersive but I'm not sure it'll ever get to that point where you feel like you're there physically present, at least not with home VR.
Oh yeah, visually for sure, I meant more in terms of being able to feel force feedback, touch, etc throughout your body in a believable fashion. And then the issue with locomotion that, so far, I don't think there's yet a good solution for that either.You'd be surprised. I've spent some time in light-field captures and photogrammetry bedrooms and they are basically perfectly convincing aside from artefacts and the llimited specs of the headset. In a decade, I could easily see VR being indistinguishable from reality in various ways - just not all the time.
Don't forget you'll have volumetric 360 videos you can move in as well. That would give the feeling of a moving scene that is truly perfectly lifelike.
Even on Switch I've had a great time with Labo VR, putting at least 20 or so hours into BotW. probably my favourite VR game so far (despite not really counting) even if the low resolution is very noticeable and the framerate leaves much to be desired.
Isn't it funny how that works? BotW is also my favorite VR experience despite the game doing very little to accommodate it (and the screen resolution being pretty low.) I've started going back the last few nights and am having an absolute blast.
I'm so tempted to just grab my Switch now and start up a new playthrough in VR. I think it really helps that even if the implementation of VR isn't necessarily the best the underlying game is still BotW so the experience will still be fun. It's gonna be so disappointing if VR is axed in the sequel.