http://www.capcom-unity.com/street_...3617/how-to-design-a-street-fighter-character
A 30(!) part series of essays by Capcom-unity's BigMex that takes a deep-dive into analyzing what makes Street Fighter's character designs so iconic and memorable. The principles demonstrated here go into specifically what makes them good "fighting game" designs but many of the techniques apply to character design in general. Some early highlights include how color theory is probably the single most important element in character design, how simplicity will always trump complexity, and just why exactly El Fuerte and Rufus are such god awful designs.
Edit: After some discussion and some convincing, these essays may not be as good as initially believed. That said I still believe there's a lot of good lessons to be taken here...just maybe dont follow the author's words and advice to a T.
A 30(!) part series of essays by Capcom-unity's BigMex that takes a deep-dive into analyzing what makes Street Fighter's character designs so iconic and memorable. The principles demonstrated here go into specifically what makes them good "fighting game" designs but many of the techniques apply to character design in general. Some early highlights include how color theory is probably the single most important element in character design, how simplicity will always trump complexity, and just why exactly El Fuerte and Rufus are such god awful designs.
Edit: After some discussion and some convincing, these essays may not be as good as initially believed. That said I still believe there's a lot of good lessons to be taken here...just maybe dont follow the author's words and advice to a T.
Last edited: