I have a really simple one for Apex Legends. When you hover over an item on the ground there should be a number that tells you how many are already in your inventory.
This is good.
Oh god, WHY so late??The last class in the game has a passive that does exactly this. You get it at the end of Chapter 6.
I liked FFX but this moment was definitely a dark spot in my memories of it. The cutscene where this gif is from is like 15-20 minutes long, and it's right before a boss fight.
Guess who wiped in that boss fight several times and had to sit through this cutscene every retry!
Agreed. There's absolutely no reason not to be able to purchase or craft quantities of items instead of having to sit through doing it one by one by one..Have ciouple hundred hours on it. Nintendo can say anything they want, that game still feels like an alpha version in the QoL area.
Omg this. I freaking hate doing low level dungeons because of this, i hate when i get a lvl 16 dungeon in roulette cause of thisFFXIV - Let me keep all my skills and abilities in lower level dungeons. Scale down the power if you have to. Who cares if it makes them easier. Satasha isn't exactly the hardest thing in the world.
You brought back some Switch lite mental scars I was looking to forget!Text scaling. Too many games have tiny as fuck text. This should be a standard accessibility option going forward.
Awwww shit yes. Same for Warframe that always fought against requests for auto loot vacuum for no reason.Diablo 3 Auto pick up mats.They dont take up space.. Would make grinding DBs so much smoother
Final Fantasy X
LET ME SKIP CUTSCENES....AAUAUUUUUUUGGGHHHHH
YOU, I HATE YOU. YOU TALK SLOW. My incentive to grind in this game was literally so I didn't have to sit through long-ass cutscenes. X-2 makes this even worse by penalizing you on your completion %.
This is what Mario Tennis Aces does. Kinda crazy they put it in their smaller game that's (sadly) dead and not their huge game everyone will play for years to come.Smash Ultimate Online
When I'm matched to another player in quickplay, show me the ping of the connection and give me the option to refuse a game thats obviously gonna be so laggy it's unplayable.
fixing combat isn't QoL improvementsI will put hundreds of hours into AC Valhalla when they fix the crappy combat.
I greatly appreciate that From already did their best to significantly reduce loading times for Bloodborne through patches, but making lamps a little more similar to bonfires from Dark Souls would do even more than that to aleviate the feeling of staring at loading screens for too long while playing, especially for PVP.
I understand from a design perspective that they might not want you to warp between lamps so that you have an incentive to go back to the dream and see some of the changes that occur throughout the game, as well as roll the rare Flora dialogue gacha, but I see absolutely zero advantage from having to go back to the dream and then back again to Nightmare Frontier in order to replenish my bullets and vials while doing PVP. This was the one thing that singlehandedly made me stop playing Bloodborne PVP, even though it was a lot of fun. Even the lag didn't bother me nearly as much.