I disagree with this one. I love that they're dead once you kill them, and don't respawn forever. They're crewmates, after all. From a time when the number of enemies in each room was planned and designed. It would also take away the rooms with no combat (because a Necromorph could go in there at any time), and these are great for both some quiet moments and the whispers you hear in them, which are part of the storytelling.•Speaking of Necromorph, I want them to roam around the ship, hunting their next victim. Similar to what Capcom did for Mr.X on RE2. But have them react to the sounds inside the Ishimura, whether you accidentally knocked something down, you made too much noise running around or engaged in a fight with other Necromorphs. I want them to be persistent, and not just randomly pop up in the room you made some noise. That way you can hide, and attempt to avoid them even if you happened to screw up. Essentially I want the same rules that apply to the player to apply to them when it comes to moving around the ship.
I disagree with this one. I love that they're dead once you kill them, and don't respawn forever. They're crewmates, after all. From a time when the number of enemies in each room was planned and designed. It would also take away the rooms with no combat (because a Necromorph could go in there at any time), and these are great for both some quiet moments and the whispers you hear in them, which are part of the storytelling.
If anything, I want Isaac to talk. He's the engineer of the crew, but other NPCs figure out what to do and tell him. I want him to figure it out and then tell the player. But, to be honest, I'd be surprised if they added that.
It's likely this will launch before Dragon Age 4 as well. Completely different beasts here.Potentially seeing in game footage of this before Dragon Age 4.
You will get that plus a developer walking outside looking at the horizon.This better not be one of those behind the scenes video with a few tacked on screenshots of an early build.
I just want to see some significant changes or new content. I'm still worried we're going to get something either exactly or very close to a 1:1 remake of Dead Space, which would be very disappointing to me given both that I think the original game holds up well enough that it doesn't really need that treatment, and also just that I want something new from this franchise given it has now been over 8 years since the release of DS3, and it will likely be over a decade by the time this remake releases. I just hope it includes substantial new stuff that can excite me as a returning fan, rather than feeling like I'm going through the motions from the original, whether that's new enemies, new weapons, new mechanics, new characters or story elements, major level design changes, etc. I just want it to feel new, even if it is a remake of the original. Essentially, I want it to be less Demon's Souls PS5, and more RE2Make.So what changes would you people like to see implemented?
•Recreate the Ishimura to be much larger, with multiple ways of getting across the ship. Allowing for careful planning to move about and avoid the Necromorphs.
•Speaking of Necromorph, I want them to roam around the ship, hunting their next victim. Similar to what Capcom did for Mr.X on RE2. But have them react to the sounds inside the Ishimura, whether you accidentally knocked something down, you made too much noise running around or engaged in a fight with other Necromorphs. I want them to be persistent, and not just randomly pop up in the room you made some noise. That way you can hide, and attempt to avoid them even if you happened to screw up. Essentially I want the same rules that apply to the player to apply to them when it comes to moving around the ship.
•A darker, and more isolated Ishimura. This one will change some of the story, but I feel it would make for a better experience imo. Reduce the amount of communications with other crew members considerably, only keep those completely necessary. Isaac being an engineer, coupled with the plans, and documents, around the Ishimura should be enough to form a best course of action.
So necromorphs actually can traverse the ship in the original, although not quite as your explain you want them to. It's a bit too easy to exploit it though, since they don't go through open doors. When you leave a room, a pursuing necromorph goes into a vent and can then bust out of a vent in the room you have entered. Behind the scenes, it's basically despawning from one room when it enters the vent and then respawning in the room your are in, as a way of managing entity limits etc, but hopefully two generations later, necromorphs will be able to more freely roam about.So what changes would you people like to see implemented?
•Speaking of Necromorph, I want them to roam around the ship, hunting their next victim. Similar to what Capcom did for Mr.X on RE2. But have them react to the sounds inside the Ishimura, whether you accidentally knocked something down, you made too much noise running around or engaged in a fight with other Necromorphs. I want them to be persistent, and not just randomly pop up in the room you made some noise. That way you can hide, and attempt to avoid them even if you happened to screw up. Essentially I want the same rules that apply to the player to apply to them when it comes to moving around the ship.
Isaac Clarke is one of my favorite protags, absolutely love Dead Space so glad it's back in some form. Can't wait to dismember and start stomping.
You maniac.Necro de-limbing should be dynamic instead of scripted. I wanna cut off the lower part of a leg and the tip of a the arm, etc.
Let's hope we are wrong.You will get that plus a developer walking outside looking at the horizon.
I'm still a bit pessimistic because of EA with their "in-game purchase" games and online pass from the past, but we will see.
You will get that plus a developer walking outside looking at the horizon.
Bioware, is that you?You're going to get footage of devs working on their computers, someone spinning a 3D model in the editor, maybe some blurry footage of some playtests, shots of the company logo on the wall, the usual BTS stuff.
wasn't one of the bullet points from the reveal was this won't have any of this?I'm still a bit pessimistic because of EA with their "in-game purchase" games and online pass from the past, but we will see.
I'm still a bit pessimistic because of EA with their "in-game purchase" games and online pass from the past, but we will see.
Yep. Confirmed to not have any of that.wasn't one of the bullet points from the reveal was this won't have any of this?
I'm just gonna say I find this hilarious with you have a P5 char in your ava. You know the game with a billion dlc.I'm still a bit pessimistic because of EA with their "in-game purchase" games and online pass from the past, but we will see.
Free roam the entire ship would be an improvement imo, maybe revisit old locations and unlock new areas thanks to suit/weapon upgrades etc.
I know the story makes you backtrack to previous locations but the tram is already there for fast travel, so why not? Yeah, adding more exploration and optional stuff to discover would be neat.
I'm just letting my imagination run wild, it's probably not the intention of this remake to begin with.
The stream didn't start yet and it's already full of atmosphere.
I'd love to see this expanded improved.Necro de-limbing should be dynamic instead of scripted. I wanna cut off the lower part of a leg and the tip of a the arm, etc.
Poor wording on my part. I didn't mean immortal Necromorphs, or infinite spawning.I disagree with this one. I love that they're dead once you kill them, and don't respawn forever. They're crewmates, after all. From a time when the number of enemies in each room was planned and designed. It would also take away the rooms with no combat (because a Necromorph could go in there at any time), and these are great for both some quiet moments and the whispers you hear in them, which are part of the storytelling.
If anything, I want Isaac to talk. He's the engineer of the crew, but other NPCs figure out what to do and tell him. I want him to figure it out and then tell the player. But, to be honest, I'd be surprised if they added that.
Nice one.