Well the first thing I'd say is that a 6/10 is not bad on our scale at all. I know that other sites have completely ruined the review scale and there's nothing I can do about that, but for us a 6/10 is 'Not Bad'. This is what our review scale states:
"An above average experience with some flaws, you may still enjoy these titles. A release awarded this score may have evident ambitions which aren't properly realised, or obvious shortcomings which detract from the overall experience."
I must admit I've been quite taken aback by the overwhelming enthusiasm for this game. I think it's great that people are enjoying it enough to treat it like an 8/10 or a 9/10, but I can't see it.
I think when you're playing, aside from some minor PSVR Aim Controller drift, it's really fun; I like what the virtual reality adds to the experience, both in terms of letting you intuitively lean out of cover and naturally survey your surroundings, but I spent most of yesterday playing and I just didn't get anywhere near as much game time as I'd hoped I would. The single player stuff is token, and I'm not a fan of the co-op either, so it leaves the 8-player mode. But I spent so much time sitting in lobbies it was insane.
I think, for me, when you're designing a multiplayer-only game and you're not Call of Duty or Battlefield, you've got to think about how you're going to make the experience fun for a potentially small pool of players. Why not put a shooting gallery in the lobby, for example, so I can do something while I wait? Or, and I know it potentially goes against the tactical gameplay, but why not fill out missing player slots with a bot? I dunno, the whole issue is exacerbated by the single round format and the host connection issues.
I could have waited for a patch and to see how things developed over the coming weeks, but it's never been our prerogative to wait to review a game that's for sale now. I'll definitely be revisiting it over the coming weeks, though, and if it develops a steady community or gets some updates that dramatically improve things, there's always scope for an update or (potentially) a re-review.
But I've been shocked by the reaction to that review to be honest. I thought it was really fair.
Those are definitely valid criticisms.
The fact that you summarized your thoughts at the end of the review citing the biggest issue you had with the game is that it may have less people playing in the future influencing your overall score of it was just bizarre.
That is what everyone here and in the comments on the review are taking issue with.