I wish they had expanded more on the map and objective designs instead of the school micromanaging shenanigan, or least showed bits of it in the trailer. Perhaps go into how the console engine with Switch has allowed them to create multi-dimensional, complex levels filled with intricate details and secrets, perhaps even have things like environment interaction, better A.I, more dynamic skill systems, just something that hooks hardcore fans in. There are so many cool things you can do with a strategy rpg. I think that's the missing link I get from the trailer. There was no gameplay hook in there. Hopefully a more gameplay-focused video is released not too long in the future.
Last thing I want for Fire Emblem is to turn into grinding for stats, grinding for classes abilities, simple bland maps with simple objective of routing all enemies, romance simulator.
Last thing I want for Fire Emblem is to turn into grinding for stats, grinding for classes abilities, simple bland maps with simple objective of routing all enemies, romance simulator.