You'll learn about a lot of history of which Edelgard was unaware.
Okay good to know. Put the game down in August after CF and was a little disappointed honestly (story wise), but all the new DLC's made me fall in love with the game again.
You'll learn about a lot of history of which Edelgard was unaware.
Actually:
It doesn't contradict what we know. We didn't ever hear what happened to the 10 Elites after Nemesis' defeat. This clarifies that their families and clans were spared (which we could have guessed) but that they themselves were not. What's really new is the fact that the Elites weren't aware of where their power came from. Which means either Nemesis alone committed the Nabatean genocide, or Nemesis + the Argarthans did.
Well:Well they were supposedly raised to hero status. It makes sense that they were hunted while their lineage was spared (Seiros does like holy justice), but it's still new info.
But what's really weird is how they seem to be "what did we do wrong?"
Which can be interpreted in a number of ways which don't really line up. I mean if they were using relics but weren't the ones who created them, then why kill them? I mean I get the "getting the relics back" part, but there was no point in killing them if they were just given the relics by Nemesis/TWISTED 🤷♀️
Going down to Abyss each month and getting a bit of new dialogue is really helping the monastery feel fresh again after so many playthroughs.
Well they were supposedly raised to hero status. It makes sense that they were hunted while their lineage was spared (Seiros does like holy justice), but it's still new info.
But what's really weird is how they seem to be "what did we do wrong?"
Which can be interpreted in a number of ways which don't really line up. I mean if they were using relics but weren't the ones who created them, then why kill them? I mean I get the "getting the relics back" part, but there was no point in killing them if they were just given the relics by Nemesis/TWISTED 🤷♀️
Just finished it, my non-spoiler thoughts: I enjoyed it, I really liked the base game already and this was more of it in a different fashion. It had some really neat maps and gimmicks that were fun. Abyss and the Ashen Wolves characters were great, I'm excited to see how this stuff interacts with the main game, I'll probably do a new playthrough on Crimson Flower. I have done all the routes in the main game.
From a gameplay standpoint, I like that this DLC felt more like a puzzle than just throwing your best characters at everything. I still liked the customization in the main game, since there it was about choosing your A-squad, but in this game there's enough slots to use everyone in every mission, and with added restrictions like any Ashen Wolf dying = mission failure, it made things interesting. Granted I'd start over or Divine Pulse back if I lose ANY character. Keeping it limited to 5 Divine Pulse was really good, and I wish the main game was actually that way as well. Every single enemy I saw had the -breaker skills, meaning the weapon triangle was effectively back in this game. It was neat positioning your units playing like the weapon triangle from previous games is in effect. It was also really important to employ things like Pure Water to boost Res.
First off, the story: I liked it. I did like that it turned out to be more about Byleth's mother, and we even got a name and face for her finally. I did think as soon as I saw Aelfric that he would be the villain, and that ended up being incredibly obvious, but I just didn't know why. I thought it was kind of funny Aelfric was basically the same motivations as Snape from Harry Potter: in love when the protagonist's mother but didn't end up with her romantically but wanted to see her happy regardless.
One thing that slightly disappointed me about this DLC was that Those Who Slither In The Dark wasn't involved at all. I kept hoping that maybe Aelfric was going to be another member of TWSITD, as well as all the cronies you face throughout the game, but nope. I thought surely with a DLC about a group of people that are stuck living underground would SURELY involve them. I feel like there was a huge missed opportunity there to explore more about TWSITD. I mean they're a faction that basically have modern technology including fucking BALLISTIC MISSILES and we don't get to see more of their homeland or origins? I was also surprised how few of the missions actually took place in Abyss. For a place that's supposedly so fast and deep, we really didn't fight much there.
Constance's gimmick of her personality, and skills, completely changing whether in sunlight or not was really neat. I love that they keep this up in the battles. Hapi's gimmick about sighing and summoning monsters, I kind of wish actually had some gameplay application other than when it was used as part of the story, but I"m not sure how they would balance something like that. Foul Play from Yuri is a REALLY GOOD skill, to the point where I mostly used him for that and didn't use him in combat all that much. He's incredibly good at evasion, so even with low damage and decent crit, he could take out the Aelfrics on the final map. Balthus was a neat new idea for a class, equipped with high resistance. I was surprised there was no relic gauntlet (at least that I ever found) in the main game, so his was the first one we were introduced to. Using him to heal seemed to be very much an afterthought though, but I guess at that point it's just for topping off people.
For some of the maps, I was hoping there would be more that were brand new and not reused maps from the main game. The area where the Chalice was was a copy/paste of one of the maps in the main game with a new coat of paint. The Holy Mausoleum was reused, and so was the Chapel. However I liked the Cathedral being used as a battle map for the final map. It was small and had a very "raid boss" feel to it.
I liked the gimmicks of the final boss. It feels like a raid boss that you have to surround, coordinate your gambits to smash the shield, and then continue to deal damage while keeping your units alive, and taking out the Aelfrics that spawn. The shuffling around the room was a neat mechanic and makes you adapt, but also capitalize on the advantage when it's there. Sometimes you can't get too greedy though, and let the Aelfrics stick around too long.
I'm really curious to see in my second Crimson Flower playthrough if Edelgard will have any opinion on the Ashen Wolves, but I kind of doubt she will talk about it specifically outside of supports. I was wondering the whole time if she was trying to keep up a facade there or was legitimately concerned about the Ashen Wolves. My inclination is that she had issues with them being stuck in Abyss, which was of the church's doing.
The lack of Sothis in this DLC was really bizarre. She hasn't merged with Byleth at this point in the main story, so why does she just not show up at all?
Also, please only give me a yes or no to this question: Hapi mentions being captured by someone and experimented on, and they are presumably Those Who Slither In The Dark. However, Edelgard and Lysithea had the same thing happen to them, does it ever get explained in supports or somehow in the main game why Hapi's hair didn't turn white? They just kind of said that detail and left it.
I highly doubt there is more DLC coming, but if they do have any more, I really want to see one focused on Those Who Slither In the Dark, maybe make it a story that takes place in the past about a group of people that were captured by them and experimented on escaping, or something like that.
Overall I liked this DLC, can definitely recommend it. To me it was worth the $25, but I can understand why many would take issue with that price given how short the DLC is.
Well:
Three possibilities. Seiros didn't know they didn't know. Seiros didn't care that they didn't know. That one in particular, who may well be Maruice, is the only one who didn't know.
Serios is hunting them down as revenge for drinking the blood of nabetheans to gain the crest. It seems that elite didnt understand where their power came from
Re: Hapi:Just finished it, my non-spoiler thoughts: I enjoyed it, I really liked the base game already and this was more of it in a different fashion. It had some really neat maps and gimmicks that were fun. Abyss and the Ashen Wolves characters were great, I'm excited to see how this stuff interacts with the main game, I'll probably do a new playthrough on Crimson Flower. I have done all the routes in the main game.
From a gameplay standpoint, I like that this DLC felt more like a puzzle than just throwing your best characters at everything. I still liked the customization in the main game, since there it was about choosing your A-squad, but in this game there's enough slots to use everyone in every mission, and with added restrictions like any Ashen Wolf dying = mission failure, it made things interesting. Granted I'd start over or Divine Pulse back if I lose ANY character. Keeping it limited to 5 Divine Pulse was really good, and I wish the main game was actually that way as well. Every single enemy I saw had the -breaker skills, meaning the weapon triangle was effectively back in this game. It was neat positioning your units playing like the weapon triangle from previous games is in effect. It was also really important to employ things like Pure Water to boost Res.
First off, the story: I liked it. I did like that it turned out to be more about Byleth's mother, and we even got a name and face for her finally. I did think as soon as I saw Aelfric that he would be the villain, and that ended up being incredibly obvious, but I just didn't know why. I thought it was kind of funny Aelfric was basically the same motivations as Snape from Harry Potter: in love when the protagonist's mother but didn't end up with her romantically but wanted to see her happy regardless.
One thing that slightly disappointed me about this DLC was that Those Who Slither In The Dark wasn't involved at all. I kept hoping that maybe Aelfric was going to be another member of TWSITD, as well as all the cronies you face throughout the game, but nope. I thought surely with a DLC about a group of people that are stuck living underground would SURELY involve them. I feel like there was a huge missed opportunity there to explore more about TWSITD. I mean they're a faction that basically have modern technology including fucking BALLISTIC MISSILES and we don't get to see more of their homeland or origins? I was also surprised how few of the missions actually took place in Abyss. For a place that's supposedly so fast and deep, we really didn't fight much there.
Constance's gimmick of her personality, and skills, completely changing whether in sunlight or not was really neat. I love that they keep this up in the battles. Hapi's gimmick about sighing and summoning monsters, I kind of wish actually had some gameplay application other than when it was used as part of the story, but I"m not sure how they would balance something like that. Foul Play from Yuri is a REALLY GOOD skill, to the point where I mostly used him for that and didn't use him in combat all that much. He's incredibly good at evasion, so even with low damage and decent crit, he could take out the Aelfrics on the final map. Balthus was a neat new idea for a class, equipped with high resistance. I was surprised there was no relic gauntlet (at least that I ever found) in the main game, so his was the first one we were introduced to. Using him to heal seemed to be very much an afterthought though, but I guess at that point it's just for topping off people.
For some of the maps, I was hoping there would be more that were brand new and not reused maps from the main game. The area where the Chalice was was a copy/paste of one of the maps in the main game with a new coat of paint. The Holy Mausoleum was reused, and so was the Chapel. However I liked the Cathedral being used as a battle map for the final map. It was small and had a very "raid boss" feel to it.
I liked the gimmicks of the final boss. It feels like a raid boss that you have to surround, coordinate your gambits to smash the shield, and then continue to deal damage while keeping your units alive, and taking out the Aelfrics that spawn. The shuffling around the room was a neat mechanic and makes you adapt, but also capitalize on the advantage when it's there. Sometimes you can't get too greedy though, and let the Aelfrics stick around too long.
I'm really curious to see in my second Crimson Flower playthrough if Edelgard will have any opinion on the Ashen Wolves, but I kind of doubt she will talk about it specifically outside of supports. I was wondering the whole time if she was trying to keep up a facade there or was legitimately concerned about the Ashen Wolves. My inclination is that she had issues with them being stuck in Abyss, which was of the church's doing.
The lack of Sothis in this DLC was really bizarre. She hasn't merged with Byleth at this point in the main story, so why does she just not show up at all?
Also, please only give me a yes or no to this question: Hapi mentions being captured by someone and experimented on, and they are presumably Those Who Slither In The Dark. However, Edelgard and Lysithea had the same thing happen to them, does it ever get explained in supports or somehow in the main game why Hapi's hair didn't turn white? They just kind of said that detail and left it.
I highly doubt there is more DLC coming, but if they do have any more, I really want to see one focused on Those Who Slither In the Dark, maybe make it a story that takes place in the past about a group of people that were captured by them and experimented on escaping, or something like that.
Overall I liked this DLC, can definitely recommend it. To me it was worth the $25, but I can understand why many would take issue with that price given how short the DLC is.
The weird part for me is what their situation was in the first place. Seiros going on a rampage is not unexpected.
But why do they seem surprised they're being hunted? I mean that seems to imply they didn't see their deeds as problematic, whatever those deeds were.
Of course it's possible it was only one Elite which was different, but that'd be weird to put such a specific nebulous snippet as a new bonus info.
Wave 4 is the last portion of the season pass. That does not mean that the game won't receive updates of any sort in the future, but none have been announced.I so wanna get this. Has there been any news or reports Wave 4 will be the last DLC? Will there be future updates, you think?
Firstly: I wouldn't call killing the ten people who drank the blood and desecrated the corpses of your genocided people then lead an conquering army against you "going on a rampage". Given that she's expressly sparing their people and their families, quite the opposite in fact. Killing the enemy generals is pretty standard war tactics.
Secondly, I just said why: Because they, or at least the one writing the message, didn't know what Nemesis had done to get them the crests, crest stones, and weapons. If it was Maurice it makes sense because he's clearly disconnected from the 10 and Nemesis. If it was any of the other ten, then that means Nemesis committed the Zanado genocide either alone or aided directly by TWSitD before giving the 10 + Maurice their crests, stones, and relics.
EDIT: The blood wasn't necessarily presented to them as blood. Just look at Balthus' B support with Yuri.
The Maurice theory is nice, but IIRC he does recognize the Sword of the Creator, so he wasn't disconnected before the Nabatean massacre. How would he know the SofT otherwise? And if he knew after the fact, he'd have a pretty good idea why Seiros hunted him down, unless he really had no idea what the sword was, but from what I recall of the in-battle quotes, he had a fairly good idea of what it was.
I'll reread the text but it didn't seem to be written as a one-off wayward Elite, or he'd have stronger suspicions about what kind of awful deed Nemesis may have done (I mean if he disconnected, that's probably because he saw Nemesis as "bad", and as such should connect the dots more plainly than a simple "was that Nemesis' fault?").
I mean it's obviously just another tidbit of info trying to imply the whole Nemesis war was more of a mess that what Rhea remembers of it.
To put it more simply, if they took an active part in slaughtering the Nabateans, then they should know why Seiros hunted them down.
Even if they were just regular bandits/war criminals/whatever bad guy, they at least should sound more along the lines of "why is a saint going after me?" than the "what did we do wrong?" that seems to be their stance from that text.
So it seems they at least didn't think what they did was wrong.
You seem to be ignoring me repeatedly pointing out that it's entirely possible that the Zanado massacre was done by Nemesis and the Argathans without the 10 being there. That they have no idea where their weapons and new powers came from, that it's just magic or technology from their new mysterious benefactors.
Also, it's not a "wayward" Elite. It's written after Nemesis has already been defeated. They've been routed and now Seiros and the Empire are doing the usual clean up that comes after a war and executing the enemy leadership for crimes committed during or preceding the war.
As far as I can tell it's always the same which is the "right" one yes.So, question about chapter 3, in Spoilers:
That keystones you need to lock / unlock ... is one of them really the "right" one? Or is the mission designed to make the first two you interact with fail and hit you with a trap, no matter which one you choose?
Honestly, so far i'm very glad i went with Normal difficulty for the DLC. I just know that i would've gotten royally screwed by the stuff that happened so far in the three chapters. I think chapter two has brought me down to the least amount of Divine Pulse left ...
Question as to how the DLC pertains to the main game:
Was Aelfric (simply as a 'Monk') always in the main game at the cemetery before the DLC? The one who gives you the quest to find flowers to place on Sitri's grave? If so, that's a clever little bit to take a seemingly random and inconsequential NPC and making him the core narrative focus of Cindered Shadows.
What do you guys think some of the best chapters were gameplay wise? I really liked chapter 4 so far (starting chapter 6 today) and there were some close calls. I would love maddening mode in the future with some additional weapon upgrades bc it's a bummer not to be able to upgrade that levin sword for a 3 range Yuri. And speaking of Yuri, he singlehanded saved me multiple times with his Trickster ability. Such a weak but versatile character.
In chapter 4
Where is the key for the door after the first gate? does an enemy have it?
In chapter 4
Where is the key for the door after the first gate? does an enemy have it?
Pull the switch in the corner of the room
If your talking about the door later on, Yuri can unlock it
Iirc there is no key.
Two of your units have lockpick and can open doors without a key. Ashe and the cinder shadows leader.
Edit: or see the above post if you didn't mean an actual key locked door.
The escape mission can fuck right off. Such bullshit game design. Next fire emblem they really have to put more effort into their systems. At this point the only way for them to introduce difficulty is keeping essential information from the player.
Still working my way through this in hard/classic, and it definitely feels harder than the base game. I didn't mop up the third map because I was actually worried about depleting my resources. It's kind of a fun call back to older games like Path of Radiance, where maps are tighter and there's not as much opportunity to beef up your units.
How many maps are there? I heard people saying the DLC was 8-10 hours, but I bet these maps play a lot different depending on your difficulty setting...
Still working my way through this in hard/classic, and it definitely feels harder than the base game. I didn't mop up the third map because I was actually worried about depleting my resources. It's kind of a fun call back to older games like Path of Radiance, where maps are tighter and there's not as much opportunity to beef up your units.
How many maps are there? I heard people saying the DLC was 8-10 hours, but I bet these maps play a lot different depending on your difficulty setting...
Still working my way through this in hard/classic, and it definitely feels harder than the base game. I didn't mop up the third map because I was actually worried about depleting my resources. It's kind of a fun call back to older games like Path of Radiance, where maps are tighter and there's not as much opportunity to beef up your units.
How many maps are there? I heard people saying the DLC was 8-10 hours, but I bet these maps play a lot different depending on your difficulty setting...
Lots of Gambits to break all the shields.
also don't use up all of your gambits that your sturdier characters have since using a gambit will guarantee that monster enemies target the last unit who used one