I love the ambition on display from the new FE. Hopefully they knock this one out of the park.
I'm really glad they showed it and with a glimpse on the gameplay.
No Kozaki and no Hidari and you can see the drop in art immediately.
It looks a bit like FEW, but it's still early on, so I like to be hopeful.
Worried they're going to make it more RPG-ish but it's too early to draw any judgement really.
I assume in this future the FE6 remake is before the FE4 remake, because FE4 is going to be everyone's favorite game.Hm.
I was pretty spot on with my predictions.
Biggest error at the moment is thinking Lyn had a better chance for Smash.
I promise to use my powers responsibly.
Now, about that wonderful FE6 remake future, the one where it becomes everyone's favorite game...
I assume in this future the FE6 remake is before the FE4 remake, because FE4 is going to be everyone's favorite game.
I don't know if FE4 fans would be happy with a FE4 that I end up loving, haha.I assume in this future the FE6 remake is before the FE4 remake, because FE4 is going to be everyone's favorite game.
I would love that...Now Rutger would love a truely perfect fe5 remake and change his name to shiva instead.
I don't know if FE4 fans would be happy with a FE4 that I end up loving, haha.
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What if aggro lines simply show which units the enemies are more likely to attack due to their AI, someone that is already in the game but is hidden from the player? That would be pretty good imo.Aggro lines make me a little nervous. That concept seems... unfit for Fire Emblem, unless there's an active skill that draws the next attacks within a certain radius, or something.
If I remade FE4, I'd try to keep a lot of the ideas behind its gameplay, but heavily reworked. Large maps would still be there but completely redesigned, minmaxing for second gen would be there but not tied to holy blood(I really don't like the idea of some bloodlines being better pushed so much). Something for non-mounted units to not fall behind. Stuff like that I guess.Honestly most fe4 fans don't love the game for the gameplay (asides eugenics with holy blood), so you would be surprised. Better keep sigurd broke as fuck though!
I think it's fine.Aggro lines make me a little nervous. That concept seems... unfit for Fire Emblem, unless there's an active skill that draws the next attacks within a certain radius, or something.
Combat arts mixed with the skill system is something I wanted to see, so I'm glad that seems to be the case.Some interesting things to discuss from the trailer: magic and attack are now 2 separate commands, so we might see some changes to the way magic works? Combat Arts will most likely work like they did in Echoes, just hopefully more fleshed out and with a bigger variety of effects. Formation probably has something to do with the Langrisser-esque soldiers accompanying your units but I'm curious to see how that's actually going to play out. Considering the information we have to work with right now my best bet is a FF-esque system where you can put your commander at the front or back of your formation, essentially choosing whether to prioritize defense at the cost of offense or vice-versa.
If it ends up being something like that, then I hope there's a cooldown period before you can change your formation (like, you choose your formation at the start of player phase but you have to wait until the next player phase until it actually changes), otherwise it'd be too easy to manipulate in the player's favor. That also adds the possibility of some units being better or worse commanders than others, having longer or shorter periods of cooldown.Also, the game doesn't point out weapon triangle advantage/disadvantage, maybe that's gone in favor of different formations having advantages over others?
Combat arts mixed with the skill system is something I wanted to see, so I'm glad that seems to be the case.
Formations will be interesting. Perhaps it will affect stats in some way. Also, the game doesn't point out weapon triangle advantage/disadvantage, maybe that's gone in favor of different formations having advantages over others? Who knows, the weapon triangle could just be hidden and there's nothing pointing out formations in the combat menus we have seen, but the formations thing will probably shake things up quite a bit, so I'm looking forward to learning more.
Oh man, is the music Sawano? It kinda sounds like it.
Erugh if so.
As far as mechanics go - shake that shit up. I probably won't like all the changes, but the franchise needs some fresh air and I'm down for wacky shit. My only desire is that it doesn't get too complicated. Drop some older mechanics for new ones.
Yeah, that sounded typical Sawano. Didn't realize it the first time because I was watching it with friends and we were talking, but after I rewatched it I was like, oh lord is this Sawano? Then the lyrics started and I thought this might actually be true. Not sure how to feel about this, though, as I have kind of a love hate relationship with Sawano. His music is really entertaining, but sometimes way out of place. And in the case of Xenoblade Chronicles X I got so used to it I didn't think it was out of place anymore and started to kinda like it.the fanfare around 1:10 definetely sounds like it could be from AoT
So we're just going to ignore the other 99% of her dialogue where she whines about Sothe's idol?
Also: Her leaving Begnion (as she was the legitimate heir to the empress and not Sanaki) contributed to the power struggle that resulted in Begnion and Daein going to war with the laguz so good job on making the best decisions to care for your people.
EDIT: Come to think of it, how did this not become an issue well before the events of Radiant Dawn? Did they seriously think no one was going to wonder where Micaiah went or that it wouldn't lead to power struggle, especially given that the heir is supposed to be able to talk to the goddess? You'd think they'd bring this up more than they did in either of the Tellius games.
Yeah, that sounded typical Sawano. Didn't realize it the first time because I was watching it with friends and we were talking, but after I rewatched it I was like, oh lord is this Sawano? Then the lyrics started and I thought this might actually be true. Not sure how to feel about this, though, as I have kind of a love hate relationship with Sawano. His music is really entertaining, but sometimes way out of place. And in the case of Xenoblade Chronicles X I got so used to it I didn't think it was out of place anymore and started to kinda like it.
Listen nerd, I don't have time to indulge your RD hate boner.
Don't be make me give you a swirley.
Bored so I started a lunatic playthrough of Birthright again for the ~aesthetics~ It's too bad that they paired the interesting design choices of Birthright (and better story) with the duller game. Really hope that IS takes another stab at representing a non-feudal European society in the future, and I say that as someone who love medieval European fantasy stuff.
Also: Her leaving Begnion (as she was the legitimate heir to the empress and not Sanaki) contributed to the power struggle that resulted in Begnion and Daein going to war with the laguz so good job on making the best decisions to care for your people.
EDIT: Come to think of it, how did this not become an issue well before the events of Radiant Dawn? Did they seriously think no one was going to wonder where Micaiah went or that it wouldn't lead to power struggle, especially given that the heir is supposed to be able to talk to the goddess? You'd think they'd bring this up more than they did in either of the Tellius games.