Chapter 21 is one of my favorite maps in the series. Being a fairly large map with a turn limit and a ton of strong reinforcements makes for a good challenge, but if we get creative and explore our options it becomes possible to avoid the reinforcements and get to our goal quickly. It's such a great example of non-linear map design that rewards outside the box thinking, it's able to be challenging without feeling limiting. And then it also has the coolest secret shop in the series that lets us go crazy for the last few maps.Chapter 7 and 21 were the probably the most difficult of the bunch, Chapter 7 because stupid Treck ends up dying pretty much immediately if you dont reach him on like turn 2, but you need Marcus to do that leaving the rest of your units to fend for themselves, and Chapter 21 because no one on my team could reliably survive the billion wyverns and paladins they send at you. I eventually figured out the strategy of rescue dropping my dodgiest units on a few mountain tiles near the wyvern spawn point and ignoring the left side of the map altogether. Then I just warped past the the Gale spawn zone near the throne which I remember getting me killed multiple times on my first playthrough.
Chapter 21 is one of my favorite maps in the series. Being a fairly large map with a turn limit and a ton of strong reinforcements makes for a good challenge, but if we get creative and explore our options it becomes possible to avoid the reinforcements and get to our goal quickly. It's such a great example of non-linear map design that rewards outside the box thinking, it's able to be challenging without feeling limiting. And then it also has the coolest secret shop in the series that lets us go crazy for the last few maps.
Hm...It's definitely a map I enjoyed more my second time through than the first. Once you know how the map works it's interesting trying to figure out how to avoid getting overwhelmed, but the first time through I feel like I was just praying I didn't get screwed over by same turn reinforcements. I also didn't have the warp staff on my first playthrough due to its out of the way placement, so I couldn't plan around that either. Not that the warp staff should be easy to acquire, but I think putting something as important as that in a desert map (and in a timed desert map, no less) is kinda dumb. I can't imagine many people find that their first time through unless they look up a guide.
Oh wow I'm pretty close to the end then
That makes me kind of sad
The only only FE game available to me is Shadow Dragon on the Wii U eShop
Oni-link, your FE7 playthrough inspired me to get it on Wii U and finally finish it. I had a great time with it and I was shocked at how easy it was compared to my memory. My MVPs were Raven, Florina, Hector and Lyn. Although most of my team were ridiculously strong except for Eliwood who got RNG screwed on speed and became a liability.
I'm now tempted to jump into FE8 too. I never did take Ephraim's route.....
Well you still have the towers to complete if you want to do post-game stuff. It doesn't add anything storywise, but you'll be able to obtain certain characters to your party.
Shadow Dragon... That's my least favorite localized FE game.
always promote ASAPIn Echoes, is there any downside to switching your class early on? Lukas can now upgrade to a knight so I don't know if I should keep him as a soldier or upgrade him now.
There's no downside whatsoever -- your stats get auto-boosted to a (fairly high) floor every time you promote.In Echoes, is there any downside to switching your class early on? Lukas can now upgrade to a knight so I don't know if I should keep him as a soldier or upgrade him now.
I'm still sad he didn't get his FE1 appearance as a costume in Warriors....
Do you have the option to play Path of Radiance? If so, I'd strongly recommend the game, especially after having played the GBA titles.
Yeah you'll technically get higher stats if you go to 20, but because of how promotions work, the masses have decided it's not worth it. You'll just be a couple stat points ahead, usually in stats you'll max regardless.There's no downside whatsoever -- your stats get auto-boosted to a (fairly high) floor every time you promote.
You can technically get higher stats (I think?) if you're willing to grind to level 20 every time, but it's probably not worth it.
It's something you'll get better at.I just spent an hour on Chapter 19 of FE8 before giving up and making no progress because I couldn't keep Dozla from dying
Gonna restart the chapter tomorrow
I hate the chapters with chests that you have to race to get to as well, I never get them all and it always pisses me off. It's doubly annoying when the game spawns enemy thiefs into the level right by the chests, and how does that even make sense? Why the fuck are the enemies sending their own spies into their own castles to loot their own shit?
It's something you'll get better at.
It can be a fun side objective, I like when that happens since it gives me something extra to plan for. On my recent playthrough I used warp to get thieves on both sides, while Vanessa rushed off to kill the boss. With how few maps are left we can use warp pretty freely along with Hammerne.
It was an item hidden in the dessert, so sadly you may have missed it. It's an A rank staff, so anyone at that rank can use it.
Do you have the option to play Path of Radiance? If so, I'd strongly recommend the game, especially after having played the GBA titles.
Got to admit that you're right. Turning off battle animations makes things somewhat bearable but only slightly so...
Nonetheless, it is still an incredible entry to the series and even though I know there are users in this thread that are going to come after me, I hope we're going to get a Remake of PoR next instead of FE4 or the likes. Ike is 100% more appealing than Sigurd and/or Seliph. I didn't enjoy Genealogy while I replayed PoR three times. It is the better entry imo despite it's flaws.
That's kind of funny, because I think pair up could work pretty well in FE4. Since the game doesn't care at all about balance and so many characters get left behind, it could probably give the non-mounted a boost without messing anything up.I wouldn't mind a remake of 4 and 5. Enjoyed 4 and only played like 2-3 chapters of 5. The GBA games are still playable by today's standards so they can wait. Wouldn't mind a PoR/RD remake either. Honestly I'm good with anything.... besides the pair up mechanic.
They'll come for Reinhardt, but they'll stay for the unstoppable warping Asbel, because that's when they'll see why magic is everything.Thracia remake will be sold on the back of that non-playable boss that nobody cared about in his original appearance.
Lol
I'm not sure how practical mixing 4 and 5 into one game would be, they play so differently.
They play very differently.Hmm. I haven't played them yet, but I know that Tharcia happens kinda in the middle of Genealogy storywise, so that's why I said that. Are the mechanics really that different? Maybe they could mix them both?
Don't die.