Swordsman to Landsknecht isn't hugely justified either, but it's a similar case where unnecessary flourishes at least make the class names more easily distinguishable.
Yeah, in fact that reminds that i hate the name spear fighter/master in Fates, it sounds so lameSwordsman to Landsknecht isn't hugely justified either, but it's a similar case where unnecessary flourishes at least make the class names more easily distinguishable.
I disagree, I like when classes have different names, when your classes are just: axe/spear/sword fighter, it becomes too genericSounding lames is better then nonsensical. Swordsman/woman to sword master is succint and descriptive.
At least give it a Mongolian flair because swordsmen from elibe were from fake Mongolia
Your take is similar to a lot of FE fan's opinions of Shadow of Valentia. There is a reason Gaiden was the black sheep of the series; SoV updates the game a lot but doesnt really change the things about it that made it the black sheep in the first place.After a long break I finally beat Fire Emblem Echoes: Shadows of Valentia. I feel so conflicted about this game because it does some things so right and many things so wrong for my taste. The dungeon exploration was okay, it's a breath of fresh air but not something I would necessarily like to see returning. The writing and voice acting were excellent, I also loved most of the character designs and the fact that battles actually take place where you had the encounter on the map was a nice touch. Visually I thought it was a step up from the other 3DS games even though I was personally okay with the art styles of Awakening and Fates. But in terms of gameplay.. Shadows of Valentia was slog. Never mind that in the final chapters all your characters are basically immortal gods, the game seemed almost devoid of strategy and few character stats even really mattered. People play Fire Emblem games for different reasons; I often read strong opinions based on how the story was perceived while the story to me is the least important part of a Fire Emblem game. I like to strategize; see if I can finish the game without cavalry units or with as many archers in the party as possible. Often I replay a game multiple times and play on different difficulty settings but I see no point in replaying Shadows of Valentia because I don't see a valid reason to go with different units. I mean, you can abuse powerful abilities to warp because there's no penalty if I keep healing the unit.
I don't know.. sorry if I come across as frustrated but I really wanted to like this game so much and it's just not what I personally want from a Fire Emblem game.
After a long break I finally beat Fire Emblem Echoes: Shadows of Valentia. I feel so conflicted about this game because it does some things so right and many things so wrong for my taste. The dungeon exploration was okay, it's a breath of fresh air but not something I would necessarily like to see returning. The writing and voice acting were excellent, I also loved most of the character designs and the fact that battles actually take place where you had the encounter on the map was a nice touch. Visually I thought it was a step up from the other 3DS games even though I was personally okay with the art styles of Awakening and Fates. But in terms of gameplay.. Shadows of Valentia was slog. Never mind that in the final chapters all your characters are basically immortal gods, the game seemed almost devoid of strategy and few character stats even really mattered. People play Fire Emblem games for different reasons; I often read strong opinions based on how the story was perceived while the story to me is the least important part of a Fire Emblem game. I like to strategize; see if I can finish the game without cavalry units or with as many archers in the party as possible. Often I replay a game multiple times and play on different difficulty settings but I see no point in replaying Shadows of Valentia because I don't see a valid reason to go with different units. I mean, you can abuse powerful abilities to warp because there's no penalty if I keep healing the unit.
I don't know.. sorry if I come across as frustrated but I really wanted to like this game so much and it's just not what I personally want from a Fire Emblem game.
...But in terms of gameplay.. Shadows of Valentia was slog. Never mind that in the final chapters all your characters are basically immortal gods, the game seemed almost devoid of strategy and few character stats even really mattered. People play Fire Emblem games for different reasons; I often read strong opinions based on how the story was perceived while the story to me is the least important part of a Fire Emblem game. I like to strategize; see if I can finish the game without cavalry units or with as many archers in the party as possible. Often I replay a game multiple times and play on different difficulty settings but I see no point in replaying Shadows of Valentia because I don't see a valid reason to go with different units. I mean, you can abuse powerful abilities to warp because there's no penalty if I keep healing the unit. ...
I know a lot of people talk about lords and how they dilike or like them, but what about Azura?
I really dislike Azura and it always impressed me that only Corrin gets flack when I think she is much worse, I guess being a self-insert is also a factor whyhe/she is hated more but I most of the criticisms he/she receives I think are also things Azura is guilty for
this is late (in fairness, I was banned) but Sacae is supposed to be Mongolia???Sounding lames is better then nonsensical. Swordsman/woman to sword master is succint and descriptive.
At least give it a Mongolian flair because swordsmen from elibe were from fake Mongolia
Err Im not sure if Corrin is likeable perse.
Azura is kinda fucked hard by how stupid the curse is, so I don't hate her. Just extremely indifferent.
I'm waiting for that remake. We're going to get it after three houses... Right? :[
a Path of Radiance remake sound way more appealing than any other remake ideas. they could make skills not shit, make the game harder, and it would benefit the most from new visualsI knew Nakanishi, Nintendo director for echoes wants fe6.
I would definitely love either jugdral (the voice actors that they got for the Japanese cast are incredible but are on the older side).
I think I would prefer a PoR remake over fe6-8. As I really do think PoR would be much better served by a much better engine then it got.
That being said I do think remakes make sense as they help fill in the production gaps.
They need Echoes quality soundtracks.why remake the GBA games at all, they'd just look uglier and add unnecessary mechanics
Oh I agree, Tellius need remakes much more than GBA games, the engine are too slow. But I think we can wait until Switch 2 for themI knew Nakanishi, Nintendo director for echoes wants fe6.
I would definitely love either jugdral (the voice actors that they got for the Japanese cast are incredible but are on the older side).
I think I would prefer a PoR remake over fe6-8. As I really do think PoR would be much better served by a much better engine then it got.
That being said I do think remakes make sense as they help fill in the production gaps.
I feel like FE2 didn't have a whole lot there, so there was more room for interpretation (Both good and bad). FE4 has a fleshed out story with fleshed out characters and dialogue. I'm not sure there's much they could futz with.
Nah.
Lack of agency is still better than willingly acting dumbI feel like Deirdre already lacks a ton of agency in what happens to her, so there's not much worse you could do.
Nah, the modernization of the gameplay more than make up for the downgrade in the storyI'd rather have them translate and rerelease games like FE4-FE6 than remake them. I imagine it would be much more cost effective, but I'm no businessman.
At least in FE6's case, I don't think the gameplay needs to be modernized much. Maybe a couple QOL tweaks brought down from FE7 and FE8.Nah, the modernization of the gameplay more than make up for the downgrade in the story
And we dont even know if the story will ne downgraded
what does modernizing the gameplay mean thoughNah, the modernization of the gameplay more than make up for the downgrade in the story
And we dont even know if the story will ne downgraded
The former, I said mordernizing not changingIf modernization is just speeding up the turn battles, adding turn wheel, and being able to highlight enemies. Basically qol of stuff, that's all good. But if it's adding gameplay mechanics like pair up, then nah I'm good.
what does modernizing the gameplay mean though
the GBA games are perfect mechanically and don't need changes (and I doubt they're really gonna fuck around with balance), FE5 is basically perfect except for movement stars and that one gaiden map with the invisible warp tiles, FE4 is jankier but I don't know how you fix it without compromising the story. I guess having nicer menus and UI with the SNES games would be good but that's basically all I'd ask for