My thoughts exactly. As far as gameplay goes, I like both games. Eternal is an evolution of 2016 yes, but 2016 is already amazing on it's own.Doom 2016 took a stupid story seriously, and it was great
Doom Eternal took a stupid story far too seriously and it was a lesser game IMO
There is a lot to talk about in regards tp the gameplay, sure, but I loved the story and tone of 2016, and that all went away with Eternal.
Doom 2016 took a stupid story seriously, and it was great
Doom Eternal took a stupid story far too seriously and it was a lesser game IMO
There is a lot to talk about in regards tp the gameplay, sure, but I loved the story and tone of 2016, and that all went away with Eternal.
Damn near everything else was better in 2016. Tone, story, sense of purpose, place. A cohesive journey. Eternal was indeed fun to experience in combat, but I had a great time backpeddling to 2016. Still felt it edged out its sequel despite some missing combat variety.
I have to really disagree with the criticism that DOOM Eternal pigeonholed players unto using specific tactics. Both of my playthroughs were full of improvising when it came to what guns I used for which enemies.
Like, you don't need to use the shotgun grenade launcher or machine gun scope to destroy the spider brain monster's weakpoints when using the rocket launcher's lock-on burst always puts that enemy into a glory kill state. You can also use the ballista or the plasma gun or the machine gun's micro missiles.
For the life of me, I will *never* understand why anyone thinks Doom Eternal, the game where you fire yourself out of a space cannon into mars, "takes itself too seriously."
It's one of the best FPS games of all time.
It's funny because, especially compared to the complexity of Eternal, the simplicity of 2016 leads to a repetitiveness which is many people find 2016's pacing to be one of the game's biggest shortcomings. Great in small bursts, but can get boring fast. Eternal on the other hand, while the main campaign does run out of steam around the time you get the sword, does a much better job overall of continually coming up with varied and creative situations to explore the game mechanics. And this continues into the DLC as well.
I have to really disagree with the criticism that DOOM Eternal pigeonholed players unto using specific tactics. Both of my playthroughs were full of improvising when it came to what guns I used for which enemies.
Like, you don't need to use the shotgun grenade launcher or machine gun scope to destroy the spider brain monster's weakpoints when using the rocket launcher's lock-on burst always puts that enemy into a glory kill state. You can also use the ballista or the plasma gun or the machine gun's micro missiles.
100% the storytelling in Doom 2016 was way better. But as a game, Eternal is several orders of magnitude better than 2016. Part 2 of the Eternal DLC especially, is as good as Doom gets.
I don't think the argument is that you can only kill X with Y weapon, but with Cacodemons for example they become trivialized with the grenade and have such a prescribed "answer" in a game that is constantly rubber banding your limited ammo that I would always use the grenades on them.I prefer 2016, but fully agree that the combat limitations are not a thing in Eternal. You really do have multiple options at play and rarely did I feel that I was stuck doing rote weapon combinations on certain foes. Effectiveness did alter, but it's not a single key puzzle as some argue.
Personally, I just wasn't always a fan of the ice and belch cyclical survival mechanic, or rather it was the only aspect that felt a bit too forced through many encounters to maintain properly.
Was always confused when people INSISTED you HAD to snipe the rocket launchers on the Revenants because the tooltip said so when i spent my time just filling their jetpacks with rockets & watching them spin out of control like a Looney Tunes cartoonI have to really disagree with the criticism that DOOM Eternal pigeonholed players unto using specific tactics. Both of my playthroughs were full of improvising when it came to what guns I used for which enemies.
Like, you don't need to use the shotgun grenade launcher or machine gun scope to destroy the spider brain monster's weakpoints when using the rocket launcher's lock-on burst always puts that enemy into a glory kill state. You can also use the ballista or the plasma gun or the machine gun's micro missiles.
Doom 3. And frankly it was a better story then it had any right to be (especially considering the movie, ugh).
I don't think the argument is that you can only kill X with Y weapon, but with Cacodemons for example they become trivialized with the grenade and have such a prescribed "answer" in a game that is constantly rubber banding your limited ammo that I would always use the grenades on them.
Doom 3. And frankly it was a better story then it had any right to be (especially considering the movie, ugh).
For every great cutscene like the one you mention, there are 3 cutscenes of pointless exposition that nobody cares about. Doom 2016's story was great because there was none of that nonsense. It was all action, all violence, all stupid all the time.
2016 was much better.
Eternal has pacing issues and the last levels are AWFUL garbage
Really? The Doom reboot games are probably the least serious about what is happening it has ever been. Doom 3 took itself seriously.Doom 2016 took a stupid story seriously, and it was great
Doom Eternal took a stupid story far too seriously and it was a lesser game IMO
Really? The Doom reboot games are probably the least serious about what is happening it has ever been. Doom 3 took itself seriously.
Fine, that makes more sense. I for one enjoyed both games' story, even if they go sorta overboard in Eternal.You are focusing on the word serious when I said they "took a stupid story seriously," the developers celebrated the stupidity and goofiness of Doom 2016 but did not contradict itself for laughs or dumb moments
The Saints Row games (3 and 4) also did this. The game is goofy and silly, but the narrative is treated with respect winch leads to good moments. The Scott Pilgrim movie is kind of the same. A lot of Edger Wright's movies have this tone. It is difficult to pull of as you can easily go into full spoof/parody which is something completely different.
For me Doom Eternal lost this tone for whatever reason, and it felt like a worse game for me. I cared about what was happening in Doom 2016 (even though it was silly), but I had zero interest in the story of Eternal.
I disagree. The focus on horror and atmosphere were quite on par with the original three episodes, and incidentally very much like Doom 64. It just needed some slight tweaks to the movement and enemy encounters rather than throwing the baby out with the bath water with Doom Eternal being a bit too over the top with cooldowns and resource deprivation.Doom 3 is the worst game in the series though. Although to be fair it had nothing to do with the story but design decisions instead. The focus on horror and slow pace was not the right direction to go in.
Well I do mention that the "short bursts" is the best way to enjoy it.
That's how I played.
Boot up the game, play and "get my fill", feel super satisfied, quit, play the next day.
Eternal literally never reached that height in terms of sensation because inevitably it always threw something that frustrated me on some level, even with all the cool gameplay upgrades. But I'll easily acknowledge it has more variety. It just didn't hook me well enough to bother finishing it.
people that like 2016 over eternal only have sex in the missionary position
Didn't enjoy Eternal as much because I don't want to manage all these fucking cooldowns on abilities to be effective in a Doom game. its not a bloody MMO or RPG. I just want to shoot shit.
In Doom 2016, all of the environments in the game felt 'authentic', and like places which might actually exist in the universe of the game to serve whatever function they were built for. A foundry, research labs, whatever... it all helps build a sense of place, which in turn gives the player some degree of immersion.I'm curious as to how the these elements were actually better in 2016? Is it mainly that 2016 primarily took place on Mars? Not trying to argue, but to me; a lot of the thematic tone and plotting of 2016 caried right over to Eternal. The major differences to me were the gameplay and level design.
No it's not. There is plenty of small bursts of platforming scattered throughout the game, they don't just mean the extended segments.people keep saying this like the game constantly makes you platform or something. you can count the significant platforming sections in the game on a single hand. truly a bizarre take.
I feel the way they handled having different environments enhanced the experience for me. Had a wide variety of levels and worlds to explore that make you wonder about what they were (which you could find in codecs) and how they tied to the story. As opposed to traditional Doom game where you are mostly exploring similar areas (phobos, mars, earth, hell). Was an interesting way to try and expand the Universe and led to more variety in the end.In Doom 2016, all of the environments in the game felt 'authentic', and like places which might actually exist in the universe of the game to serve whatever function they were built for. A foundry, research labs, whatever... it all helps build a sense of place, which in turn gives the player some degree of immersion.
Eternal has none of that.
Every environment in Eternal feels like the set of a Crystal Maze type game show, and none of the building or facilities seem to have any logical 'in universe' function beyond providing 'thrills and spills' for DoomSlayer. I imagined if you peeked around the corner of a corridor wall, you'd see the wooden struts holding it up.
I mean, you could argue that none of that matters, and that Eternal is all about the enjoyment of the game loop and nothing else, but I think you could still have had all that without feeling like the DoomSlayer was just a contestant on Takeshi's Castle.
Didn't enjoy Eternal as much because I don't want to manage all these fucking cooldowns on abilities to be effective in a Doom game. its not a bloody MMO or RPG. I just want to shoot shit.
I had more fun with Doom 2016 because of its simplicity. Eternal was a little too complex mechanically for my taste.
Hard disagree with this.Then Doom Eternal released and it's like they finally made it strategic. My biggest problem in 2016 imo is that there is no reason to play with anything other than the super shotty. Eternal changed that by forcing you to learn and use all the abilities and weapons the game offers and that suddenly clicked with me.
Disagree with this too.Also the Marauder is the pinnacle of Doom design, never had so much fun fighting an enemy, it's such a fun and strategic fight.